diff --git a/Dalamud/Game/ClientState/ClientState.cs b/Dalamud/Game/ClientState/ClientState.cs
index 3fc20f09b..7deecca02 100644
--- a/Dalamud/Game/ClientState/ClientState.cs
+++ b/Dalamud/Game/ClientState/ClientState.cs
@@ -1,12 +1,5 @@
-using System;
-using System.Collections.Generic;
using System.ComponentModel;
-using System.Diagnostics;
-using System.Linq;
-using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
-using System.Text;
-using System.Threading.Tasks;
using Dalamud.Game.ClientState.Actors;
using Dalamud.Game.ClientState.Actors.Types;
using Dalamud.Game.Internal;
@@ -43,7 +36,10 @@ namespace Dalamud.Game.ClientState
}
}
- public ushort TerritoryType => (ushort) Marshal.ReadInt16(Address.TerritoryType);
+ ///
+ /// The current Territory the player resides in.
+ ///
+ public uint TerritoryType => (uint) Marshal.ReadInt32(Address.TerritoryType);
///
/// The content ID of the local character.
@@ -79,7 +75,7 @@ namespace Dalamud.Game.ClientState
}
private void FrameworkOnOnUpdateEvent(Framework framework) {
- //LocalPlayer = (PlayerCharacter) this.Actors[0];
+ // ignored
}
}
}