From d1bed3ebc5e5f4ec8a7104c2e718babb4b546425 Mon Sep 17 00:00:00 2001 From: Haselnussbomber Date: Thu, 13 Nov 2025 18:42:31 +0100 Subject: [PATCH] Add struct enumerator to FateTable --- Dalamud/Game/ClientState/Fates/FateTable.cs | 31 ++++++++++++++++++--- 1 file changed, 27 insertions(+), 4 deletions(-) diff --git a/Dalamud/Game/ClientState/Fates/FateTable.cs b/Dalamud/Game/ClientState/Fates/FateTable.cs index 1bf557ad5..942d1561f 100644 --- a/Dalamud/Game/ClientState/Fates/FateTable.cs +++ b/Dalamud/Game/ClientState/Fates/FateTable.cs @@ -110,12 +110,35 @@ internal sealed partial class FateTable /// public IEnumerator GetEnumerator() { - for (var i = 0; i < this.Length; i++) - { - yield return this[i]; - } + return new Enumerator(this); } /// IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator(); + + private struct Enumerator(FateTable fateTable) : IEnumerator + { + private int index = 0; + + public IFate Current { get; private set; } + + object IEnumerator.Current => this.Current; + + public bool MoveNext() + { + if (this.index == fateTable.Length) return false; + this.Current = fateTable[this.index]; + this.index++; + return true; + } + + public void Reset() + { + this.index = 0; + } + + public void Dispose() + { + } + } }