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Expose CopyGlyphsAcrossFonts (#824)
This commit is contained in:
parent
9413755ee3
commit
d68b3a1845
4 changed files with 166 additions and 143 deletions
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@ -7,6 +7,7 @@ using System.Text;
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using Dalamud.Data;
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using Dalamud.Data;
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using Dalamud.Interface.Internal;
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using Dalamud.Interface.Internal;
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using Dalamud.Utility;
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using ImGuiNET;
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using ImGuiNET;
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using Lumina.Data.Files;
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using Lumina.Data.Files;
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using Serilog;
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using Serilog;
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@ -38,6 +39,9 @@ namespace Dalamud.Interface.GameFonts
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private readonly Dictionary<GameFontStyle, int> fontUseCounter = new();
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private readonly Dictionary<GameFontStyle, int> fontUseCounter = new();
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private readonly Dictionary<GameFontStyle, Dictionary<char, Tuple<int, FdtReader.FontTableEntry>>> glyphRectIds = new();
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private readonly Dictionary<GameFontStyle, Dictionary<char, Tuple<int, FdtReader.FontTableEntry>>> glyphRectIds = new();
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private bool isBetweenBuildFontsAndAfterBuildFonts = false;
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private bool isBuildingAsFallbackFontMode = false;
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/// <summary>
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/// <summary>
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/// Initializes a new instance of the <see cref="GameFontManager"/> class.
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/// Initializes a new instance of the <see cref="GameFontManager"/> class.
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/// </summary>
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/// </summary>
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@ -110,65 +114,6 @@ namespace Dalamud.Interface.GameFonts
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};
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};
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}
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}
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/// <summary>
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/// Fills missing glyphs in target font from source font, if both are not null.
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/// </summary>
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/// <param name="source">Source font.</param>
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/// <param name="target">Target font.</param>
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/// <param name="missingOnly">Whether to copy missing glyphs only.</param>
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/// <param name="rebuildLookupTable">Whether to call target.BuildLookupTable().</param>
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/// <param name="rangeLow">Low codepoint range to copy.</param>
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/// <param name="rangeHigh">High codepoing range to copy.</param>
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public static void CopyGlyphsAcrossFonts(ImFontPtr? source, ImFontPtr? target, bool missingOnly, bool rebuildLookupTable, int rangeLow = 32, int rangeHigh = 0xFFFE)
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{
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if (!source.HasValue || !target.HasValue)
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return;
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var scale = target.Value!.FontSize / source.Value!.FontSize;
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unsafe
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{
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var glyphs = (ImFontGlyphReal*)source.Value!.Glyphs.Data;
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for (int j = 0, j_ = source.Value!.Glyphs.Size; j < j_; j++)
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{
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var glyph = &glyphs[j];
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if (glyph->Codepoint < rangeLow || glyph->Codepoint > rangeHigh)
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continue;
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var prevGlyphPtr = (ImFontGlyphReal*)target.Value!.FindGlyphNoFallback((ushort)glyph->Codepoint).NativePtr;
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if ((IntPtr)prevGlyphPtr == IntPtr.Zero)
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{
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target.Value!.AddGlyph(
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target.Value!.ConfigData,
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(ushort)glyph->Codepoint,
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glyph->X0 * scale,
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((glyph->Y0 - source.Value!.Ascent) * scale) + target.Value!.Ascent,
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glyph->X1 * scale,
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((glyph->Y1 - source.Value!.Ascent) * scale) + target.Value!.Ascent,
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glyph->U0,
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glyph->V0,
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glyph->U1,
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glyph->V1,
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glyph->AdvanceX * scale);
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}
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else if (!missingOnly)
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{
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prevGlyphPtr->X0 = glyph->X0 * scale;
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prevGlyphPtr->Y0 = ((glyph->Y0 - source.Value!.Ascent) * scale) + target.Value!.Ascent;
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prevGlyphPtr->X1 = glyph->X1 * scale;
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prevGlyphPtr->Y1 = ((glyph->Y1 - source.Value!.Ascent) * scale) + target.Value!.Ascent;
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prevGlyphPtr->U0 = glyph->U0;
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prevGlyphPtr->V0 = glyph->V0;
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prevGlyphPtr->U1 = glyph->U1;
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prevGlyphPtr->V1 = glyph->V1;
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prevGlyphPtr->AdvanceX = glyph->AdvanceX * scale;
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}
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}
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}
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if (rebuildLookupTable)
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target.Value!.BuildLookupTable();
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}
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/// <summary>
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/// <summary>
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/// Unscales fonts after they have been rendered onto atlas.
