Merge remote-tracking branch 'origin/master' into api14-rollup
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This commit is contained in:
github-actions[bot] 2025-12-10 14:27:14 +00:00
commit d0b7cf5017
6 changed files with 50 additions and 11 deletions

View file

@ -6,7 +6,7 @@
<PropertyGroup Label="Feature"> <PropertyGroup Label="Feature">
<Description>XIV Launcher addon framework</Description> <Description>XIV Launcher addon framework</Description>
<DalamudVersion>13.0.0.13</DalamudVersion> <DalamudVersion>13.0.0.15</DalamudVersion>
<AssemblyVersion>$(DalamudVersion)</AssemblyVersion> <AssemblyVersion>$(DalamudVersion)</AssemblyVersion>
<Version>$(DalamudVersion)</Version> <Version>$(DalamudVersion)</Version>
<FileVersion>$(DalamudVersion)</FileVersion> <FileVersion>$(DalamudVersion)</FileVersion>

View file

@ -84,8 +84,11 @@ internal sealed class DataManager : IInternalDisposableService, IDataManager
dalamud.StartInfo.TroubleshootingPackData); dalamud.StartInfo.TroubleshootingPackData);
// Don't fail for IndexIntegrityResult.Exception, since the check during launch has a very small timeout // Don't fail for IndexIntegrityResult.Exception, since the check during launch has a very small timeout
this.HasModifiedGameDataFiles = // this.HasModifiedGameDataFiles =
tsInfo?.IndexIntegrity is LauncherTroubleshootingInfo.IndexIntegrityResult.Failed; // tsInfo?.IndexIntegrity is LauncherTroubleshootingInfo.IndexIntegrityResult.Failed;
// TODO: Put above back when check in XL is fixed
this.HasModifiedGameDataFiles = false;
if (this.HasModifiedGameDataFiles) if (this.HasModifiedGameDataFiles)
Log.Verbose("Game data integrity check failed!\n{TsData}", dalamud.StartInfo.TroubleshootingPackData); Log.Verbose("Game data integrity check failed!\n{TsData}", dalamud.StartInfo.TroubleshootingPackData);

View file

@ -7,6 +7,7 @@ using System.Runtime.InteropServices;
using System.Text; using System.Text;
using Dalamud.Bindings.ImGui; using Dalamud.Bindings.ImGui;
using Dalamud.Console;
using Dalamud.Memory; using Dalamud.Memory;
using Dalamud.Utility; using Dalamud.Utility;
@ -37,6 +38,8 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler
private readonly WndProcDelegate wndProcDelegate; private readonly WndProcDelegate wndProcDelegate;
private readonly nint platformNamePtr; private readonly nint platformNamePtr;
private readonly IConsoleVariable<bool> cvLogMouseEvents;
private ViewportHandler viewportHandler; private ViewportHandler viewportHandler;
private int mouseButtonsDown; private int mouseButtonsDown;
@ -87,6 +90,11 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler
this.cursors[(int)ImGuiMouseCursor.ResizeNwse] = LoadCursorW(default, IDC.IDC_SIZENWSE); this.cursors[(int)ImGuiMouseCursor.ResizeNwse] = LoadCursorW(default, IDC.IDC_SIZENWSE);
this.cursors[(int)ImGuiMouseCursor.Hand] = LoadCursorW(default, IDC.IDC_HAND); this.cursors[(int)ImGuiMouseCursor.Hand] = LoadCursorW(default, IDC.IDC_HAND);
this.cursors[(int)ImGuiMouseCursor.NotAllowed] = LoadCursorW(default, IDC.IDC_NO); this.cursors[(int)ImGuiMouseCursor.NotAllowed] = LoadCursorW(default, IDC.IDC_NO);
this.cvLogMouseEvents = Service<ConsoleManager>.Get().AddVariable(
"imgui.log_mouse_events",
"Log mouse events to console for debugging",
false);
} }
/// <summary> /// <summary>
@ -267,11 +275,23 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler
case WM.WM_XBUTTONDOWN: case WM.WM_XBUTTONDOWN:
case WM.WM_XBUTTONDBLCLK: case WM.WM_XBUTTONDBLCLK:
{ {
if (this.cvLogMouseEvents.Value)
{
Log.Verbose(
"Handle MouseDown {Btn} WantCaptureMouse: {Want} mouseButtonsDown: {Down}",
GetButton(msg, wParam),
io.WantCaptureMouse,
this.mouseButtonsDown);
}
var button = GetButton(msg, wParam); var button = GetButton(msg, wParam);
if (io.WantCaptureMouse) if (io.WantCaptureMouse)
{ {
if (this.mouseButtonsDown == 0 && GetCapture() == nint.Zero) if (this.mouseButtonsDown == 0 && GetCapture() == nint.Zero)
{
SetCapture(hWndCurrent); SetCapture(hWndCurrent);
}
this.mouseButtonsDown |= 1 << button; this.mouseButtonsDown |= 1 << button;
io.AddMouseButtonEvent(button, true); io.AddMouseButtonEvent(button, true);
return default(LRESULT); return default(LRESULT);
@ -288,12 +308,28 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler
case WM.WM_MBUTTONUP: case WM.WM_MBUTTONUP:
case WM.WM_XBUTTONUP: case WM.WM_XBUTTONUP:
{ {
if (this.cvLogMouseEvents.Value)
{
Log.Verbose(
"Handle MouseUp {Btn} WantCaptureMouse: {Want} mouseButtonsDown: {Down}",
GetButton(msg, wParam),
io.WantCaptureMouse,
this.mouseButtonsDown);
}
var button = GetButton(msg, wParam); var button = GetButton(msg, wParam);
if (io.WantCaptureMouse)
// Need to check if we captured the button event away from the game here, otherwise the game might get
// a down event but no up event, causing the cursor to get stuck.
// Can happen if WantCaptureMouse becomes true in between down and up
if (io.WantCaptureMouse && (this.mouseButtonsDown & (1 << button)) != 0)
{ {
this.mouseButtonsDown &= ~(1 << button); this.mouseButtonsDown &= ~(1 << button);
if (this.mouseButtonsDown == 0 && GetCapture() == hWndCurrent) if (this.mouseButtonsDown == 0 && GetCapture() == hWndCurrent)
{
ReleaseCapture(); ReleaseCapture();
}
io.AddMouseButtonEvent(button, false); io.AddMouseButtonEvent(button, false);
return default(LRESULT); return default(LRESULT);
} }

View file

@ -669,6 +669,8 @@ internal class DalamudInterface : IInternalDisposableService
{ {
using var barColor = ImRaii.PushColor(ImGuiCol.WindowBg, new Vector4(0.060f, 0.060f, 0.060f, 0.773f)); using var barColor = ImRaii.PushColor(ImGuiCol.WindowBg, new Vector4(0.060f, 0.060f, 0.060f, 0.773f));
barColor.Push(ImGuiCol.MenuBarBg, Vector4.Zero); barColor.Push(ImGuiCol.MenuBarBg, Vector4.Zero);
barColor.Push(ImGuiCol.Border, Vector4.Zero);
barColor.Push(ImGuiCol.BorderShadow, Vector4.Zero);
if (ImGui.BeginMainMenuBar()) if (ImGui.BeginMainMenuBar())
{ {
var pluginManager = Service<PluginManager>.Get(); var pluginManager = Service<PluginManager>.Get();

View file

@ -53,6 +53,7 @@ internal class PresetModel
/// <summary> /// <summary>
/// Gets a value indicating whether this preset is in the default state. /// Gets a value indicating whether this preset is in the default state.
/// </summary> /// </summary>
[JsonIgnore]
public bool IsDefault => public bool IsDefault =>
!this.IsPinned && !this.IsPinned &&
!this.IsClickThrough && !this.IsClickThrough &&

View file

@ -672,16 +672,13 @@ public abstract class Window
Task.FromResult<IDalamudTextureWrap>(tex)); Task.FromResult<IDalamudTextureWrap>(tex));
} }
if (!this.hasError) if (isErrorStylePushed)
{ {
this.PostDraw(); Style.StyleModelV1.DalamudStandard.Pop();
} }
else else
{ {
if (isErrorStylePushed) this.PostDraw();
{
Style.StyleModelV1.DalamudStandard.Pop();
}
} }
this.PostHandlePreset(persistence); this.PostHandlePreset(persistence);
@ -864,7 +861,7 @@ public abstract class Window
foreach (var button in this.allButtons) foreach (var button in this.allButtons)
{ {
if (this.internalIsClickthrough && !button.AvailableClickthrough) if (this.internalIsClickthrough && !button.AvailableClickthrough)
return; continue;
Vector2 position = new(titleBarRect.Max.X - padR - buttonSize, titleBarRect.Min.Y + style.FramePadding.Y); Vector2 position = new(titleBarRect.Max.X - padR - buttonSize, titleBarRect.Min.Y + style.FramePadding.Y);
padR += buttonSize + style.ItemInnerSpacing.X; padR += buttonSize + style.ItemInnerSpacing.X;