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refactor: obsolete SeStringManager, move into SeString
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8 changed files with 223 additions and 139 deletions
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@ -1,8 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Dalamud.Data;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Lumina.Excel.GeneratedSheets;
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using Newtonsoft.Json;
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namespace Dalamud.Game.Text.SeStringHandling
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@ -42,6 +46,20 @@ namespace Dalamud.Game.Text.SeStringHandling
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this.Payloads = new List<Payload>(payloads);
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}
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/// <summary>
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/// Gets a list of Payloads necessary to display the arrow link marker icon in chat
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/// with the appropriate glow and coloring.
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/// </summary>
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/// <returns>A list of all the payloads required to insert the link marker.</returns>
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public static IEnumerable<Payload> TextArrowPayloads => new List<Payload>(new Payload[]
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{
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new UIForegroundPayload(0x01F4),
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new UIGlowPayload(0x01F5),
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new TextPayload($"{(char)SeIconChar.LinkMarker}"),
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UIGlowPayload.UIGlowOff,
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UIForegroundPayload.UIForegroundOff,
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});
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/// <summary>
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/// Gets the ordered list of payloads included in this SeString.
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/// </summary>
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@ -76,7 +94,179 @@ namespace Dalamud.Game.Text.SeStringHandling
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/// </summary>
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/// <param name="luminaString">The Lumina SeString.</param>
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/// <returns>The re-parsed Dalamud SeString.</returns>
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public static implicit operator SeString(Lumina.Text.SeString luminaString) => Service<SeStringManager>.Get().Parse(luminaString.RawData);
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public static implicit operator SeString(Lumina.Text.SeString luminaString) => Parse(luminaString.RawData);
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/// <summary>
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/// Parse a binary game message into an SeString.
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/// </summary>
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/// <param name="ptr">Pointer to the string's data in memory.</param>
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/// <param name="len">Length of the string's data in memory.</param>
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/// <returns>An SeString containing parsed Payload objects for each payload in the data.</returns>
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public static unsafe SeString Parse(byte* ptr, int len)
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{
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var payloads = new List<Payload>();
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using (var stream = new UnmanagedMemoryStream(ptr, len))
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using (var reader = new BinaryReader(stream))
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{
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while (stream.Position < len)
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{
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var payload = Payload.Decode(reader);
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if (payload != null)
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payloads.Add(payload);
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}
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}
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return new SeString(payloads);
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}
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/// <summary>
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/// Parse a binary game message into an SeString.
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/// </summary>
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/// <param name="data">Binary message payload data in SE's internal format.</param>
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/// <returns>An SeString containing parsed Payload objects for each payload in the data.</returns>
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public static unsafe SeString Parse(ReadOnlySpan<byte> data)
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{
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fixed (byte* ptr = data)
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{
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return Parse(ptr, data.Length);
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}
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}
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/// <summary>
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/// Parse a binary game message into an SeString.
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/// </summary>
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/// <param name="bytes">Binary message payload data in SE's internal format.</param>
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/// <returns>An SeString containing parsed Payload objects for each payload in the data.</returns>
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public static SeString Parse(byte[] bytes) => Parse(new ReadOnlySpan<byte>(bytes));
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/// <summary>
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/// Creates an SeString representing an entire Payload chain that can be used to link an item in the chat log.
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/// </summary>
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/// <param name="itemId">The id of the item to link.</param>
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/// <param name="isHq">Whether to link the high-quality variant of the item.</param>
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/// <param name="displayNameOverride">An optional name override to display, instead of the actual item name.</param>
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/// <returns>An SeString containing all the payloads necessary to display an item link in the chat log.</returns>
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public static SeString CreateItemLink(uint itemId, bool isHq, string? displayNameOverride = null)
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{
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var data = Service<DataManager>.Get();
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var displayName = displayNameOverride ?? data.GetExcelSheet<Item>()?.GetRow(itemId)?.Name;
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if (isHq)
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{
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displayName += $" {(char)SeIconChar.HighQuality}";
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}
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// TODO: probably a cleaner way to build these than doing the bulk+insert
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var payloads = new List<Payload>(new Payload[]
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{
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new UIForegroundPayload(0x0225),
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new UIGlowPayload(0x0226),
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new ItemPayload(itemId, isHq),
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// arrow goes here
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new TextPayload(displayName),
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RawPayload.LinkTerminator,
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// sometimes there is another set of uiglow/foreground off payloads here
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// might be necessary when including additional text after the item name
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});
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payloads.InsertRange(3, TextArrowPayloads);
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return new SeString(payloads);
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}
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/// <summary>
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/// Creates an SeString representing an entire Payload chain that can be used to link an item in the chat log.
