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Fix services using wrong namespaces
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d4f1636dd2
commit
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16 changed files with 33 additions and 13 deletions
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@ -1,4 +1,6 @@
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namespace Dalamud.Game.Addon.Events;
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using Dalamud.Plugin.Services;
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namespace Dalamud.Game.Addon.Events;
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/// <summary>
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/// <summary>
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/// AddonEventManager memory address resolver.
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/// AddonEventManager memory address resolver.
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@ -1,4 +1,4 @@
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using Dalamud.Plugin.Services;
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namespace Dalamud.Game.Addon.Lifecycle;
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namespace Dalamud.Game.Addon.Lifecycle;
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@ -2,6 +2,8 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using Dalamud.Plugin.Services;
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namespace Dalamud.Game;
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namespace Dalamud.Game;
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/// <summary>
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/// <summary>
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@ -1,3 +1,5 @@
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using Dalamud.Plugin.Services;
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namespace Dalamud.Game.ClientState;
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namespace Dalamud.Game.ClientState;
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/// <summary>
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/// <summary>
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@ -1,6 +1,7 @@
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.IoC;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.IoC.Internal;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game.Control;
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using FFXIVClientStructs.FFXIV.Client.Game.Control;
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@ -1,4 +1,6 @@
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namespace Dalamud.Game.Config;
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using Dalamud.Plugin.Services;
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namespace Dalamud.Game.Config;
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/// <summary>
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/// <summary>
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/// Game config system address resolver.
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/// Game config system address resolver.
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@ -1,3 +1,5 @@
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using Dalamud.Plugin.Services;
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namespace Dalamud.Game.DutyState;
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namespace Dalamud.Game.DutyState;
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/// <summary>
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/// <summary>
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@ -1,3 +1,5 @@
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using Dalamud.Plugin.Services;
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namespace Dalamud.Game.Gui;
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namespace Dalamud.Game.Gui;
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/// <summary>
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/// <summary>
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@ -1,3 +1,5 @@
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using Dalamud.Plugin.Services;
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namespace Dalamud.Game.Gui.NamePlate;
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namespace Dalamud.Game.Gui.NamePlate;
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/// <summary>
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/// <summary>
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@ -1,3 +1,5 @@
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using Dalamud.Plugin.Services;
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namespace Dalamud.Game.Network;
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namespace Dalamud.Game.Network;
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/// <summary>
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/// <summary>
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namespace Dalamud.Game.Network.Internal;
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using Dalamud.Plugin.Services;
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namespace Dalamud.Game.Network.Internal;
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/// <summary>
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/// <summary>
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/// Internal address resolver for the network handlers.
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/// Internal address resolver for the network handlers.
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@ -8,6 +8,8 @@ using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading;
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using Dalamud.Plugin.Services;
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using Iced.Intel;
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using Iced.Intel;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using Serilog;
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using Serilog;
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@ -1,8 +1,9 @@
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using System.Diagnostics;
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using System.Diagnostics;
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using System.IO;
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using System.IO;
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using Dalamud.IoC;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.IoC.Internal;
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using Dalamud.Plugin.Services;
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namespace Dalamud.Game;
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namespace Dalamud.Game;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Dalamud.Plugin.Services;
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using Dalamud.Plugin.SelfTest;
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namespace Dalamud.Plugin.SelfTest;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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/// <summary>
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/// Interface for registering and unregistering self-test steps from plugins.
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/// Interface for registering and unregistering self-test steps from plugins.
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@ -2,9 +2,7 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Threading;
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using System.Threading;
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using Dalamud.Plugin.Services;
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namespace Dalamud.Plugin.Services;
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namespace Dalamud.Game;
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/// <summary>
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/// <summary>
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/// A SigScanner facilitates searching for memory signatures in a given ProcessModule.
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/// A SigScanner facilitates searching for memory signatures in a given ProcessModule.
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@ -1,7 +1,7 @@
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Plugin.Services;
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using Dalamud.Plugin.Services;
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namespace Dalamud.Game.ClientState.Objects;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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/// <summary>
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/// Get and set various kinds of targets for the player.
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/// Get and set various kinds of targets for the player.
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@ -37,13 +37,13 @@ public interface ITargetManager : IDalamudService
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/// Set to null to clear the target.
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/// Set to null to clear the target.
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/// </summary>
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/// </summary>
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public IGameObject? SoftTarget { get; set; }
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public IGameObject? SoftTarget { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the gpose target.
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/// Gets or sets the gpose target.
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/// Set to null to clear the target.
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/// Set to null to clear the target.
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/// </summary>
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/// </summary>
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public IGameObject? GPoseTarget { get; set; }
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public IGameObject? GPoseTarget { get; set; }
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/// <summary>
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/// <summary>
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/// Gets or sets the mouseover nameplate target.
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/// Gets or sets the mouseover nameplate target.
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/// Set to null to clear the target.
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/// Set to null to clear the target.
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