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dragdrop
This commit is contained in:
parent
f07b4d5719
commit
c76cbbd518
7 changed files with 258 additions and 1 deletions
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@ -1,12 +1,13 @@
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using System;
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using System.IO;
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using System.Windows.Forms;
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using Dalamud.Configuration.Internal;
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using Dalamud.Game.Command;
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using Dalamud.Interface.Windowing;
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using Dalamud.Logging;
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using Dalamud.Plugin;
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using Dalamud.Utility;
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using PInvoke;
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namespace Dalamud.CorePlugin
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{
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@ -82,6 +82,7 @@
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</PackageReference>
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<PackageReference Include="System.Collections.Immutable" Version="7.0.0" />
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<PackageReference Include="System.Drawing.Common" Version="7.0.0" />
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<PackageReference Include="Microsoft.VisualStudio.Interop" Version="17.0" />
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<PackageReference Include="System.Reactive" Version="5.0.0" />
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<PackageReference Include="System.Reflection.MetadataLoadContext" Version="7.0.0" />
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<PackageReference Include="System.Resources.Extensions" Version="7.0.0" />
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74
Dalamud/Interface/DragDrop/DragDropInterop.cs
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74
Dalamud/Interface/DragDrop/DragDropInterop.cs
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@ -0,0 +1,74 @@
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Windows.Forms;
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namespace Dalamud.Interface.DragDrop;
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internal partial class DragDropManager
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{
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private static class DragDropInterop
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{
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[Flags]
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public enum ModifierKeys
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{
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MK_NONE = 0x00,
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MK_LBUTTON = 0x01,
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MK_RBUTTON = 0x02,
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MK_SHIFT = 0x04,
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MK_CONTROL = 0x08,
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MK_MBUTTON = 0x10,
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MK_ALT = 0x20,
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}
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public enum ClipboardFormat
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{
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CF_TEXT = 1,
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CF_BITMAP = 2,
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CF_DIB = 3,
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CF_UNICODETEXT = 13,
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CF_HDROP = 15,
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}
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[Flags]
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public enum DVAspect
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{
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DVASPECT_CONTENT = 0x01,
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DVASPECT_THUMBNAIL = 0x02,
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DVASPECT_ICON = 0x04,
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DVASPECT_DOCPRINT = 0x08,
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}
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[Flags]
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public enum TYMED
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{
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TYMED_NULL = 0x00,
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TYMED_HGLOBAL = 0x01,
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TYMED_FILE = 0x02,
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TYMED_ISTREAM = 0x04,
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TYMED_ISTORAGE = 0x08,
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TYMED_GDI = 0x10,
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TYMED_MFPICT = 0x20,
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TYMED_ENHMF = 0x40,
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}
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[Flags]
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public enum DropEffects : uint
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{
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None = 0x00_0000_00,
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Copy = 0x00_0000_01,
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Move = 0x00_0000_02,
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Link = 0x00_0000_04,
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Scroll = 0x80_0000_00,
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}
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[DllImport("ole32.dll")]
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public static extern int RegisterDragDrop(nint hwnd, IDropTarget pDropTarget);
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[DllImport("ole32.dll")]
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public static extern int RevokeDragDrop(nint hwnd);
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[DllImport("shell32.dll")]
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public static extern int DragQueryFile(IntPtr hDrop, uint iFile, StringBuilder lpszFile, int cch);
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}
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}
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106
Dalamud/Interface/DragDrop/DragDropManager.cs
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106
Dalamud/Interface/DragDrop/DragDropManager.cs
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@ -0,0 +1,106 @@
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using ImGuiNET;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Serilog;
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namespace Dalamud.Interface.DragDrop;
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internal partial class DragDropManager : IDisposable, IDragDropManager
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{
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private readonly UiBuilder uiBuilder;
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public DragDropManager(UiBuilder uiBuilder)
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=> this.uiBuilder = uiBuilder;
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public void Enable()
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{
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if (this.ServiceAvailable)
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{
