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refactor: obsolete SeStringManager, move into SeString
This commit is contained in:
parent
e5cad2edde
commit
ca201e1a14
8 changed files with 223 additions and 139 deletions
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@ -9,11 +9,10 @@ namespace Dalamud.Test.Game.Text.SeStringHandling
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[Fact]
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public void TestNewLinePayload()
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{
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var manager = new SeStringManager();
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var newLinePayloadBytes = new byte[] {0x02, 0x10, 0x01, 0x03};
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var seString = manager.Parse(newLinePayloadBytes);
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var seString = SeString.Parse(newLinePayloadBytes);
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Assert.True(newLinePayloadBytes.SequenceEqual(seString.Encode()));
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}
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}
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@ -196,10 +196,6 @@ namespace Dalamud
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Log.Information("[T2] Data OK!");
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Service<SeStringManager>.Set();
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Log.Information("[T2] SeString OK!");
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// Initialize managers. Basically handlers for the logic
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Service<CommandManager>.Set();
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@ -356,8 +356,8 @@ namespace Dalamud.Game.Gui
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var sender = StdString.ReadFromPointer(pSenderName);
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var message = StdString.ReadFromPointer(pMessage);
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var parsedSender = Service<SeStringManager>.Get().Parse(sender.RawData);
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var parsedMessage = Service<SeStringManager>.Get().Parse(message.RawData);
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var parsedSender = SeString.Parse(sender.RawData);
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var parsedMessage = SeString.Parse(message.RawData);
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Log.Verbose("[CHATGUI][{0}][{1}]", parsedSender.TextValue, parsedMessage.TextValue);
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@ -439,7 +439,7 @@ namespace Dalamud.Game.Gui
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while (Marshal.ReadByte(payloadPtr, messageSize) != 0) messageSize++;
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var payloadBytes = new byte[messageSize];
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Marshal.Copy(payloadPtr, payloadBytes, 0, messageSize);
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var seStr = Service<SeStringManager>.Get().Parse(payloadBytes);
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var seStr = SeString.Parse(payloadBytes);
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var terminatorIndex = seStr.Payloads.IndexOf(RawPayload.LinkTerminator);
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var payloads = terminatorIndex >= 0 ? seStr.Payloads.Take(terminatorIndex + 1).ToList() : seStr.Payloads;
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if (payloads.Count == 0) return;
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@ -29,7 +29,6 @@ namespace Dalamud.Game.Gui.PartyFinder.Types
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internal PartyFinderListing(PartyFinderPacketListing listing)
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{
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var dataManager = Service<DataManager>.Get();
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var seStringManager = Service<SeStringManager>.Get();
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this.objective = listing.Objective;
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this.conditions = listing.Conditions;
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@ -41,8 +40,8 @@ namespace Dalamud.Game.Gui.PartyFinder.Types
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this.Id = listing.Id;
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this.ContentIdLower = listing.ContentIdLower;
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this.Name = seStringManager.Parse(listing.Name.TakeWhile(b => b != 0).ToArray());
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this.Description = seStringManager.Parse(listing.Description.TakeWhile(b => b != 0).ToArray());
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this.Name = SeString.Parse(listing.Name.TakeWhile(b => b != 0).ToArray());
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this.Description = SeString.Parse(listing.Description.TakeWhile(b => b != 0).ToArray());
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this.World = new Lazy<World>(() => dataManager.GetExcelSheet<World>().GetRow(listing.World));
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this.HomeWorld = new Lazy<World>(() => dataManager.GetExcelSheet<World>().GetRow(listing.HomeWorld));
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this.CurrentWorld = new Lazy<World>(() => dataManager.GetExcelSheet<World>().GetRow(listing.CurrentWorld));
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@ -164,7 +164,7 @@ namespace Dalamud.Game.Gui.Toast
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}
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// call events
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return Service<SeStringManager>.Get().Parse(bytes.ToArray());
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return SeString.Parse(bytes.ToArray());
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}
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}
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@ -1,8 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Dalamud.Data;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Lumina.Excel.GeneratedSheets;
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using Newtonsoft.Json;
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namespace Dalamud.Game.Text.SeStringHandling
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@ -42,6 +46,20 @@ namespace Dalamud.Game.Text.SeStringHandling
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this.Payloads = new List<Payload>(payloads);
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}
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/// <summary>
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/// Gets a list of Payloads necessary to display the arrow link marker icon in chat
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/// with the appropriate glow and coloring.
