AntiDebug namespace

This commit is contained in:
Raymond 2021-08-09 18:29:46 -04:00
parent 72e10771a5
commit c9d0d47c01

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@ -8,7 +8,7 @@ namespace Dalamud.Game.Internal
/// <summary> /// <summary>
/// This class disables anti-debug functionality in the game client. /// This class disables anti-debug functionality in the game client.
/// </summary> /// </summary>
public sealed partial class AntiDebug internal sealed partial class AntiDebug
{ {
private readonly byte[] nop = new byte[] { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 }; private readonly byte[] nop = new byte[] { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 };
private byte[] original; private byte[] original;
@ -79,7 +79,7 @@ namespace Dalamud.Game.Internal
/// <summary> /// <summary>
/// Implementing IDisposable. /// Implementing IDisposable.
/// </summary> /// </summary>
public sealed partial class AntiDebug : IDisposable internal sealed partial class AntiDebug : IDisposable
{ {
private bool disposed = false; private bool disposed = false;