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/// Unscales fonts after they have been rendered onto atlas.
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/// </summary>
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/// </summary>
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@ -191,7 +136,7 @@ namespace Dalamud.Interface.GameFonts
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font->Descent /= fontScale;
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font->Descent /= fontScale;
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if (font->ConfigData != null)
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if (font->ConfigData != null)
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font->ConfigData->SizePixels /= fontScale;
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font->ConfigData->SizePixels /= fontScale;
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var glyphs = (ImFontGlyphReal*)font->Glyphs.Data;
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var glyphs = (Util.ImFontGlyphReal*)font->Glyphs.Data;
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for (int i = 0, i_ = font->Glyphs.Size; i < i_; i++)
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for (int i = 0, i_ = font->Glyphs.Size; i < i_; i++)
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{
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{
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var glyph = &glyphs[i];
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var glyph = &glyphs[i];
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@ -223,15 +168,22 @@ namespace Dalamud.Interface.GameFonts
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lock (this.syncRoot)
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lock (this.syncRoot)
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{
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{
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var prevValue = this.fontUseCounter.GetValueOrDefault(style, 0);
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this.fontUseCounter[style] = this.fontUseCounter.GetValueOrDefault(style, 0) + 1;
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var newValue = this.fontUseCounter[style] = prevValue + 1;
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needRebuild = (prevValue == 0) != (newValue == 0) && !this.fonts.ContainsKey(style);
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}
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}
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needRebuild = !this.fonts.ContainsKey(style);
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if (needRebuild)
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if (needRebuild)
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{
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{
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Log.Information("[GameFontManager] Calling RebuildFonts because {0} has been requested.", style.ToString());
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if (Service<InterfaceManager>.Get().IsBuildingFontsBeforeAtlasBuild && this.isBetweenBuildFontsAndAfterBuildFonts)
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this.interfaceManager.RebuildFonts();
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{
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Log.Information("[GameFontManager] NewFontRef: Building {0} right now, as it is called while BuildFonts is already in progress yet atlas build has not been called yet.", style.ToString());
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this.EnsureFont(style);
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}
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else
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{
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Log.Information("[GameFontManager] NewFontRef: Calling RebuildFonts because {0} has been requested.", style.ToString());
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this.interfaceManager.RebuildFonts();
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}
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}
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}
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return new(this, style);
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return new(this, style);
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@ -260,7 +212,7 @@ namespace Dalamud.Interface.GameFonts
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/// <param name="rebuildLookupTable">Whether to call target.BuildLookupTable().</param>
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/// <param name="rebuildLookupTable">Whether to call target.BuildLookupTable().</param>
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public void CopyGlyphsAcrossFonts(ImFontPtr? source, GameFontStyle target, bool missingOnly, bool rebuildLookupTable)
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public void CopyGlyphsAcrossFonts(ImFontPtr? source, GameFontStyle target, bool missingOnly, bool rebuildLookupTable)
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{
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{
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GameFontManager.CopyGlyphsAcrossFonts(source, this.fonts[target], missingOnly, rebuildLookupTable);
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Util.CopyGlyphsAcrossFonts(source, this.fonts[target], missingOnly, rebuildLookupTable);
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}
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}
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/// <summary>
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/// <summary>
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@ -272,7 +224,7 @@ namespace Dalamud.Interface.GameFonts
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/// <param name="rebuildLookupTable">Whether to call target.BuildLookupTable().</param>
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/// <param name="rebuildLookupTable">Whether to call target.BuildLookupTable().</param>
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public void CopyGlyphsAcrossFonts(GameFontStyle source, ImFontPtr? target, bool missingOnly, bool rebuildLookupTable)