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/// </summary>
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/// <returns>A list of all the payloads required to insert the link marker.</returns>
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public static IEnumerable<Payload> TextArrowPayloads => new List<Payload>(new Payload[]
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{
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new UIForegroundPayload(0x01F4),
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new UIGlowPayload(0x01F5),
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new TextPayload($"{(char)SeIconChar.LinkMarker}"),
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UIGlowPayload.UIGlowOff,
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UIForegroundPayload.UIForegroundOff,
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});
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/// <summary>
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/// Gets the ordered list of payloads included in this SeString.
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/// </summary>
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@ -76,7 +94,179 @@ namespace Dalamud.Game.Text.SeStringHandling
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/// </summary>
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/// <param name="luminaString">The Lumina SeString.</param>
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/// <returns>The re-parsed Dalamud SeString.</returns>
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public static implicit operator SeString(Lumina.Text.SeString luminaString) => Service<SeStringManager>.Get().Parse(luminaString.RawData);
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public static implicit operator SeString(Lumina.Text.SeString luminaString) => Parse(luminaString.RawData);
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/// <summary>
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/// Parse a binary game message into an SeString.
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/// </summary>
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/// <param name="ptr">Pointer to the string's data in memory.</param>
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/// <param name="len">Length of the string's data in memory.</param>
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/// <returns>An SeString containing parsed Payload objects for each payload in the data.</returns>
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public static unsafe SeString Parse(byte* ptr, int len)
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{
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var payloads = new List<Payload>();
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using (var stream = new UnmanagedMemoryStream(ptr, len))
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using (var reader = new BinaryReader(stream))
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{
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while (stream.Position < len)
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{
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var payload = Payload.Decode(reader);
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if (payload != null)
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payloads.Add(payload);
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}
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}
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return new SeString(payloads);
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}
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/// <summary>
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/// Parse a binary game message into an SeString.
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/// </summary>
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/// <param name="data">Binary message payload data in SE's internal format.</param>
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/// <returns>An SeString containing parsed Payload objects for each payload in the data.</returns>
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public static unsafe SeString Parse(ReadOnlySpan<byte> data)
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{
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fixed (byte* ptr = data)
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{
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return Parse(ptr, data.Length);
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}
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}
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/// <summary>
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/// Parse a binary game message into an SeString.
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/// </summary>
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/// <param name="bytes">Binary message payload data in SE's internal format.</param>
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/// <returns>An SeString containing parsed Payload objects for each payload in the data.</returns>
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public static SeString Parse(byte[] bytes) => Parse(new ReadOnlySpan<byte>(bytes));
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/// <summary>
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/// Creates an SeString representing an entire Payload chain that can be used to link an item in the chat log.
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/// </summary>
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/// <param name="itemId">The id of the item to link.</param>
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/// <param name="isHq">Whether to link the high-quality variant of the item.</param>
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/// <param name="displayNameOverride">An optional name override to display, instead of the actual item name.</param>
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/// <returns>An SeString containing all the payloads necessary to display an item link in the chat log.</returns>
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public static SeString CreateItemLink(uint itemId, bool isHq, string? displayNameOverride = null)
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{
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var data = Service<DataManager>.Get();
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var displayName = displayNameOverride ?? data.GetExcelSheet<Item>()?.GetRow(itemId)?.Name;
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if (isHq)
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{
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displayName += $" {(char)SeIconChar.HighQuality}";
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}
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// TODO: probably a cleaner way to build these than doing the bulk+insert
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var payloads = new List<Payload>(new Payload[]
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{
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new UIForegroundPayload(0x0225),
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new UIGlowPayload(0x0226),
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new ItemPayload(itemId, isHq),
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// arrow goes here
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new TextPayload(displayName),
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RawPayload.LinkTerminator,
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// sometimes there is another set of uiglow/foreground off payloads here
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// might be necessary when including additional text after the item name
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});
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payloads.InsertRange(3, TextArrowPayloads);
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return new SeString(payloads);
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}
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/// <summary>
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/// Creates an SeString representing an entire Payload chain that can be used to link an item in the chat log.
