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feat: delay main thread continuation until GameFixes are applied
This is a temporary workaround until we have infrastructure to intercept winapi in C++
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8 changed files with 67 additions and 18 deletions
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@ -105,7 +105,7 @@ int InitializeClrAndGetEntryPoint(
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dotnet_path,
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};
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printf("Loading coreclr... ");;
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printf("Loading coreclr... ");
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if ((result = g_clr->load_runtime(runtimeconfig_path, &runtime_parameters)) != 0)
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{
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printf("\nError: Failed to load coreclr (err=%d)\n", result);
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