Merge pull request #416 from goaaats/feature/delete_config

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goaaats 2021-07-17 00:21:42 +02:00 committed by GitHub
commit cb1f06ae76
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4 changed files with 67 additions and 4 deletions

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@ -1,5 +1,6 @@
using System.IO; using System.IO;
using JetBrains.Annotations;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace Dalamud.Configuration namespace Dalamud.Configuration
@ -44,6 +45,7 @@ namespace Dalamud.Configuration
/// </summary> /// </summary>
/// <param name="pluginName">Plugin name.</param> /// <param name="pluginName">Plugin name.</param>
/// <returns>Plugin configuration.</returns> /// <returns>Plugin configuration.</returns>
[CanBeNull]
public IPluginConfiguration Load(string pluginName) public IPluginConfiguration Load(string pluginName)
{ {
var path = this.GetConfigFile(pluginName); var path = this.GetConfigFile(pluginName);
@ -60,6 +62,22 @@ namespace Dalamud.Configuration
}); });
} }
/// <summary>
/// Delete the configuration file and folder for the specified plugin.
/// This will throw an <see cref="IOException"/> if the plugin did not correctly close its handles.
/// </summary>
/// <param name="pluginName">The name of the plugin.</param>
public void Delete(string pluginName)
{
var directory = this.GetDirectoryPath(pluginName);
if (directory.Exists)
directory.Delete(true);
var file = this.GetConfigFile(pluginName);
if (file.Exists)
file.Delete();
}
/// <summary> /// <summary>
/// Get plugin directory. /// Get plugin directory.
/// </summary> /// </summary>

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@ -692,6 +692,25 @@ namespace Dalamud.Interface.Internal.Windows
ImGui.Unindent(); ImGui.Unindent();
} }
if (ImGui.BeginPopupContextItem("InstalledItemContextMenu"))
{
if (ImGui.Selectable(Locs.PluginContext_DeletePluginConfig))
{
Log.Debug($"Deleting config for {plugin.Manifest.InternalName}");
Task.Run(() => this.dalamud.PluginManager.DeleteConfiguration(plugin))
.ContinueWith(task =>
{
// There is no need to set as Complete for an individual plugin installation
this.installStatus = OperationStatus.Idle;
this.DisplayErrorContinuation(task, Locs.ErrorModal_DeleteConfigFail(plugin.Name));
});
}
ImGui.EndPopup();
}
} }
private void DrawPluginControlButton(LocalPlugin plugin) private void DrawPluginControlButton(LocalPlugin plugin)
@ -1125,6 +1144,8 @@ namespace Dalamud.Interface.Internal.Windows
public static string PluginContext_HidePlugin => Loc.Localize("InstallerHidePlugin", "Hide from installer"); public static string PluginContext_HidePlugin => Loc.Localize("InstallerHidePlugin", "Hide from installer");
public static string PluginContext_DeletePluginConfig => Loc.Localize("InstallerDeletePluginConfig", "Reset plugin settings & reload");
#endregion #endregion
#region Plugin body #region Plugin body
@ -1199,6 +1220,8 @@ namespace Dalamud.Interface.Internal.Windows
public static string ErrorModal_SingleUpdateFail(string name) => Loc.Localize("InstallerSingleUpdateFail", "Failed to update plugin {0}.").Format(name); public static string ErrorModal_SingleUpdateFail(string name) => Loc.Localize("InstallerSingleUpdateFail", "Failed to update plugin {0}.").Format(name);
public static string ErrorModal_DeleteConfigFail(string name) => Loc.Localize("InstallerDeleteConfigFail", "Failed to reset the plugin {0}.\n\nThe plugin may not support this action. You can try deleting the configuration manually while the game is shut down - please see the FAQ.").Format(name);
public static string ErrorModal_EnableFail(string name) => Loc.Localize("InstallerEnableFail", "Failed to enable plugin {0}.").Format(name); public static string ErrorModal_EnableFail(string name) => Loc.Localize("InstallerEnableFail", "Failed to enable plugin {0}.").Format(name);
public static string ErrorModal_DisableFail(string name) => Loc.Localize("InstallerDisableFail", "Failed to disable plugin {0}.").Format(name); public static string ErrorModal_DisableFail(string name) => Loc.Localize("InstallerDisableFail", "Failed to disable plugin {0}.").Format(name);

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@ -315,13 +315,11 @@ namespace Dalamud.Plugin.Internal
/// <param name="reloading">Unload while reloading.</param> /// <param name="reloading">Unload while reloading.</param>
public void Unload(bool reloading = false) public void Unload(bool reloading = false)
{ {
// Allowed: Loaded // Allowed: Loaded, LoadError(we are cleaning this up while we're at it)
switch (this.State) switch (this.State)
{ {
case PluginState.InProgress: case PluginState.InProgress:
throw new InvalidPluginOperationException($"Unable to unload {this.Name}, already working"); throw new InvalidPluginOperationException($"Unable to unload {this.Name}, already working");
case PluginState.LoadError:
throw new InvalidPluginOperationException($"Unable to unload {this.Name}, load previously faulted, unload first");
case PluginState.Unloaded: case PluginState.Unloaded:
throw new InvalidPluginOperationException($"Unable to unload {this.Name}, already unloaded"); throw new InvalidPluginOperationException($"Unable to unload {this.Name}, already unloaded");
case PluginState.UnloadError: case PluginState.UnloadError:

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@ -8,7 +8,7 @@ using System.IO.Compression;
using System.Linq; using System.Linq;
using System.Net; using System.Net;
using System.Reflection; using System.Reflection;
using System.Text; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using CheapLoc; using CheapLoc;
@ -713,6 +713,30 @@ namespace Dalamud.Plugin.Internal
return updateStatus; return updateStatus;
} }
/// <summary>
/// Unload the plugin, delete its configuration, and reload it.
/// </summary>
/// <param name="plugin">The plugin.</param>
/// <exception cref="Exception">Throws if the plugin is still loading/unloading.</exception>
public void DeleteConfiguration(LocalPlugin plugin)
{
if (plugin.State == PluginState.InProgress)
throw new Exception("Cannot delete configuration for a loading/unloading plugin");
if (plugin.IsLoaded)
plugin.Unload();
// Let's wait so any handles on files in plugin configurations can be closed
Thread.Sleep(500);
this.PluginConfigs.Delete(plugin.Name);
Thread.Sleep(500);
// Let's indicate "installer" here since this is supposed to be a fresh install
plugin.Load(PluginLoadReason.Installer);
}
/// <summary> /// <summary>
/// Print to chat any plugin updates and whether they were successful. /// Print to chat any plugin updates and whether they were successful.
/// </summary> /// </summary>