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/// </summary>
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/// <param name="item">The Lumina Item to link.</param>
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/// <param name="isHq">Whether to link the high-quality variant of the item.</param>
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/// <param name="displayNameOverride">An optional name override to display, instead of the actual item name.</param>
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/// <returns>An SeString containing all the payloads necessary to display an item link in the chat log.</returns>
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public static SeString CreateItemLink(Item item, bool isHq, string? displayNameOverride = null)
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{
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return CreateItemLink(item.RowId, isHq, displayNameOverride ?? item.Name);
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}
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/// <summary>
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/// Creates an SeString representing an entire Payload chain that can be used to link a map position in the chat log.
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/// </summary>
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/// <param name="territoryId">The id of the TerritoryType for this map link.</param>
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/// <param name="mapId">The id of the Map for this map link.</param>
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/// <param name="rawX">The raw x-coordinate for this link.</param>
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/// <param name="rawY">The raw y-coordinate for this link..</param>
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/// <returns>An SeString containing all of the payloads necessary to display a map link in the chat log.</returns>
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public static SeString CreateMapLink(uint territoryId, uint mapId, int rawX, int rawY)
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{
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var mapPayload = new MapLinkPayload(territoryId, mapId, rawX, rawY);
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var nameString = $"{mapPayload.PlaceName} {mapPayload.CoordinateString}";
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var payloads = new List<Payload>(new Payload[]
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{
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mapPayload,
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// arrow goes here
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new TextPayload(nameString),
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RawPayload.LinkTerminator,
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});
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payloads.InsertRange(1, TextArrowPayloads);
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return new SeString(payloads);
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}
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/// <summary>
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/// Creates an SeString representing an entire Payload chain that can be used to link a map position in the chat log.
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/// </summary>
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/// <param name="territoryId">The id of the TerritoryType for this map link.</param>
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/// <param name="mapId">The id of the Map for this map link.</param>
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/// <param name="xCoord">The human-readable x-coordinate for this link.</param>
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/// <param name="yCoord">The human-readable y-coordinate for this link.</param>
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/// <param name="fudgeFactor">An optional offset to account for rounding and truncation errors; it is best to leave this untouched in most cases.</param>
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/// <returns>An SeString containing all of the payloads necessary to display a map link in the chat log.</returns>
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public static SeString CreateMapLink(uint territoryId, uint mapId, float xCoord, float yCoord, float fudgeFactor = 0.05f)
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{
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var mapPayload = new MapLinkPayload(territoryId, mapId, xCoord, yCoord, fudgeFactor);
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var nameString = $"{mapPayload.PlaceName} {mapPayload.CoordinateString}";
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var payloads = new List<Payload>(new Payload[]
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{
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mapPayload,
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// arrow goes here
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new TextPayload(nameString),
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RawPayload.LinkTerminator,
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});
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payloads.InsertRange(1, TextArrowPayloads);
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return new SeString(payloads);
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}
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/// <summary>
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/// Creates an SeString representing an entire Payload chain that can be used to link a map position in the chat log, matching a specified zone name.
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/// </summary>
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/// <param name="placeName">The name of the location for this link. This should be exactly the name as seen in a displayed map link in-game for the same zone.</param>
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/// <param name="xCoord">The human-readable x-coordinate for this link.</param>
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/// <param name="yCoord">The human-readable y-coordinate for this link.</param>
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/// <param name="fudgeFactor">An optional offset to account for rounding and truncation errors; it is best to leave this untouched in most cases.</param>
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/// <returns>An SeString containing all of the payloads necessary to display a map link in the chat log.</returns>
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public static SeString? CreateMapLink(string placeName, float xCoord, float yCoord, float fudgeFactor = 0.05f)
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{
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var data = Service<DataManager>.Get();
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var mapSheet = data.GetExcelSheet<Map>();
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var matches = data.GetExcelSheet<PlaceName>()
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.Where(row => row.Name.ToString().ToLowerInvariant() == placeName.ToLowerInvariant())
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.ToArray();
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foreach (var place in matches)
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{
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var map = mapSheet.FirstOrDefault(row => row.PlaceName.Row == place.RowId);
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if (map != null)
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{
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return CreateMapLink(map.TerritoryType.Row, map.RowId, xCoord, yCoord, fudgeFactor);
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}
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}
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// TODO: empty? throw?
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return null;
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}
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/// <summary>
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/// Creates a SeString from a json. (For testing - not recommended for production use.)
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