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@ -10,7 +10,7 @@
<meta name="viewport" content="width=device-width">
<meta name="title" content="Class SMNGauge
">
<meta name="generator" content="docfx 2.58.4.0">
<meta name="generator" content="docfx 2.58.9.0">
<link rel="shortcut icon" href="../favicon.ico">
<link rel="stylesheet" href="../styles/docfx.vendor.css">
@ -123,7 +123,7 @@
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_AetherFlags.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AetherFlags%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs/#L53">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_AetherFlags_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AetherFlags*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_AetherFlags" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AetherFlags">AetherFlags</h4>
@ -133,7 +133,38 @@ Use the summon accessors instead.</p>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte AetherFlags { get; }</code></pre>
<pre><code class="lang-csharp hljs">public AetherFlags AetherFlags { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Gauge.AetherFlags.html">AetherFlags</a></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_AetherflowStacks.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AetherflowStacks%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs/#L112">View Source</a>
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<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_AetherflowStacks_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AetherflowStacks*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_AetherflowStacks" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AetherflowStacks">AetherflowStacks</h4>
<div class="markdown level1 summary"><p>Gets the amount of Aetherflow available.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte AetherflowStacks { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
@ -150,12 +181,74 @@ Use the summon accessors instead.</p>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_Attunement.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.Attunement%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_Attunement_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.Attunement*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_Attunement" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.Attunement">Attunement</h4>
<div class="markdown level1 summary"><p>Gets the amount of aspected Attunment remaining.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte Attunement { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_AttunmentTimerRemaining.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AttunmentTimerRemaining%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_AttunmentTimerRemaining_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AttunmentTimerRemaining*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_AttunmentTimerRemaining" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AttunmentTimerRemaining">AttunmentTimerRemaining</h4>
<div class="markdown level1 summary"><p>Gets the time remaining for the current attunement.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ushort AttunmentTimerRemaining { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_HasAetherflowStacks.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.HasAetherflowStacks%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs/#L107">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_HasAetherflowStacks_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.HasAetherflowStacks*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_HasAetherflowStacks" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.HasAetherflowStacks">HasAetherflowStacks</h4>
@ -187,7 +280,7 @@ Use the summon accessors instead.</p>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsBahamutReady.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsBahamutReady%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs/#L59">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsBahamutReady_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsBahamutReady*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsBahamutReady" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsBahamutReady">IsBahamutReady</h4>
@ -210,6 +303,134 @@ Use the summon accessors instead.</p>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p><code>true</code> or <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsGarudaAttuned.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsGarudaAttuned%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsGarudaAttuned_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsGarudaAttuned*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsGarudaAttuned" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsGarudaAttuned">IsGarudaAttuned</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether if Garuda is currently attuned.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsGarudaAttuned { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p><code>true</code> or <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsGarudaReady.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsGarudaReady%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsGarudaReady_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsGarudaReady*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsGarudaReady" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsGarudaReady">IsGarudaReady</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether if Garuda is ready to be summoned.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsGarudaReady { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p><code>true</code> or <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsIfritAttuned.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsIfritAttuned%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsIfritAttuned_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsIfritAttuned*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsIfritAttuned" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsIfritAttuned">IsIfritAttuned</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether if Ifrit is currently attuned.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsIfritAttuned { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p><code>true</code> or <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsIfritReady.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsIfritReady%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsIfritReady_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsIfritReady*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsIfritReady" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsIfritReady">IsIfritReady</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether if Ifrit is ready to be summoned.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsIfritReady { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p><code>true</code> or <code>false</code>.</p>
</td>
</tr>
</tbody>
@ -219,7 +440,7 @@ Use the summon accessors instead.</p>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsPhoenixReady.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsPhoenixReady%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs/#L46">View Source</a>
<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs/#L65">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsPhoenixReady_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsPhoenixReady*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsPhoenixReady" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsPhoenixReady">IsPhoenixReady</h4>
@ -242,6 +463,70 @@ Use the summon accessors instead.</p>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p><code>true</code> or <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsTitanAttuned.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsTitanAttuned%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsTitanAttuned_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsTitanAttuned*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsTitanAttuned" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsTitanAttuned">IsTitanAttuned</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether if Titan is currently attuned.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsTitanAttuned { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p><code>true</code> or <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
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</span>
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs/#L77">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsTitanReady_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsTitanReady*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsTitanReady" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsTitanReady">IsTitanReady</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether if Titan is ready to be summoned.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsTitanReady { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p><code>true</code> or <code>false</code>.</p>
</td>
</tr>
</tbody>
@ -251,11 +536,12 @@ Use the summon accessors instead.</p>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_ReturnSummon.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.ReturnSummon%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs/#L29">View Source</a>
<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs/#L36">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_ReturnSummon_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.ReturnSummon*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_ReturnSummon" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.ReturnSummon">ReturnSummon</h4>
<div class="markdown level1 summary"><p>Gets the summon that will return after the current summon expires.</p>
<div class="markdown level1 summary"><p>Gets the summon that will return after the current summon expires.
This maps to the <span class="xref">Lumina.Excel.GeneratedSheets.Pet</span> sheet.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
@ -282,11 +568,12 @@ Use the summon accessors instead.</p>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_ReturnSummonGlam.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.ReturnSummonGlam%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs/#L34">View Source</a>
<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs/#L42">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_ReturnSummonGlam_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.ReturnSummonGlam*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_ReturnSummonGlam" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.ReturnSummonGlam">ReturnSummonGlam</h4>
<div class="markdown level1 summary"><p>Gets the summon glam for the <a class="xref" href="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.html#Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_ReturnSummon">ReturnSummon</a>.</p>
<div class="markdown level1 summary"><p>Gets the summon glam for the <a class="xref" href="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.html#Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_ReturnSummon">ReturnSummon</a>.
This maps to the <span class="xref">Lumina.Excel.GeneratedSheets.PetMirage</span> sheet.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
@ -310,19 +597,19 @@ Use the summon accessors instead.</p>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_TimerRemaining.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.TimerRemaining%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_SummonTimerRemaining.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.SummonTimerRemaining%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs/#L24">View Source</a>
<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs/#L25">View Source</a>
</span>
<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_TimerRemaining_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.TimerRemaining*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_TimerRemaining" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.TimerRemaining">TimerRemaining</h4>
<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_SummonTimerRemaining_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.SummonTimerRemaining*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_SummonTimerRemaining" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.SummonTimerRemaining">SummonTimerRemaining</h4>
<div class="markdown level1 summary"><p>Gets the time remaining for the current summon.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public short TimerRemaining { get; }</code></pre>
<pre><code class="lang-csharp hljs">public ushort SummonTimerRemaining { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
@ -334,7 +621,7 @@ Use the summon accessors instead.</p>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int16</span></td>
<td><span class="xref">System.UInt16</span></td>
<td></td>
</tr>
</tbody>
@ -350,7 +637,7 @@ Use the summon accessors instead.</p>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
</li>
<li>
<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs/#L10" class="contribution-link">View Source</a>
<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs/#L11" class="contribution-link">View Source</a>
</li>
</ul>
</div>