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Merge pull request #120 from Caraxi/fix-actortable-enumerator
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commit
ca1ed75cf3
2 changed files with 10 additions and 55 deletions
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@ -85,34 +85,12 @@ namespace Dalamud.Game.ClientState.Actors {
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}
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}
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private class ActorTableEnumerator : IEnumerator<Actor> {
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private readonly ActorTable table;
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private int currentIndex;
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public ActorTableEnumerator(ActorTable table) {
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this.table = table;
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}
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public bool MoveNext() {
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this.currentIndex++;
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return this.currentIndex != this.table.Length;
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}
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public void Reset() {
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this.currentIndex = 0;
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}
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public Actor Current => this.table[this.currentIndex];
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object IEnumerator.Current => Current;
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// Required by IEnumerator<T> even though we have nothing we want to dispose here.
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public void Dispose() {}
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}
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public IEnumerator<Actor> GetEnumerator() {
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return new ActorTableEnumerator(this);
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for (int i=0;i<Length;i++){
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if (this[i] != null) {
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yield return this[i];
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}
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}
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}
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IEnumerator IEnumerable.GetEnumerator() {
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@ -73,37 +73,14 @@ namespace Dalamud.Game.ClientState
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}
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}
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private class PartyListEnumerator : IEnumerator<PartyMember>
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{
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private readonly PartyList party;
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private int currentIndex;
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public PartyListEnumerator(PartyList list)
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{
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this.party = list;
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public IEnumerator<PartyMember> GetEnumerator() {
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for (var i = 0; i < Length; i++) {
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if (this[i] != null) {
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yield return this[i];
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}
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}
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public bool MoveNext()
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{
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this.currentIndex++;
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return this.currentIndex != this.party.Length;
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}
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public void Reset()
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{
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this.currentIndex = 0;
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}
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public PartyMember Current => this.party[this.currentIndex];
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object IEnumerator.Current => Current;
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// Required by IEnumerator<T> even though we have nothing we want to dispose here.
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public void Dispose() {}
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}
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public IEnumerator<PartyMember> GetEnumerator() => new PartyListEnumerator(this);
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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public int Length => !this.isReady ? 0 : Marshal.ReadByte(partyListBegin + 0xF0);
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