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/// </summary>
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/// <param name="item">The Lumina Item to link.</param>
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/// <param name="isHq">Whether to link the high-quality variant of the item.</param>
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/// <param name="displayNameOverride">An optional name override to display, instead of the actual item name.</param>
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/// <returns>An SeString containing all the payloads necessary to display an item link in the chat log.</returns>
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public static SeString CreateItemLink(Item item, bool isHq, string? displayNameOverride = null)
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{
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return CreateItemLink(item.RowId, isHq, displayNameOverride ?? item.Name);
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}
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/// <summary>
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/// Creates an SeString representing an entire Payload chain that can be used to link a map position in the chat log.
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/// </summary>
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/// <param name="territoryId">The id of the TerritoryType for this map link.</param>
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/// <param name="mapId">The id of the Map for this map link.</param>
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/// <param name="rawX">The raw x-coordinate for this link.</param>
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/// <param name="rawY">The raw y-coordinate for this link..</param>
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/// <returns>An SeString containing all of the payloads necessary to display a map link in the chat log.</returns>
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public static SeString CreateMapLink(uint territoryId, uint mapId, int rawX, int rawY)
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{
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var mapPayload = new MapLinkPayload(territoryId, mapId, rawX, rawY);
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var nameString = $"{mapPayload.PlaceName} {mapPayload.CoordinateString}";
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var payloads = new List<Payload>(new Payload[]
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{
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mapPayload,
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// arrow goes here
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new TextPayload(nameString),
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RawPayload.LinkTerminator,
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});
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payloads.InsertRange(1, TextArrowPayloads);
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return new SeString(payloads);
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}
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/// <summary>
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/// Creates an SeString representing an entire Payload chain that can be used to link a map position in the chat log.
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/// </summary>
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/// <param name="territoryId">The id of the TerritoryType for this map link.</param>
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/// <param name="mapId">The id of the Map for this map link.</param>
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/// <param name="xCoord">The human-readable x-coordinate for this link.</param>
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/// <param name="yCoord">The human-readable y-coordinate for this link.</param>
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/// <param name="fudgeFactor">An optional offset to account for rounding and truncation errors; it is best to leave this untouched in most cases.</param>
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/// <returns>An SeString containing all of the payloads necessary to display a map link in the chat log.</returns>
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public static SeString CreateMapLink(uint territoryId, uint mapId, float xCoord, float yCoord, float fudgeFactor = 0.05f)
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{
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var mapPayload = new MapLinkPayload(territoryId, mapId, xCoord, yCoord, fudgeFactor);
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var nameString = $"{mapPayload.PlaceName} {mapPayload.CoordinateString}";
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var payloads = new List<Payload>(new Payload[]
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{
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mapPayload,
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// arrow goes here
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new TextPayload(nameString),
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RawPayload.LinkTerminator,
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});
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payloads.InsertRange(1, TextArrowPayloads);
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return new SeString(payloads);
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}
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/// <summary>
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/// Creates an SeString representing an entire Payload chain that can be used to link a map position in the chat log, matching a specified zone name.
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/// </summary>
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/// <param name="placeName">The name of the location for this link. This should be exactly the name as seen in a displayed map link in-game for the same zone.</param>
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/// <param name="xCoord">The human-readable x-coordinate for this link.</param>
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/// <param name="yCoord">The human-readable y-coordinate for this link.</param>
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/// <param name="fudgeFactor">An optional offset to account for rounding and truncation errors; it is best to leave this untouched in most cases.</param>
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/// <returns>An SeString containing all of the payloads necessary to display a map link in the chat log.</returns>
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public static SeString? CreateMapLink(string placeName, float xCoord, float yCoord, float fudgeFactor = 0.05f)
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{
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var data = Service<DataManager>.Get();
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var mapSheet = data.GetExcelSheet<Map>();
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var matches = data.GetExcelSheet<PlaceName>()
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.Where(row => row.Name.ToString().ToLowerInvariant() == placeName.ToLowerInvariant())
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.ToArray();
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foreach (var place in matches)
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{
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var map = mapSheet.FirstOrDefault(row => row.PlaceName.Row == place.RowId);
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if (map != null)
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{
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return CreateMapLink(map.TerritoryType.Row, map.RowId, xCoord, yCoord, fudgeFactor);
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}
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}
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// TODO: empty? throw?
