docs: regenerate

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goat 2021-12-06 19:14:46 +01:00
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<meta name="viewport" content="width=device-width">
<meta name="title" content="Struct AtkTexture
">
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTexture_Crest" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTexture.Crest">Crest</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTexture_KernelTexture" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTexture.KernelTexture">KernelTexture</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTexture_Resource" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTexture.Resource">Resource</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTexture_TextureType" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTexture.TextureType">TextureType</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTexture_UnkBool_2" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTexture.UnkBool_2">UnkBool_2</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTexture_vtbl" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTexture.vtbl">vtbl</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTexture_Ctor" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTexture.Ctor">Ctor()</h4>
@ -293,15 +293,15 @@
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ? ? ? ? 83 C8 FF 4C 89 BF ? ? ? ?&quot;)]
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 48 8B 87 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 4C 89 BF&quot;)]
public void Ctor()</code></pre>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTexture_Destroy_System_Boolean_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTexture.Destroy(System.Boolean)">Destroy(Boolean)</h4>
@ -331,10 +331,10 @@ public void Destroy(bool free)</code></pre>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTexture_GetKernelTexture" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTexture.GetKernelTexture">GetKernelTexture()</h4>
@ -362,10 +362,10 @@ public Texture*GetKernelTexture()</code></pre>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTexture_GetLoadState" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTexture.GetLoadState">GetLoadState()</h4>
@ -393,10 +393,10 @@ public int GetLoadState()</code></pre>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTexture_IsTextureReady" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTexture.IsTextureReady">IsTextureReady()</h4>
@ -424,10 +424,10 @@ public bool IsTextureReady()</code></pre>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTexture_LoadIconTexture_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTexture.LoadIconTexture*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTexture_LoadIconTexture_System_Int32_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTexture.LoadIconTexture(System.Int32,System.Int32)">LoadIconTexture(Int32, Int32)</h4>
@ -477,10 +477,10 @@ public int LoadIconTexture(int iconId, int version)</code></pre>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkTexture_ReleaseTexture" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkTexture.ReleaseTexture">ReleaseTexture()</h4>
@ -514,10 +514,10 @@ public int ReleaseTexture()</code></pre>
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