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cleanup
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6 changed files with 69 additions and 67 deletions
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@ -4,6 +4,8 @@ using Dalamud.Interface;
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using Dalamud.Interface.Internal;
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using Dalamud.Utility;
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using Lumina.Data.Files;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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@ -96,4 +98,13 @@ public partial interface ITextureProvider
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[Obsolete($"Use {nameof(GetFromFile)}.")]
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[Api10ToDo(Api10ToDoAttribute.DeleteCompatBehavior)]
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public IDalamudTextureWrap? GetTextureFromFile(FileInfo file, bool keepAlive = false);
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/// <summary>
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/// Get a texture handle for the specified Lumina <see cref="TexFile"/>.
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/// </summary>
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/// <param name="file">The texture to obtain a handle to.</param>
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/// <returns>A texture wrap that can be used to render the texture. Dispose after use.</returns>
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[Obsolete($"Use {nameof(CreateFromTexFile)}.")]
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[Api10ToDo(Api10ToDoAttribute.DeleteCompatBehavior)]
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IDalamudTextureWrap GetTexture(TexFile file) => this.CreateFromTexFile(file);
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}
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@ -27,27 +27,6 @@ namespace Dalamud.Plugin.Services;
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/// </remarks>
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public partial interface ITextureProvider
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{
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/// <summary>Gets a shared texture corresponding to the given game resource icon specifier.</summary>
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/// <param name="lookup">A game icon specifier.</param>
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/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
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ISharedImmediateTexture GetFromGameIcon(in GameIconLookup lookup);
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/// <summary>Gets a shared texture corresponding to the given path to a game resource.</summary>
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/// <param name="path">A path to a game resource.</param>
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/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
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ISharedImmediateTexture GetFromGame(string path);
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/// <summary>Gets a shared texture corresponding to the given file on the filesystem.</summary>
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/// <param name="path">A path to a file on the filesystem.</param>
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/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
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ISharedImmediateTexture GetFromFile(string path);
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/// <summary>Gets a shared texture corresponding to the given file of the assembly manifest resources.</summary>
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/// <param name="assembly">The assembly containing manifest resources.</param>
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/// <param name="name">The case-sensitive name of the manifest resource being requested.</param>
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/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
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ISharedImmediateTexture GetFromManifestResource(Assembly assembly, string name);
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/// <summary>Gets a texture from the given bytes, trying to interpret it as a .tex file or other well-known image
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/// files, such as .png.</summary>
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/// <param name="bytes">The bytes to load.</param>
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@ -102,31 +81,6 @@ public partial interface ITextureProvider
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bool leaveOpen = false,
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CancellationToken cancellationToken = default);
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/// <summary>
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/// Get a path for a specific icon's .tex file.
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/// </summary>
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/// <param name="lookup">The icon lookup.</param>
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/// <returns>The path to the icon.</returns>
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/// <exception cref="FileNotFoundException">If a corresponding file could not be found.</exception>
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string GetIconPath(in GameIconLookup lookup);
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/// <summary>
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/// Gets the path of an icon.
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/// </summary>
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/// <param name="lookup">The icon lookup.</param>
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/// <param name="path">The resolved path.</param>
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/// <returns><c>true</c> if the corresponding file exists and <paramref name="path"/> has been set.</returns>
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bool TryGetIconPath(in GameIconLookup lookup, [NotNullWhen(true)] out string? path);
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/// <summary>
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/// Get a texture handle for the specified Lumina <see cref="TexFile"/>.
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/// Alias for fetching <see cref="Task{TResult}.Result"/> from <see cref="CreateFromTexFileAsync"/>.
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/// </summary>
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/// <param name="file">The texture to obtain a handle to.</param>
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/// <returns>A texture wrap that can be used to render the texture. Dispose after use.</returns>
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/// <remarks>Alias for <see cref="CreateFromTexFile"/>.</remarks>
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IDalamudTextureWrap GetTexture(TexFile file) => this.CreateFromTexFile(file);
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/// <summary>
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/// Get a texture handle for the specified Lumina <see cref="TexFile"/>.
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/// Alias for fetching <see cref="Task{TResult}.Result"/> from <see cref="CreateFromTexFileAsync"/>.
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@ -145,11 +99,48 @@ public partial interface ITextureProvider
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TexFile file,
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CancellationToken cancellationToken = default);
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/// <summary>Gets a shared texture corresponding to the given game resource icon specifier.</summary>
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/// <param name="lookup">A game icon specifier.</param>
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/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
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ISharedImmediateTexture GetFromGameIcon(in GameIconLookup lookup);
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/// <summary>Gets a shared texture corresponding to the given path to a game resource.</summary>
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/// <param name="path">A path to a game resource.</param>
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/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
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ISharedImmediateTexture GetFromGame(string path);
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/// <summary>Gets a shared texture corresponding to the given file on the filesystem.</summary>
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/// <param name="path">A path to a file on the filesystem.</param>
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/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
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ISharedImmediateTexture GetFromFile(string path);
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/// <summary>Gets a shared texture corresponding to the given file of the assembly manifest resources.</summary>
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/// <param name="assembly">The assembly containing manifest resources.</param>
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/// <param name="name">The case-sensitive name of the manifest resource being requested.</param>
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/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
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ISharedImmediateTexture GetFromManifestResource(Assembly assembly, string name);
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/// <summary>
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/// Get a path for a specific icon's .tex file.
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/// </summary>
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/// <param name="lookup">The icon lookup.</param>
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/// <returns>The path to the icon.</returns>
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/// <exception cref="FileNotFoundException">If a corresponding file could not be found.</exception>
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string GetIconPath(in GameIconLookup lookup);
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/// <summary>
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/// Gets the path of an icon.
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/// </summary>
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/// <param name="lookup">The icon lookup.</param>
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/// <param name="path">The resolved path.</param>
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/// <returns><c>true</c> if the corresponding file exists and <paramref name="path"/> has been set.</returns>
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bool TryGetIconPath(in GameIconLookup lookup, [NotNullWhen(true)] out string? path);
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/// <summary>
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/// Determines whether the system supports the given DXGI format.
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/// For use with <see cref="RawImageSpecification.DxgiFormat"/>.
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/// </summary>
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/// <param name="dxgiFormat">The DXGI format.</param>
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/// <returns><c>true</c> if supported.</returns>
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bool SupportsDxgiFormat(int dxgiFormat);
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bool IsDxgiFormatSupported(int dxgiFormat);
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}
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