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feat: add missing color overrides (#803)
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dd10b4f169
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3 changed files with 108 additions and 9 deletions
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@ -126,9 +126,18 @@ namespace Dalamud.Interface.Style
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DalamudWhite = new Vector4(1f, 1f, 1f, 1f),
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DalamudWhite2 = new Vector4(0.878f, 0.878f, 0.878f, 1f),
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DalamudOrange = new Vector4(1f, 0.709f, 0f, 1f),
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DalamudYellow = new Vector4(1f, 1f, .4f, 1f),
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DalamudViolet = new Vector4(0.770f, 0.700f, 0.965f, 1.000f),
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TankBlue = new Vector4(0f, 0.6f, 1f, 1f),
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HealerGreen = new Vector4(0f, 0.8f, 0.1333333f, 1f),
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DPSRed = new Vector4(0.7058824f, 0f, 0f, 1f),
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ParsedGrey = new Vector4(0.4f, 0.4f, 0.4f, 1f),
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ParsedGreen = new Vector4(0.117f, 1f, 0f, 1f),
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ParsedBlue = new Vector4(0f, 0.439f, 1f, 1f),
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ParsedPurple = new Vector4(0.639f, 0.207f, 0.933f, 1f),
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ParsedOrange = new Vector4(1f, 0.501f, 0f, 1f),
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ParsedPink = new Vector4(0.886f, 0.407f, 0.658f, 1f),
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ParsedGold = new Vector4(0.898f, 0.8f, 0.501f, 1f),
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},
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};
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@ -236,9 +245,18 @@ namespace Dalamud.Interface.Style
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DalamudWhite = new Vector4(1f, 1f, 1f, 1f),
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DalamudWhite2 = new Vector4(0.878f, 0.878f, 0.878f, 1f),
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DalamudOrange = new Vector4(1f, 0.709f, 0f, 1f),
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DalamudYellow = new Vector4(1f, 1f, .4f, 1f),
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DalamudViolet = new Vector4(0.770f, 0.700f, 0.965f, 1.000f),
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TankBlue = new Vector4(0f, 0.6f, 1f, 1f),
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HealerGreen = new Vector4(0f, 0.8f, 0.1333333f, 1f),
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DPSRed = new Vector4(0.7058824f, 0f, 0f, 1f),
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ParsedGrey = new Vector4(0.4f, 0.4f, 0.4f, 1f),
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ParsedGreen = new Vector4(0.117f, 1f, 0f, 1f),
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ParsedBlue = new Vector4(0f, 0.439f, 1f, 1f),
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ParsedPurple = new Vector4(0.639f, 0.207f, 0.933f, 1f),
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ParsedOrange = new Vector4(1f, 0.501f, 0f, 1f),
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ParsedPink = new Vector4(0.886f, 0.407f, 0.658f, 1f),
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ParsedGold = new Vector4(0.898f, 0.8f, 0.501f, 1f),
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},
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};
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@ -400,9 +418,18 @@ namespace Dalamud.Interface.Style
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DalamudWhite = ImGuiColors.DalamudWhite,
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DalamudWhite2 = ImGuiColors.DalamudWhite2,
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DalamudOrange = ImGuiColors.DalamudOrange,
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DalamudYellow = ImGuiColors.DalamudYellow,
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DalamudViolet = ImGuiColors.DalamudViolet,
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TankBlue = ImGuiColors.TankBlue,
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HealerGreen = ImGuiColors.HealerGreen,
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DPSRed = ImGuiColors.DPSRed,
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ParsedGrey = ImGuiColors.ParsedGrey,
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ParsedGreen = ImGuiColors.ParsedGreen,
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ParsedBlue = ImGuiColors.ParsedBlue,
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ParsedPurple = ImGuiColors.ParsedPurple,
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ParsedOrange = ImGuiColors.ParsedOrange,
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ParsedPink = ImGuiColors.ParsedPink,
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ParsedGold = ImGuiColors.ParsedGold,
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};
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return model;
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