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return null;
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}
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/// <summary>
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/// Creates a SeString from a json. (For testing - not recommended for production use.)
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@ -16,6 +16,7 @@ namespace Dalamud.Game.Text.SeStringHandling
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[Obsolete("This class is obsolete. Please use the static methods on SeString instead.", true)]
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public sealed class SeStringManager
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{
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/// <summary>
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@ -31,43 +32,24 @@ namespace Dalamud.Game.Text.SeStringHandling
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/// <param name="ptr">Pointer to the string's data in memory.</param>
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/// <param name="len">Length of the string's data in memory.</param>
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/// <returns>An SeString containing parsed Payload objects for each payload in the data.</returns>
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public unsafe SeString Parse(byte* ptr, int len)
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{
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var payloads = new List<Payload>();
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using (var stream = new UnmanagedMemoryStream(ptr, len))
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using (var reader = new BinaryReader(stream))
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{
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while (stream.Position < len)
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{
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var payload = Payload.Decode(reader);
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if (payload != null)
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payloads.Add(payload);
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}
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}
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return new SeString(payloads);
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}
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[Obsolete("This method is obsolete. Please use the static methods on SeString instead.", true)]
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public unsafe SeString Parse(byte* ptr, int len) => SeString.Parse(ptr, len);
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/// <summary>
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/// Parse a binary game message into an SeString.
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/// </summary>
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/// <param name="data">Binary message payload data in SE's internal format.</param>
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/// <returns>An SeString containing parsed Payload objects for each payload in the data.</returns>
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public unsafe SeString Parse(ReadOnlySpan<byte> data)
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{
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fixed (byte* ptr = data)
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{
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return this.Parse(ptr, data.Length);
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}
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}
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[Obsolete("This method is obsolete. Please use the static methods on SeString instead.", true)]
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public unsafe SeString Parse(ReadOnlySpan<byte> data) => SeString.Parse(data);
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/// <summary>
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/// Parse a binary game message into an SeString.
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/// </summary>
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/// <param name="bytes">Binary message payload data in SE's internal format.</param>
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/// <returns>An SeString containing parsed Payload objects for each payload in the data.</returns>
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public SeString Parse(byte[] bytes) => this.Parse(new ReadOnlySpan<byte>(bytes));
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[Obsolete("This method is obsolete. Please use the static methods on SeString instead.", true)]
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public SeString Parse(byte[] bytes) => SeString.Parse(new ReadOnlySpan<byte>(bytes));
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/// <summary>
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/// Creates an SeString representing an entire Payload chain that can be used to link an item in the chat log.
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@ -76,32 +58,8 @@ namespace Dalamud.Game.Text.SeStringHandling
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/// <param name="isHQ">Whether to link the high-quality variant of the item.</param>
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/// <param name="displayNameOverride">An optional name override to display, instead of the actual item name.</param>
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/// <returns>An SeString containing all the payloads necessary to display an item link in the chat log.</returns>
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public SeString CreateItemLink(uint itemId, bool isHQ, string displayNameOverride = null)
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{
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var data = Service<DataManager>.Get();
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var displayName = displayNameOverride ?? data.GetExcelSheet<Item>().GetRow(itemId).Name;
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if (isHQ)
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{
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displayName += $" {(char)SeIconChar.HighQuality}";
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}
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// TODO: probably a cleaner way to build these than doing the bulk+insert
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var payloads = new List<Payload>(new Payload[]
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{
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new UIForegroundPayload(0x0225),
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new UIGlowPayload(0x0226),
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new ItemPayload(itemId, isHQ),
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// arrow goes here
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new TextPayload(displayName),
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RawPayload.LinkTerminator,
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// sometimes there is another set of uiglow/foreground off payloads here
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// might be necessary when including additional text after the item name
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});
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payloads.InsertRange(3, this.TextArrowPayloads());
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return new SeString(payloads);
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}
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[Obsolete("This method is obsolete. Please use the static methods on SeString instead.", true)]
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public SeString CreateItemLink(uint itemId, bool isHQ, string displayNameOverride = null) => SeString.CreateItemLink(itemId, isHQ, displayNameOverride);
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/// <summary>
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/// Creates an SeString representing an entire Payload chain that can be used to link an item in the chat log.
