diff --git a/Dalamud/Interface/ImGuiSeStringRenderer/SeStringDrawParams.cs b/Dalamud/Interface/ImGuiSeStringRenderer/SeStringDrawParams.cs
index 1d8126f3b..972013328 100644
--- a/Dalamud/Interface/ImGuiSeStringRenderer/SeStringDrawParams.cs
+++ b/Dalamud/Interface/ImGuiSeStringRenderer/SeStringDrawParams.cs
@@ -14,8 +14,9 @@ public record struct SeStringDrawParams
/// (the default).
///
/// If this value is set, will not be called, and ImGui ID will be ignored.
- /// You must specify a valid draw list and a valid font via if you set this value,
+ /// You must specify a valid draw list, a valid font via and if you set this value,
/// since the renderer will not be able to retrieve them from ImGui context.
+ /// Must be set when drawing off the main thread.
///
public ImDrawListPtr? TargetDrawList { get; set; }
@@ -29,11 +30,13 @@ public record struct SeStringDrawParams
/// Gets or sets the font to use.
/// Font to use, or null to use (the default).
+ /// Must be set when specifying a target draw-list or drawing off the main thread.
public ImFontPtr? Font { get; set; }
/// Gets or sets the font size.
/// Font size in pixels, or 0 to use the current ImGui font size .
///
+ /// Must be set when specifying a target draw-list or drawing off the main thread.
public float? FontSize { get; set; }
/// Gets or sets the line height ratio.
diff --git a/Dalamud/Interface/ImGuiSeStringRenderer/SeStringDrawState.cs b/Dalamud/Interface/ImGuiSeStringRenderer/SeStringDrawState.cs
index 11c1120b4..04d0501b1 100644
--- a/Dalamud/Interface/ImGuiSeStringRenderer/SeStringDrawState.cs
+++ b/Dalamud/Interface/ImGuiSeStringRenderer/SeStringDrawState.cs
@@ -65,7 +65,7 @@ public unsafe ref struct SeStringDrawState
this.drawList = ssdp.TargetDrawList.Value;
this.ScreenOffset = Vector2.Zero;
this.FontSize = ssdp.FontSize ?? throw new ArgumentException(
- $"{nameof(ssdp.FontSize)} must be set to render outside the main thread.");
+ $"{nameof(ssdp.FontSize)} must be set when specifying a target draw list, as it cannot be fetched from the ImGui state.");
this.WrapWidth = ssdp.WrapWidth ?? float.MaxValue;
this.Color = ssdp.Color ?? uint.MaxValue;
this.LinkHoverBackColor = 0; // Interactivity is unused outside the main thread.