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public void CopyGlyphsAcrossFonts(GameFontStyle source, ImFontPtr? target, bool missingOnly, bool rebuildLookupTable)
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{
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{
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GameFontManager.CopyGlyphsAcrossFonts(this.fonts[source], target, missingOnly, rebuildLookupTable);
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Util.CopyGlyphsAcrossFonts(this.fonts[source], target, missingOnly, rebuildLookupTable);
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}
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}
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/// <summary>
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/// <summary>
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@ -284,7 +236,7 @@ namespace Dalamud.Interface.GameFonts
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/// <param name="rebuildLookupTable">Whether to call target.BuildLookupTable().</param>
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/// <param name="rebuildLookupTable">Whether to call target.BuildLookupTable().</param>
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public void CopyGlyphsAcrossFonts(GameFontStyle source, GameFontStyle target, bool missingOnly, bool rebuildLookupTable)
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public void CopyGlyphsAcrossFonts(GameFontStyle source, GameFontStyle target, bool missingOnly, bool rebuildLookupTable)
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{
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{
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GameFontManager.CopyGlyphsAcrossFonts(this.fonts[source], this.fonts[target], missingOnly, rebuildLookupTable);
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Util.CopyGlyphsAcrossFonts(this.fonts[source], this.fonts[target], missingOnly, rebuildLookupTable);
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}
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}
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/// <summary>
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/// <summary>
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@ -293,57 +245,20 @@ namespace Dalamud.Interface.GameFonts
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/// <param name="forceMinSize">Whether to load fonts in minimum sizes.</param>
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/// <param name="forceMinSize">Whether to load fonts in minimum sizes.</param>
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public void BuildFonts(bool forceMinSize)
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public void BuildFonts(bool forceMinSize)
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{
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{
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unsafe
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this.isBuildingAsFallbackFontMode = forceMinSize;
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{
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this.isBetweenBuildFontsAndAfterBuildFonts = true;
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ImFontConfigPtr fontConfig = ImGuiNative.ImFontConfig_ImFontConfig();
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fontConfig.OversampleH = 1;
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fontConfig.OversampleV = 1;
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fontConfig.PixelSnapH = false;
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var io = ImGui.GetIO();
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this.glyphRectIds.Clear();
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this.fonts.Clear();
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this.glyphRectIds.Clear();
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foreach (var style in this.fontUseCounter.Keys)
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this.fonts.Clear();
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this.EnsureFont(style);
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foreach (var style in this.fontUseCounter.Keys)
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{
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var rectIds = this.glyphRectIds[style] = new();
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var fdt = this.fdts[(int)(forceMinSize ? style.FamilyWithMinimumSize : style.FamilyAndSize)];
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if (fdt == null)
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continue;
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var font = io.Fonts.AddFontDefault(fontConfig);
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this.fonts[style] = font;
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foreach (var glyph in fdt.Glyphs)
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{
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var c = glyph.Char;
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if (c < 32 || c >= 0xFFFF)
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continue;
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var widthAdjustment = style.CalculateBaseWidthAdjustment(fdt, glyph);
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rectIds[c] = Tuple.Create(
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io.Fonts.AddCustomRectFontGlyph(
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font,
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c,
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glyph.BoundingWidth + widthAdjustment + 1,
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glyph.BoundingHeight + 1,
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glyph.AdvanceWidth,
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new Vector2(0, glyph.CurrentOffsetY)),
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glyph);
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}
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}
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fontConfig.Destroy();
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Post-build fonts before plugins do something more. To be called from InterfaceManager.
