warrants changelog

This commit is contained in:
goat 2020-12-08 11:38:03 +01:00
parent c0189d7820
commit caa1c14b03

View file

@ -11,11 +11,20 @@ namespace Dalamud.Interface {
private readonly Dalamud dalamud;
private string assemblyVersion = Util.AssemblyVersion;
private const bool WarrantsChangelog = false;
private const bool WarrantsChangelog = true;
private const string ChangeLog =
@"* Various backend changes that will allow for more involved plugins
* Fixed an issue wherein, in particular cases, chat messages from plugins would be incorrectly allocated
* Beta/Testing plugins can now be used in conjunction with regular plugins. Join our discord to check out plugins for testing!";
@"Please note: Due to an internal change, you have to click ""install"" on all of your plugins again in the plugin installer(``/xlplugins``). All of your settings and saved data is still there, just needs to be turned on again!
We have quite a few new interesting plugins though, so maybe you can take this chance to check out some of them.
* Removed the *built-in* Discord functionality, but replaced it with a far better plugin-based version. Please refer to this guide to set it up, it's easy to get started and we will have a few new features coming soon: <https://github.com/goaaats/Dalamud.DiscordBridge/wiki/Setup-Guide>
* Added the ability to hide the plugin information in the login message
* Added filters to the plugin installer
* Fixed the language settings inside of the in-game-addon
* Various changes to the plugin APIs that should help with creating further plugins
A lot of these changes were contributed by @Aireil#1944 and @Cara#1841xi, thank you very much.
As this is a major patch and we have made several backend changes, please keep in mind that it may take a little bit for all of your favorite plugins to be available again as a lot of the developers are also active players of the game.";
public DalamudChangelogWindow(Dalamud dalamud) {
this.dalamud = dalamud;