diff --git a/Dalamud/Game/Internal/DXGI/SwapChainSigResolver.cs b/Dalamud/Game/Internal/DXGI/SwapChainSigResolver.cs
index e44883612..ac1a419c2 100644
--- a/Dalamud/Game/Internal/DXGI/SwapChainSigResolver.cs
+++ b/Dalamud/Game/Internal/DXGI/SwapChainSigResolver.cs
@@ -9,6 +9,7 @@ namespace Dalamud.Game.Internal.DXGI
///
/// The address resolver for native D3D11 methods to facilitate displaying the Dalamud UI.
///
+ [Obsolete("This has been deprecated in favor of the VTable resolver.")]
public sealed class SwapChainSigResolver : BaseAddressResolver, ISwapChainAddressResolver
{
///
diff --git a/Dalamud/Interface/Internal/InterfaceManager.cs b/Dalamud/Interface/Internal/InterfaceManager.cs
index fe0af1a9d..213055af3 100644
--- a/Dalamud/Interface/Internal/InterfaceManager.cs
+++ b/Dalamud/Interface/Internal/InterfaceManager.cs
@@ -48,7 +48,7 @@ namespace Dalamud.Interface.Internal
private readonly Hook setCursorHook;
private readonly ManualResetEvent fontBuildSignal;
- private readonly ISwapChainAddressResolver address;
+ private readonly SwapChainVtableResolver address;
private RawDX11Scene? scene;
// can't access imgui IO before first present call
@@ -66,27 +66,8 @@ namespace Dalamud.Interface.Internal
this.fontBuildSignal = new ManualResetEvent(false);
- try
- {
- var sigResolver = new SwapChainSigResolver();
- sigResolver.Setup(scanner);
-
- Log.Verbose("Found SwapChain via signatures.");
-
- this.address = sigResolver;
- }
- catch (KeyNotFoundException)
- {
- // The SigScanner method fails on wine/proton since DXGI is not a real DLL. We fall back to vtable to detect our Present function address.
- Log.Debug("Could not get SwapChain address via sig method, falling back to vtable");
-
- var vtableResolver = new SwapChainVtableResolver();
- vtableResolver.Setup(scanner);
-
- Log.Verbose("Found SwapChain via vtable.");
-
- this.address = vtableResolver;
- }
+ this.address = new SwapChainVtableResolver();
+ this.address.Setup(scanner);
try
{