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/// Post-build fonts before plugins do something more. To be called from InterfaceManager.
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/// </summary>
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/// </summary>
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/// <param name="forceMinSize">Whether to load fonts in minimum sizes.</param>
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public unsafe void AfterBuildFonts()
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public unsafe void AfterBuildFonts(bool forceMinSize)
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{
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{
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var ioFonts = ImGui.GetIO().Fonts;
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var ioFonts = ImGui.GetIO().Fonts;
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ioFonts.GetTexDataAsRGBA32(out byte* pixels8, out var width, out var height);
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ioFonts.GetTexDataAsRGBA32(out byte* pixels8, out var width, out var height);
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@ -352,7 +267,7 @@ namespace Dalamud.Interface.GameFonts
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foreach (var (style, font) in this.fonts)
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foreach (var (style, font) in this.fonts)
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{
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{
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var fdt = this.fdts[(int)(forceMinSize ? style.FamilyWithMinimumSize : style.FamilyAndSize)];
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var fdt = this.fdts[(int)(this.isBuildingAsFallbackFontMode ? style.FamilyWithMinimumSize : style.FamilyAndSize)];
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var scale = style.SizePt / fdt.FontHeader.Size;
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var scale = style.SizePt / fdt.FontHeader.Size;
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var fontPtr = font.NativePtr;
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var fontPtr = font.NativePtr;
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fontPtr->FontSize = fdt.FontHeader.Size * 4 / 3;
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fontPtr->FontSize = fdt.FontHeader.Size * 4 / 3;
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@ -449,10 +364,12 @@ namespace Dalamud.Interface.GameFonts
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}
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}
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}
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}
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CopyGlyphsAcrossFonts(InterfaceManager.DefaultFont, font, true, false);
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Util.CopyGlyphsAcrossFonts(InterfaceManager.DefaultFont, font, true, false);
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UnscaleFont(font, 1 / scale, false);
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UnscaleFont(font, 1 / scale, false);
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font.BuildLookupTable();
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font.BuildLookupTable();
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}
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}
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this.isBetweenBuildFontsAndAfterBuildFonts = false;
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}
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}
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/// <summary>
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/// <summary>
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@ -471,35 +388,41 @@ namespace Dalamud.Interface.GameFonts
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}
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}
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}
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}
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private struct ImFontGlyphReal
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private unsafe void EnsureFont(GameFontStyle style)
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{
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{
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public uint ColoredVisibleCodepoint;
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var rectIds = this.glyphRectIds[style] = new();
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public float AdvanceX;
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public float X0;
