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SeStringEvaluator: fallback to games ClientLanguage (#2261)
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parent
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commit
ce49b0d51f
2 changed files with 23 additions and 7 deletions
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@ -51,6 +51,9 @@ internal class SeStringEvaluator : IServiceType, ISeStringEvaluator
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{
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private static readonly ModuleLog Log = new("SeStringEvaluator");
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[ServiceManager.ServiceDependency]
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private readonly ClientState.ClientState clientState = Service<ClientState.ClientState>.Get();
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[ServiceManager.ServiceDependency]
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private readonly DataManager dataManager = Service<DataManager>.Get();
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@ -92,7 +95,7 @@ internal class SeStringEvaluator : IServiceType, ISeStringEvaluator
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if (str.IsTextOnly())
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return new(str);
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var lang = language ?? this.dalamudConfiguration.EffectiveLanguage.ToClientLanguage();
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var lang = language ?? this.GetEffectiveClientLanguage();
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// TODO: remove culture info toggling after supporting CultureInfo for SeStringBuilder.Append,
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// and then remove try...finally block (discard builder from the pool on exception)
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@ -116,7 +119,7 @@ internal class SeStringEvaluator : IServiceType, ISeStringEvaluator
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Span<SeStringParameter> localParameters = default,
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ClientLanguage? language = null)
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{
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var lang = language ?? this.dalamudConfiguration.EffectiveLanguage.ToClientLanguage();
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var lang = language ?? this.GetEffectiveClientLanguage();
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if (!this.dataManager.GetExcelSheet<AddonSheet>(lang).TryGetRow(addonId, out var addonRow))
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return default;
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@ -130,7 +133,7 @@ internal class SeStringEvaluator : IServiceType, ISeStringEvaluator
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Span<SeStringParameter> localParameters = default,
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ClientLanguage? language = null)
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{
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var lang = language ?? this.dalamudConfiguration.EffectiveLanguage.ToClientLanguage();
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var lang = language ?? this.GetEffectiveClientLanguage();
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if (!this.dataManager.GetExcelSheet<Lobby>(lang).TryGetRow(lobbyId, out var lobbyRow))
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return default;
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@ -144,7 +147,7 @@ internal class SeStringEvaluator : IServiceType, ISeStringEvaluator
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Span<SeStringParameter> localParameters = default,
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ClientLanguage? language = null)
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{
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var lang = language ?? this.dalamudConfiguration.EffectiveLanguage.ToClientLanguage();
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var lang = language ?? this.GetEffectiveClientLanguage();
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if (!this.dataManager.GetExcelSheet<LogMessage>(lang).TryGetRow(logMessageId, out var logMessageRow))
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return default;
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@ -155,7 +158,7 @@ internal class SeStringEvaluator : IServiceType, ISeStringEvaluator
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/// <inheritdoc/>
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public string EvaluateActStr(ActionKind actionKind, uint id, ClientLanguage? language = null) =>
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this.actStrCache.GetOrAdd(
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new(actionKind, id, language ?? this.dalamudConfiguration.EffectiveLanguage.ToClientLanguage()),
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new(actionKind, id, language ?? this.GetEffectiveClientLanguage()),
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static (key, t) => t.EvaluateFromAddon(2026, [key.Kind.GetActStrId(key.Id)], key.Language)
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.ExtractText()
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.StripSoftHyphen(),
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@ -164,7 +167,7 @@ internal class SeStringEvaluator : IServiceType, ISeStringEvaluator
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/// <inheritdoc/>
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public string EvaluateObjStr(ObjectKind objectKind, uint id, ClientLanguage? language = null) =>
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this.objStrCache.GetOrAdd(
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new(objectKind, id, language ?? this.dalamudConfiguration.EffectiveLanguage.ToClientLanguage()),
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new(objectKind, id, language ?? this.GetEffectiveClientLanguage()),
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static (key, t) => t.EvaluateFromAddon(2025, [key.Kind.GetObjStrId(key.Id)], key.Language)
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.ExtractText()
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.StripSoftHyphen(),
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@ -183,6 +186,18 @@ internal class SeStringEvaluator : IServiceType, ISeStringEvaluator
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private static uint ConvertRawToMapPosY(Lumina.Excel.Sheets.Map map, float y)
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=> ConvertRawToMapPos(map, map.OffsetY, y);
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private ClientLanguage GetEffectiveClientLanguage()
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{
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return this.dalamudConfiguration.EffectiveLanguage switch
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{
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"ja" => ClientLanguage.Japanese,
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"en" => ClientLanguage.English,
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"de" => ClientLanguage.German,
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"fr" => ClientLanguage.French,
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_ => this.clientState.ClientLanguage,
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};
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}
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private SeStringBuilder EvaluateAndAppendTo(
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SeStringBuilder builder,
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ReadOnlySeStringSpan str,
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@ -6,6 +6,7 @@ using System.Text;
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using Dalamud.Configuration.Internal;
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using Dalamud.Data;
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.Text.Evaluator;
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using Dalamud.Game.Text.Noun.Enums;
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using Dalamud.Game.Text.SeStringHandling;
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@ -168,7 +169,7 @@ internal class SeStringCreatorWidget : IDataWindowWidget
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/// <inheritdoc/>
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public void Load()
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{
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this.language = Service<DalamudConfiguration>.Get().EffectiveLanguage.ToClientLanguage();
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this.language = Service<ClientState>.Get().ClientLanguage;
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this.UpdateInputString(false);
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this.Ready = true;
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}
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