diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/BOTDState.cs b/Dalamud/Game/ClientState/JobGauge/Enums/BOTDState.cs
deleted file mode 100644
index 0c32755fd..000000000
--- a/Dalamud/Game/ClientState/JobGauge/Enums/BOTDState.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-namespace Dalamud.Game.ClientState.JobGauge.Enums
-{
- ///
- /// DRG Blood of the Dragon state types.
- ///
- public enum BOTDState : byte
- {
- ///
- /// Inactive type.
- ///
- NONE = 0,
-
- ///
- /// Blood of the Dragon is active.
- ///
- BOTD = 1,
-
- ///
- /// Life of the Dragon is active.
- ///
- LOTD = 2,
- }
-}
diff --git a/Dalamud/Game/ClientState/JobGauge/Types/DRGGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/DRGGauge.cs
index dd89b069a..26b9137c2 100644
--- a/Dalamud/Game/ClientState/JobGauge/Types/DRGGauge.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Types/DRGGauge.cs
@@ -19,18 +19,23 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
}
///
- /// Gets the time remaining for Blood of the Dragon in milliseconds.
+ /// Gets the time remaining for Life of the Dragon in milliseconds.
///
- public short BOTDTimer => this.Struct->BotdTimer;
+ public short LOTDTimer => this.Struct->LotdTimer;
///
- /// Gets the current state of Blood of the Dragon.
+ /// Gets a value indicating whether Life of the Dragon is active.
///
- public BOTDState BOTDState => (BOTDState)this.Struct->BotdState;
+ public bool IsLOTDActive => this.Struct->LotdState == 2;
///
/// Gets the count of eyes opened during Blood of the Dragon.
///
public byte EyeCount => this.Struct->EyeCount;
+
+ ///
+ /// Gets the amount of Firstminds' Focus available.
+ ///
+ public byte FirstmindsFocusCount => this.Struct->FirstmindsFocusCount;
}
}