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public float Y0;
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public float X1;
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public float Y1;
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public float U0;
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public float V0;
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public float U1;
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public float V1;
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public bool Colored
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var fdt = this.fdts[(int)(this.isBuildingAsFallbackFontMode ? style.FamilyWithMinimumSize : style.FamilyAndSize)];
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{
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if (fdt == null)
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get => ((this.ColoredVisibleCodepoint >> 0) & 1) != 0;
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return;
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set => this.ColoredVisibleCodepoint = (this.ColoredVisibleCodepoint & 0xFFFFFFFEu) | (value ? 1u : 0u);
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}
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public bool Visible
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ImFontConfigPtr fontConfig = ImGuiNative.ImFontConfig_ImFontConfig();
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{
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fontConfig.OversampleH = 1;
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get => ((this.ColoredVisibleCodepoint >> 1) & 1) != 0;
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fontConfig.OversampleV = 1;
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set => this.ColoredVisibleCodepoint = (this.ColoredVisibleCodepoint & 0xFFFFFFFDu) | (value ? 2u : 0u);
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fontConfig.PixelSnapH = false;
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}
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public int Codepoint
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var io = ImGui.GetIO();
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var font = io.Fonts.AddFontDefault(fontConfig);
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fontConfig.Destroy();
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this.fonts[style] = font;
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foreach (var glyph in fdt.Glyphs)
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{
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{
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get => (int)(this.ColoredVisibleCodepoint >> 2);
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var c = glyph.Char;
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set => this.ColoredVisibleCodepoint = (this.ColoredVisibleCodepoint & 3u) | ((uint)this.Codepoint << 2);
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if (c < 32 || c >= 0xFFFF)
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continue;
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var widthAdjustment = style.CalculateBaseWidthAdjustment(fdt, glyph);
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rectIds[c] = Tuple.Create(
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io.Fonts.AddCustomRectFontGlyph(
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font,
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c,
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glyph.BoundingWidth + widthAdjustment + 1,
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glyph.BoundingHeight + 1,
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glyph.AdvanceWidth,
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new Vector2(0, glyph.CurrentOffsetY)),
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glyph);
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}
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}
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}
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}
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}
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}
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@ -248,6 +248,11 @@ namespace Dalamud.Interface.Internal
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/// </summary>
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/// </summary>
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public int FontResolutionLevel => this.FontResolutionLevelOverride ?? Service<DalamudConfiguration>.Get().FontResolutionLevel;