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return;
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}
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try
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{
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var ret2 = DragDropInterop.RegisterDragDrop(this.uiBuilder.WindowHandlePtr, this);
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Marshal.ThrowExceptionForHR(ret2);
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this.ServiceAvailable = true;
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}
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catch (Exception ex)
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{
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Log.Error($"Could not create windows drag and drop utility:\n{ex}");
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}
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}
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public void Dispose()
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{
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if (!this.ServiceAvailable)
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{
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return;
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}
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}
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public bool ServiceAvailable { get; internal set; }
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public bool IsDragging { get; private set; }
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public IReadOnlyList<string> Files { get; private set; } = Array.Empty<string>();
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public IReadOnlySet<string> Extensions { get; private set; } = new HashSet<string>();
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public IReadOnlyList<string> Directories { get; private set; } = Array.Empty<string>();
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/// <inheritdoc cref="IDragDropManager.CreateImGuiSource(string, Func{IDragDropManager, bool}, Func{IDragDropManager, bool})"/>
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public void CreateImGuiSource(string label, Func<IDragDropManager, bool> validityCheck, Func<IDragDropManager, bool> tooltipBuilder)
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{
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if (!this.IsDragging && !this.IsDropping()) return;
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if (!validityCheck(this) || !ImGui.BeginDragDropSource(ImGuiDragDropFlags.SourceExtern)) return;
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ImGui.SetDragDropPayload(label, nint.Zero, 0);
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if (this.CheckTooltipFrame(out var frame) && tooltipBuilder(this))
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{
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this.lastTooltipFrame = frame;
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}
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ImGui.EndDragDropSource();
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}
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/// <inheritdoc cref="IDragDropManager.CreateImGuiTarget"/>
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public bool CreateImGuiTarget(string label, out IReadOnlyList<string> files, out IReadOnlyList<string> directories)
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{
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files = Array.Empty<string>();
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directories = Array.Empty<string>();
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if (!this.IsDragging || !ImGui.BeginDragDropTarget()) return false;
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unsafe
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{
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if (ImGui.AcceptDragDropPayload(label, ImGuiDragDropFlags.AcceptBeforeDelivery).NativePtr != null && this.IsDropping())
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{
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this.lastDropFrame = -2;
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files = this.Files;
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directories = this.Directories;
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return true;
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}
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}
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ImGui.EndDragDropTarget();
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return false;
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}
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private int lastDropFrame = -2;
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private int lastTooltipFrame = -1;
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private bool CheckTooltipFrame(out int frame)
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{
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frame = ImGui.GetFrameCount();
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return this.lastTooltipFrame < frame;
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}
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private bool IsDropping()
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{
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var frame = ImGui.GetFrameCount();
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return this.lastDropFrame == frame || this.lastDropFrame == frame - 1;
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}
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}
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23
Dalamud/Interface/DragDrop/DragDropTarget.cs
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23
Dalamud/Interface/DragDrop/DragDropTarget.cs
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using System;
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using Microsoft.VisualStudio.OLE.Interop;
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namespace Dalamud.Interface.DragDrop;
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internal partial class DragDropManager : IDropTarget
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{
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public void DragEnter(IDataObject pDataObj, uint grfKeyState, POINTL pt, ref uint pdwEffect)
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{
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}
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public void DragOver(uint grfKeyState, POINTL pt, ref uint pdwEffect)
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{
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}
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public void DragLeave()
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{
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}
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public void Drop(IDataObject pDataObj, uint grfKeyState, POINTL pt, ref uint pdwEffect)
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{
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}
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}
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43
Dalamud/Interface/DragDrop/IDragDropManager.cs
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43
Dalamud/Interface/DragDrop/IDragDropManager.cs
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using System;
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using System.Collections.Generic;
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namespace Dalamud.Interface.DragDrop;
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/// <summary>
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/// A service to handle external drag and drop from WinAPI.
