refactor: make IsDataReady internal

This commit is contained in:
Haselnussbomber 2023-07-29 21:09:07 +02:00
parent daf1cade69
commit c991e1f1d3
2 changed files with 5 additions and 8 deletions

View file

@ -131,6 +131,11 @@ public sealed class DataManager : IDisposable, IServiceType, IDataManager
}
}
/// <summary>
/// Gets a value indicating whether Game Data is ready to be read.
/// </summary>
internal bool IsDataReady { get; private set; }
/// <inheritdoc/>
public ClientLanguage Language { get; private set; }
@ -147,9 +152,6 @@ public sealed class DataManager : IDisposable, IServiceType, IDataManager
/// <inheritdoc/>
public ExcelModule Excel => this.GameData.Excel;
/// <inheritdoc/>
public bool IsDataReady { get; private set; }
/// <inheritdoc/>
public bool HasModifiedGameDataFiles { get; private set; }

View file

@ -38,11 +38,6 @@ public interface IDataManager
/// </summary>
public ExcelModule Excel { get; }
/// <summary>
/// Gets a value indicating whether Game Data is ready to be read.
/// </summary>
public bool IsDataReady { get; }
/// <summary>
/// Gets a value indicating whether the game data files have been modified by another third-party tool.
/// </summary>