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public int FontResolutionLevel => this.FontResolutionLevelOverride ?? Service<DalamudConfiguration>.Get().FontResolutionLevel;
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/// <summary>
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/// Gets a value indicating whether we're building fonts but haven't generated atlas yet.
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/// </summary>
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public bool IsBuildingFontsBeforeAtlasBuild => this.isRebuildingFonts && !this.fontBuildSignal.WaitOne(0);
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/// <summary>
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/// <summary>
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/// Enable this module.
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/// Enable this module.
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/// </summary>
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/// </summary>
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@ -900,7 +905,7 @@ namespace Dalamud.Interface.Internal
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texPixels[i] = (byte)(Math.Pow(texPixels[i] / 255.0f, 1.0f / fontGamma) * 255.0f);
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texPixels[i] = (byte)(Math.Pow(texPixels[i] / 255.0f, 1.0f / fontGamma) * 255.0f);
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}
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}
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gameFontManager.AfterBuildFonts(disableBigFonts);
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gameFontManager.AfterBuildFonts();
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foreach (var (font, mod) in this.loadedFontInfo)
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foreach (var (font, mod) in this.loadedFontInfo)
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{
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{
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@ -929,14 +934,14 @@ namespace Dalamud.Interface.Internal
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font.Descent = mod.SourceAxis.ImFont.Descent;
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font.Descent = mod.SourceAxis.ImFont.Descent;
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font.FallbackChar = mod.SourceAxis.ImFont.FallbackChar;
|
font.FallbackChar = mod.SourceAxis.ImFont.FallbackChar;
|
||||||
font.EllipsisChar = mod.SourceAxis.ImFont.EllipsisChar;
|
font.EllipsisChar = mod.SourceAxis.ImFont.EllipsisChar;
|
||||||
GameFontManager.CopyGlyphsAcrossFonts(mod.SourceAxis.ImFont, font, false, false);
|
Util.CopyGlyphsAcrossFonts(mod.SourceAxis.ImFont, font, false, false);
|
||||||
}
|
}
|
||||||
else if (mod.Axis == TargetFontModification.AxisMode.GameGlyphsOnly)
|
else if (mod.Axis == TargetFontModification.AxisMode.GameGlyphsOnly)
|
||||||
{
|
{
|
||||||
Log.Verbose("[FONT] {0}: Overwrite game specific glyphs from AXIS of size {1}px", mod.Name, mod.SourceAxis.ImFont.FontSize, font.FontSize);
|
Log.Verbose("[FONT] {0}: Overwrite game specific glyphs from AXIS of size {1}px", mod.Name, mod.SourceAxis.ImFont.FontSize, font.FontSize);
|
||||||
if (!this.UseAxis && font.NativePtr == DefaultFont.NativePtr)
|
if (!this.UseAxis && font.NativePtr == DefaultFont.NativePtr)
|
||||||
mod.SourceAxis.ImFont.FontSize -= 1;
|
mod.SourceAxis.ImFont.FontSize -= 1;
|
||||||
GameFontManager.CopyGlyphsAcrossFonts(mod.SourceAxis.ImFont, font, true, false, 0xE020, 0xE0DB);
|
Util.CopyGlyphsAcrossFonts(mod.SourceAxis.ImFont, font, true, false, 0xE020, 0xE0DB);
|
||||||
if (!this.UseAxis && font.NativePtr == DefaultFont.NativePtr)
|
if (!this.UseAxis && font.NativePtr == DefaultFont.NativePtr)
|
||||||
mod.SourceAxis.ImFont.FontSize += 1;
|
mod.SourceAxis.ImFont.FontSize += 1;
|
||||||
}
|
}
|
||||||
|
|
@ -946,7 +951,7 @@ namespace Dalamud.Interface.Internal
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fill missing glyphs in MonoFont from DefaultFont
|
// Fill missing glyphs in MonoFont from DefaultFont
|
||||||
GameFontManager.CopyGlyphsAcrossFonts(DefaultFont, MonoFont, true, false);
|
Util.CopyGlyphsAcrossFonts(DefaultFont, MonoFont, true, false);
|
||||||
|
|
||||||
for (int i = 0, i_ = ioFonts.Fonts.Size; i < i_; i++)
|
for (int i = 0, i_ = ioFonts.Fonts.Size; i < i_; i++)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -176,7 +176,8 @@ namespace Dalamud.Interface.Internal.Windows
|
||||||
var configuration = Service<DalamudConfiguration>.Get();
|
var configuration = Service<DalamudConfiguration>.Get();
|
||||||
var interfaceManager = Service<InterfaceManager>.Get();
|
var interfaceManager = Service<InterfaceManager>.Get();
|
||||||
|
|
||||||