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@ -110,10 +68,8 @@ namespace Dalamud.Game.Text.SeStringHandling
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/// <param name="isHQ">Whether to link the high-quality variant of the item.</param>
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/// <param name="displayNameOverride">An optional name override to display, instead of the actual item name.</param>
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/// <returns>An SeString containing all the payloads necessary to display an item link in the chat log.</returns>
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public SeString CreateItemLink(Item item, bool isHQ, string displayNameOverride = null)
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{
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return this.CreateItemLink(item.RowId, isHQ, displayNameOverride ?? item.Name);
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}
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[Obsolete("This method is obsolete. Please use the static methods on SeString instead.", true)]
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public SeString CreateItemLink(Item item, bool isHQ, string displayNameOverride = null) => SeString.CreateItemLink(item, isHQ, displayNameOverride);
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/// <summary>
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/// Creates an SeString representing an entire Payload chain that can be used to link a map position in the chat log.
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@ -123,22 +79,9 @@ namespace Dalamud.Game.Text.SeStringHandling
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/// <param name="rawX">The raw x-coordinate for this link.</param>
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/// <param name="rawY">The raw y-coordinate for this link..</param>
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/// <returns>An SeString containing all of the payloads necessary to display a map link in the chat log.</returns>
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public SeString CreateMapLink(uint territoryId, uint mapId, int rawX, int rawY)
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{
|
||||
var mapPayload = new MapLinkPayload(territoryId, mapId, rawX, rawY);
|
||||
var nameString = $"{mapPayload.PlaceName} {mapPayload.CoordinateString}";
|
||||
|
||||
var payloads = new List<Payload>(new Payload[]
|
||||
{
|
||||
mapPayload,
|
||||
// arrow goes here
|
||||
new TextPayload(nameString),
|
||||
RawPayload.LinkTerminator,
|
||||
});
|
||||
payloads.InsertRange(1, this.TextArrowPayloads());
|
||||
|
||||
return new SeString(payloads);
|
||||
}
|
||||
[Obsolete("This method is obsolete. Please use the static methods on SeString instead.", true)]
|
||||
public SeString CreateMapLink(uint territoryId, uint mapId, int rawX, int rawY) =>
|
||||
SeString.CreateMapLink(territoryId, mapId, rawX, rawY);
|
||||
|
||||
/// <summary>
|
||||
/// Creates an SeString representing an entire Payload chain that can be used to link a map position in the chat log.
|
||||
|
|
@ -149,22 +92,8 @@ namespace Dalamud.Game.Text.SeStringHandling
|
|||
/// <param name="yCoord">The human-readable y-coordinate for this link.</param>
|
||||
/// <param name="fudgeFactor">An optional offset to account for rounding and truncation errors; it is best to leave this untouched in most cases.</param>
|
||||
/// <returns>An SeString containing all of the payloads necessary to display a map link in the chat log.</returns>
|
||||
public SeString CreateMapLink(uint territoryId, uint mapId, float xCoord, float yCoord, float fudgeFactor = 0.05f)
|
||||
{
|
||||
var mapPayload = new MapLinkPayload(territoryId, mapId, xCoord, yCoord, fudgeFactor);
|
||||
var nameString = $"{mapPayload.PlaceName} {mapPayload.CoordinateString}";
|
||||
|
||||
var payloads = new List<Payload>(new Payload[]
|
||||
{
|
||||
mapPayload,
|
||||
// arrow goes here
|
||||
new TextPayload(nameString),
|
||||
RawPayload.LinkTerminator,
|
||||
});
|
||||
payloads.InsertRange(1, this.TextArrowPayloads());
|
||||
|
||||
return new SeString(payloads);
|
||||
}
|
||||
[Obsolete("This method is obsolete. Please use the static methods on SeString instead.", true)]
|
||||
public SeString CreateMapLink(uint territoryId, uint mapId, float xCoord, float yCoord, float fudgeFactor = 0.05f) => SeString.CreateMapLink(territoryId, mapId, xCoord, yCoord, fudgeFactor);
|
||||
|
||||
/// <summary>
|
||||
/// Creates an SeString representing an entire Payload chain that can be used to link a map position in the chat log, matching a specified zone name.
