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Properly initialize GameInventoryItems
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1 changed files with 2 additions and 1 deletions
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@ -305,7 +305,8 @@ internal class GameInventory : IInternalDisposableService
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private GameInventoryItem[] CreateItemsArray(int length)
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{
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var items = new GameInventoryItem[length];
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items.Initialize();
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foreach (ref var item in items.AsSpan())
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item = new();
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return items;
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}
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