var rebuildFont = interfaceManager.FontGamma != configuration.FontGammaLevel
|
var rebuildFont = ImGui.GetIO().FontGlobalScale != configuration.GlobalUiScale
|
||||||
|
|| interfaceManager.FontGamma != configuration.FontGammaLevel
|
||||||
|| interfaceManager.FontResolutionLevel != configuration.FontResolutionLevel
|
|| interfaceManager.FontResolutionLevel != configuration.FontResolutionLevel
|
||||||
|| interfaceManager.UseAxis != configuration.UseAxisFontsFromGame;
|
|| interfaceManager.UseAxis != configuration.UseAxisFontsFromGame;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -526,6 +526,65 @@ namespace Dalamud.Utility
|
||||||
Process.Start(process);
|
Process.Start(process);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fills missing glyphs in target font from source font, if both are not null.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="source">Source font.</param>
|
||||||
|
/// <param name="target">Target font.</param>
|
||||||
|
/// <param name="missingOnly">Whether to copy missing glyphs only.</param>
|
||||||
|
/// <param name="rebuildLookupTable">Whether to call target.BuildLookupTable().</param>
|
||||||
|
/// <param name="rangeLow">Low codepoint range to copy.</param>
|
||||||
|
/// <param name="rangeHigh">High codepoing range to copy.</param>
|
||||||
|
public static void CopyGlyphsAcrossFonts(ImFontPtr? source, ImFontPtr? target, bool missingOnly, bool rebuildLookupTable, int rangeLow = 32, int rangeHigh = 0xFFFE)
|
||||||
|
{
|
||||||
|
if (!source.HasValue || !target.HasValue)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var scale = target.Value!.FontSize / source.Value!.FontSize;
|
||||||
|
unsafe
|
||||||
|
{
|
||||||
|
var glyphs = (ImFontGlyphReal*)source.Value!.Glyphs.Data;
|
||||||
|
for (int j = 0, j_ = source.Value!.Glyphs.Size; j < j_; j++)
|
||||||
|
{
|
||||||
|
var glyph = &glyphs[j];
|
||||||
|
if (glyph->Codepoint < rangeLow || glyph->Codepoint > rangeHigh)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var prevGlyphPtr = (ImFontGlyphReal*)target.Value!.FindGlyphNoFallback((ushort)glyph->Codepoint).NativePtr;
|
||||||
|
if ((IntPtr)prevGlyphPtr == IntPtr.Zero)
|
||||||
|
{
|
||||||
|
target.Value!.AddGlyph(
|
||||||
|
target.Value!.ConfigData,
|
||||||
|
(ushort)glyph->Codepoint,
|
||||||
|
glyph->X0 * scale,
|
||||||
|
((glyph->Y0 - source.Value!.Ascent) * scale) + target.Value!.Ascent,
|
||||||
|
glyph->X1 * scale,
|
||||||
|
((glyph->Y1 - source.Value!.Ascent) * scale) + target.Value!.Ascent,
|
||||||
|
glyph->U0,
|
||||||
|
glyph->V0,
|
||||||
|
glyph->U1,
|
||||||
|
glyph->V1,
|
||||||
|
glyph->AdvanceX * scale);
|
||||||
|
}
|
||||||
|
else if (!missingOnly)
|
||||||
|
{
|
||||||
|
prevGlyphPtr->X0 = glyph->X0 * scale;
|
||||||
|
prevGlyphPtr->Y0 = ((glyph->Y0 - source.Value!.Ascent) * scale) + target.Value!.Ascent;
|
||||||
|
prevGlyphPtr->X1 = glyph->X1 * scale;
|
||||||
|
prevGlyphPtr->Y1 = ((glyph->Y1 - source.Value!.Ascent) * scale) + target.Value!.Ascent;
|
||||||
|
prevGlyphPtr->U0 = glyph->U0;
|
||||||
|
prevGlyphPtr->V0 = glyph->V0;
|
||||||
|
prevGlyphPtr->U1 = glyph->U1;
|
||||||
|
prevGlyphPtr->V1 = glyph->V1;
|
||||||
|
prevGlyphPtr->AdvanceX = glyph->AdvanceX * scale;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rebuildLookupTable)
|
||||||
|
target.Value!.BuildLookupTable();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Dispose this object.
|
/// Dispose this object.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
@ -590,5 +649,40 @@ namespace Dalamud.Utility
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// ImFontGlyph the correct version.
|
||||||
|
/// </summary>
|
||||||
|
public struct ImFontGlyphReal
|
||||||
|
{
|
||||||
|
public uint ColoredVisibleCodepoint;
|
||||||
|
public float AdvanceX;
|
||||||
|
public float X0;
|
||||||
|
public float Y0;
|
||||||
|
public float X1;
|
||||||
|
public float Y1;
|
||||||
|
public float U0;
|
||||||
|
public float V0;
|
||||||
|
public float U1;
|
||||||
|
public float V1;
|
||||||
|
|
||||||
|
public bool Colored
|
||||||
|
{
|
||||||
|
get => ((this.ColoredVisibleCodepoint >> 0) & 1) != 0;
|
||||||
|
set => this.ColoredVisibleCodepoint = (this.ColoredVisibleCodepoint & 0xFFFFFFFEu) | (value ? 1u : 0u);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Visible
|
||||||
|
{
|
||||||
|
get => ((this.ColoredVisibleCodepoint >> 1) & 1) != 0;
|
||||||
|
set => this.ColoredVisibleCodepoint = (this.ColoredVisibleCodepoint & 0xFFFFFFFDu) | (value ? 2u : 0u);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Codepoint
|
||||||
|
{
|
||||||
|
get => (int)(this.ColoredVisibleCodepoint >> 2);
|
||||||
|
set => this.ColoredVisibleCodepoint = (this.ColoredVisibleCodepoint & 3u) | ((uint)this.Codepoint << 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue