diff --git a/Dalamud/Game/ClientState/Objects/ObjectTable.cs b/Dalamud/Game/ClientState/Objects/ObjectTable.cs
index babb9f5d6..80db0f200 100644
--- a/Dalamud/Game/ClientState/Objects/ObjectTable.cs
+++ b/Dalamud/Game/ClientState/Objects/ObjectTable.cs
@@ -60,7 +60,7 @@ public sealed partial class ObjectTable : IServiceType
///
/// Object ID to find.
/// A game object or null.
- public GameObject? SearchById(uint objectId)
+ public GameObject? SearchById(ulong objectId)
{
if (objectId is GameObject.InvalidGameObjectId or 0)
return null;
diff --git a/Dalamud/Game/ClientState/Objects/SubKinds/BattleNpc.cs b/Dalamud/Game/ClientState/Objects/SubKinds/BattleNpc.cs
index cbdc44a4f..59f32e33d 100644
--- a/Dalamud/Game/ClientState/Objects/SubKinds/BattleNpc.cs
+++ b/Dalamud/Game/ClientState/Objects/SubKinds/BattleNpc.cs
@@ -25,5 +25,5 @@ public unsafe class BattleNpc : BattleChara
public BattleNpcSubKind BattleNpcKind => (BattleNpcSubKind)this.Struct->Character.GameObject.SubKind;
///
- public override uint TargetObjectId => this.Struct->Character.TargetObjectID;
+ public override ulong TargetObjectId => this.Struct->Character.TargetObjectID;
}
diff --git a/Dalamud/Game/ClientState/Objects/SubKinds/PlayerCharacter.cs b/Dalamud/Game/ClientState/Objects/SubKinds/PlayerCharacter.cs
index e998ae5e4..7fc9c0079 100644
--- a/Dalamud/Game/ClientState/Objects/SubKinds/PlayerCharacter.cs
+++ b/Dalamud/Game/ClientState/Objects/SubKinds/PlayerCharacter.cs
@@ -33,5 +33,5 @@ public unsafe class PlayerCharacter : BattleChara
///
/// Gets the target actor ID of the PlayerCharacter.
///
- public override uint TargetObjectId => this.Struct->Character.PlayerTargetObjectID;
+ public override ulong TargetObjectId => this.Struct->Character.PlayerTargetObjectID;
}
diff --git a/Dalamud/Game/ClientState/Objects/Types/Character.cs b/Dalamud/Game/ClientState/Objects/Types/Character.cs
index 093da7ebd..291148708 100644
--- a/Dalamud/Game/ClientState/Objects/Types/Character.cs
+++ b/Dalamud/Game/ClientState/Objects/Types/Character.cs
@@ -87,7 +87,7 @@ public unsafe class Character : GameObject
///
/// Gets the target object ID of the character.
///
- public override uint TargetObjectId => this.Struct->TargetObjectID;
+ public override ulong TargetObjectId => this.Struct->TargetObjectID;
///
/// Gets the name ID of the character.
diff --git a/Dalamud/Game/ClientState/Objects/Types/GameObject.cs b/Dalamud/Game/ClientState/Objects/Types/GameObject.cs
index b33420498..4335f053a 100644
--- a/Dalamud/Game/ClientState/Objects/Types/GameObject.cs
+++ b/Dalamud/Game/ClientState/Objects/Types/GameObject.cs
@@ -158,7 +158,7 @@ public unsafe partial class GameObject
///
/// Gets the current target of the game object.
///
- public virtual uint TargetObjectId => 0;
+ public virtual ulong TargetObjectId => 0;
///
/// Gets the target object of the game object.