|
||||
|
|
@ -174,44 +103,15 @@ namespace Dalamud.Game.Text.SeStringHandling
|
|||
/// <param name="yCoord">The human-readable y-coordinate for this link.</param>
|
||||
/// <param name="fudgeFactor">An optional offset to account for rounding and truncation errors; it is best to leave this untouched in most cases.</param>
|
||||
/// <returns>An SeString containing all of the payloads necessary to display a map link in the chat log.</returns>
|
||||
public SeString CreateMapLink(string placeName, float xCoord, float yCoord, float fudgeFactor = 0.05f)
|
||||
{
|
||||
var data = Service<DataManager>.Get();
|
||||
|
||||
var mapSheet = data.GetExcelSheet<Map>();
|
||||
|
||||
var matches = data.GetExcelSheet<PlaceName>()
|
||||
.Where(row => row.Name.ToString().ToLowerInvariant() == placeName.ToLowerInvariant())
|
||||
.ToArray();
|
||||
|
||||
foreach (var place in matches)
|
||||
{
|
||||
var map = mapSheet.FirstOrDefault(row => row.PlaceName.Row == place.RowId);
|
||||
if (map != null)
|
||||
{
|
||||
return this.CreateMapLink(map.TerritoryType.Row, map.RowId, xCoord, yCoord, fudgeFactor);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: empty? throw?
|
||||
return null;
|
||||
}
|
||||
[Obsolete("This method is obsolete. Please use the static methods on SeString instead.", true)]
|
||||
public SeString CreateMapLink(string placeName, float xCoord, float yCoord, float fudgeFactor = 0.05f) => SeString.CreateMapLink(placeName, xCoord, yCoord, fudgeFactor);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a list of Payloads necessary to display the arrow link marker icon in chat
|
||||
/// with the appropriate glow and coloring.
|
||||
/// </summary>
|
||||
/// <returns>A list of all the payloads required to insert the link marker.</returns>
|
||||
public List<Payload> TextArrowPayloads()
|
||||
{
|
||||
return new List<Payload>(new Payload[]
|
||||
{
|
||||
new UIForegroundPayload(0x01F4),
|
||||
new UIGlowPayload(0x01F5),
|
||||
new TextPayload($"{(char)SeIconChar.LinkMarker}"),
|
||||
UIGlowPayload.UIGlowOff,
|
||||
UIForegroundPayload.UIForegroundOff,
|
||||
});
|
||||
}
|
||||
[Obsolete("This data is obsolete. Please use the static version on SeString instead.", true)]
|
||||
public List<Payload> TextArrowPayloads() => new(SeString.TextArrowPayloads);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -230,7 +230,7 @@ namespace Dalamud.Memory
|
|||
public static SeString ReadSeStringNullTerminated(IntPtr memoryAddress)
|
||||
{
|
||||
var buffer = ReadRawNullTerminated(memoryAddress);
|
||||
return Service<SeStringManager>.Get().Parse(buffer);
|
||||
return SeString.Parse(buffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -246,13 +246,13 @@ namespace Dalamud.Memory
|
|||
var eos = Array.IndexOf(buffer, (byte)0);
|
||||
if (eos < 0)
|
||||
{
|
||||
return Service<SeStringManager>.Get().Parse(buffer);
|
||||
return SeString.Parse(buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
var newBuffer = new byte[eos];
|
||||
Buffer.BlockCopy(buffer, 0, newBuffer, 0, eos);
|
||||
return Service<SeStringManager>.Get().Parse(newBuffer);
|
||||
return SeString.Parse(newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue