diff --git a/Dalamud/Game/Gui/GameGui.cs b/Dalamud/Game/Gui/GameGui.cs
index 8d965c8b2..0d33a7df4 100644
--- a/Dalamud/Game/Gui/GameGui.cs
+++ b/Dalamud/Game/Gui/GameGui.cs
@@ -279,23 +279,6 @@ namespace Dalamud.Game.Gui
return result;
}
- ///
- /// Converts in-world coordinates to screen coordinates (upper left corner origin).
- ///
- /// Coordinates in the world.
- /// Converted coordinates.
- /// True if worldPos corresponds to a position in front of the camera.
- ///
- /// This overload requires a conversion to SharpDX vectors, however the penalty should be negligible.
- ///
- public bool WorldToScreen(Position3 worldPos, out Vector2 screenPos)
- {
- // This overload is necessary due to Positon3 implicit operators.
- var result = this.WorldToScreen((SharpDX.Vector3)worldPos, out var sharpScreenPos);
- screenPos = sharpScreenPos.ToSystem();
- return result;
- }
-
///
/// Converts screen coordinates to in-world coordinates via raycasting.
///
diff --git a/Dalamud/Game/Position3.cs b/Dalamud/Game/Position3.cs
deleted file mode 100644
index ed477d511..000000000
--- a/Dalamud/Game/Position3.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-using System.Runtime.InteropServices;
-
-namespace Dalamud.Game
-{
- ///
- /// A game native equivalent of a Vector3.
- ///
- [StructLayout(LayoutKind.Sequential)]
- public struct Position3
- {
- ///
- /// The X of (X,Z,Y).
- ///
- public float X;
-
- ///
- /// The Z of (X,Z,Y).
- ///
- public float Z;
-
- ///
- /// The Y of (X,Z,Y).
- ///
- public float Y;
-
- ///
- /// Initializes a new instance of the struct.
- ///
- /// The X position.
- /// The Z position.
- /// The Y position.
- public Position3(float x, float z, float y)
- {
- this.X = x;
- this.Z = z;
- this.Y = y;
- }
-
- ///
- /// Convert this Position3 to a System.Numerics.Vector3.
- ///
- /// Position to convert.
- public static implicit operator System.Numerics.Vector3(Position3 pos) => new(pos.X, pos.Y, pos.Z);
-
- ///
- /// Convert this Position3 to a SharpDX.Vector3.
- ///
- /// Position to convert.
- public static implicit operator SharpDX.Vector3(Position3 pos) => new(pos.X, pos.Z, pos.Y);
- }
-}