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/// </summary>
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public interface IDragDropManager
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{
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/// <summary> Gets a value indicating whether Drag and Drop functionality is available at all. </summary>
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public bool ServiceAvailable { get; }
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/// <summary> Gets a value indicating whether anything is being dragged from an external application and over any of the games viewports. </summary>
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public bool IsDragging { get; }
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/// <summary> Gets the list of files currently being dragged from an external application over any of the games viewports. </summary>
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public IReadOnlyList<string> Files { get; }
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/// <summary> Gets the set of file types by extension currently being dragged from an external application over any of the games viewports. </summary>
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public IReadOnlySet<string> Extensions { get; }
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/// <summary> Gets the list of directories currently being dragged from an external application over any of the games viewports. </summary>
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public IReadOnlyList<string> Directories { get; }
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/// <summary> Create an ImGui drag & drop source that is active only if anything is being dragged from an external source. </summary>
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/// <param name="label"> The label used for the drag & drop payload. </param>
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/// <param name="validityCheck">A function returning whether the current status is relevant for this source. Checked before creating the source but only if something is being dragged.</param>
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public void CreateImGuiSource(string label, Func<IDragDropManager, bool> validityCheck)
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=> this.CreateImGuiSource(label, validityCheck, _ => false);
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/// <summary> Create an ImGui drag & drop source that is active only if anything is being dragged from an external source. </summary>
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/// <param name="label"> The label used for the drag & drop payload. </param>
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/// <param name="validityCheck">A function returning whether the current status is relevant for this source. Checked before creating the source but only if something is being dragged.</param>
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/// <param name="tooltipBuilder">Executes ImGui functions to build a tooltip. Should return true if it creates any tooltip and false otherwise. If multiple sources are active, only the first non-empty tooltip type drawn in a frame will be used.</param>
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public void CreateImGuiSource(string label, Func<IDragDropManager, bool> validityCheck, Func<IDragDropManager, bool> tooltipBuilder);
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/// <summary> Create an ImGui drag & drop target on the last ImGui object. </summary>
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/// <param name="label">The label used for the drag & drop payload.</param>
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/// <param name="files">On success, contains the files dropped onto the target.</param>
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/// <returns>True if items were dropped onto the target this frame, false otherwise.</returns>
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public bool CreateImGuiTarget(string label, out IReadOnlyList<string> files);
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}
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@ -7,6 +7,7 @@ using Dalamud.Configuration.Internal;
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using Dalamud.Game;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.Gui;
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using Dalamud.Interface.DragDrop;
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using Dalamud.Interface.GameFonts;
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using Dalamud.Interface.Internal;
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using Dalamud.Interface.Internal.ManagedAsserts;
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@ -30,6 +31,7 @@ public sealed class UiBuilder : IDisposable
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private readonly string namespaceName;
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private readonly InterfaceManager interfaceManager = Service<InterfaceManager>.Get();
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private readonly GameFontManager gameFontManager = Service<GameFontManager>.Get();
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private readonly DragDropManager dragDropManager;
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private bool hasErrorWindow = false;
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private bool lastFrameUiHideState = false;
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this.stopwatch = new Stopwatch();
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this.hitchDetector = new HitchDetector($"UiBuilder({namespaceName})", this.configuration.UiBuilderHitch);
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this.namespaceName = namespaceName;
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this.dragDropManager = new DragDropManager(this);
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this.interfaceManager.Draw += this.OnDraw;
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this.interfaceManager.BuildFonts += this.OnBuildFonts;
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/// </summary>
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public event Action HideUi;
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/// <summary>
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/// Gets the manager for external, WinAPI-based drag and drop functionality.
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/// </summary>
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public IDragDropManager DragDropManager => this.dragDropManager;
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/// <summary>
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/// Gets the default Dalamud font based on Noto Sans CJK Medium in 17pt - supporting all game languages and icons.
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/// </summary>
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@ -397,6 +405,7 @@ public sealed class UiBuilder : IDisposable
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/// </summary>
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void IDisposable.Dispose()
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{
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this.dragDropManager.Dispose();
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this.interfaceManager.Draw -= this.OnDraw;
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this.interfaceManager.BuildFonts -= this.OnBuildFonts;
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this.interfaceManager.ResizeBuffers -= this.OnResizeBuffers;
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