Fix HitboxRadius' offset

according to https://github.com/FFXIVAPP/sharlayan-resources/blob/master/structures/5.4/x64.json the proper offset for an Actor's HitboxRadius is 192 or 0xC0
This commit is contained in:
maributt 2021-04-20 16:02:16 +02:00
parent 30445d33db
commit c669e38222

View file

@ -20,7 +20,7 @@ namespace Dalamud.Game.ClientState.Structs
public const int YalmDistanceFromPlayerY = 146; // 0x0092 Distance
public const int Position = 160; // 0x00A0 (X,Z,Y)
public const int Rotation = 176; // 0x00B0 Heading
public const int HitboxRadius = 190;
public const int HitboxRadius = 192;
public const int CurrentHp = 452; // 0x01C4 HPCurrent
public const int MaxHp = 456; // 0x01C8 HPMax
public const int CurrentMp = 460; // 0x01CC MPCurrent