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BLM and MNK Gauge Update with CS bump (#1914)
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5 changed files with 32 additions and 12 deletions
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@ -6,22 +6,22 @@ namespace Dalamud.Game.ClientState.JobGauge.Enums;
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public enum BeastChakra : byte
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public enum BeastChakra : byte
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{
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{
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/// <summary>
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/// <summary>
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/// No card.
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/// No chakra.
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/// </summary>
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/// </summary>
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NONE = 0,
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NONE = 0,
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/// <summary>
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/// The Coeurl chakra.
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/// </summary>
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COEURL = 1,
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/// <summary>
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/// <summary>
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/// The Opo-Opo chakra.
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/// The Opo-Opo chakra.
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/// </summary>
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/// </summary>
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OPOOPO = 2,
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OPOOPO = 1,
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/// <summary>
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/// <summary>
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/// The Raptor chakra.
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/// The Raptor chakra.
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/// </summary>
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/// </summary>
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RAPTOR = 3,
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RAPTOR = 2,
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/// <summary>
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/// The Coeurl chakra.
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/// </summary>
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COEURL = 3,
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}
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}
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@ -7,17 +7,17 @@
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public enum Nadi : byte
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public enum Nadi : byte
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{
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{
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/// <summary>
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/// <summary>
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/// No card.
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/// No nadi.
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/// </summary>
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/// </summary>
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NONE = 0,
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NONE = 0,
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/// <summary>
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/// <summary>
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/// The Lunar nadi.
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/// The Lunar nadi.
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/// </summary>
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/// </summary>
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LUNAR = 2,
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LUNAR = 1,
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/// <summary>
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/// <summary>
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/// The Solar nadi.
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/// The Solar nadi.
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/// </summary>
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/// </summary>
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SOLAR = 4,
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SOLAR = 2,
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}
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}
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@ -44,6 +44,11 @@ public unsafe class BLMGauge : JobGaugeBase<FFXIVClientStructs.FFXIV.Client.Game
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/// </summary>
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/// </summary>
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public byte AstralFireStacks => (byte)(this.InAstralFire ? this.Struct->ElementStance : 0);
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public byte AstralFireStacks => (byte)(this.InAstralFire ? this.Struct->ElementStance : 0);
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/// <summary>
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/// Gets the amount of Astral Soul stacks.
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/// </summary>
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public int AstralSoulStacks => this.Struct->AstralSoulStacks;
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/// <summary>
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/// <summary>
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/// Gets a value indicating whether or not the player is in Umbral Ice.
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/// Gets a value indicating whether or not the player is in Umbral Ice.
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/// </summary>
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/// </summary>
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@ -36,6 +36,21 @@ public unsafe class MNKGauge : JobGaugeBase<FFXIVClientStructs.FFXIV.Client.Game
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/// </summary>
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/// </summary>
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public Nadi Nadi => (Nadi)this.Struct->Nadi;
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public Nadi Nadi => (Nadi)this.Struct->Nadi;
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/// <summary>
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/// Gets the amount of available Opo-opo Fury stacks.
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/// </summary>
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public int OpoOpoFury => this.Struct->OpoOpoStacks;
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/// <summary>
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/// Gets the amount of available Raptor Fury stacks.
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/// </summary>
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public int RaptorFury => this.Struct->RaptorStacks;
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/// <summary>
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/// Gets the amount of available Coeurl Fury stacks.
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/// </summary>
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public int CoeurlFury => this.Struct->CoeurlStacks;
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/// <summary>
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/// <summary>
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/// Gets the time remaining that Blitz is active.
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/// Gets the time remaining that Blitz is active.
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/// </summary>
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/// </summary>
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@ -1 +1 @@
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Subproject commit 572cfe861ff6b1bfc9b92a6e9fe1e96342f89ed4
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Subproject commit 5b29e78f1b49afaa2a9102c52fbd68a245cab936
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