diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/BOTDState.cs b/Dalamud/Game/ClientState/JobGauge/Enums/BOTDState.cs deleted file mode 100644 index 0c32755fd..000000000 --- a/Dalamud/Game/ClientState/JobGauge/Enums/BOTDState.cs +++ /dev/null @@ -1,23 +0,0 @@ -namespace Dalamud.Game.ClientState.JobGauge.Enums -{ - /// - /// DRG Blood of the Dragon state types. - /// - public enum BOTDState : byte - { - /// - /// Inactive type. - /// - NONE = 0, - - /// - /// Blood of the Dragon is active. - /// - BOTD = 1, - - /// - /// Life of the Dragon is active. - /// - LOTD = 2, - } -} diff --git a/Dalamud/Game/ClientState/JobGauge/Types/DRGGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/DRGGauge.cs index dd89b069a..26b9137c2 100644 --- a/Dalamud/Game/ClientState/JobGauge/Types/DRGGauge.cs +++ b/Dalamud/Game/ClientState/JobGauge/Types/DRGGauge.cs @@ -19,18 +19,23 @@ namespace Dalamud.Game.ClientState.JobGauge.Types } /// - /// Gets the time remaining for Blood of the Dragon in milliseconds. + /// Gets the time remaining for Life of the Dragon in milliseconds. /// - public short BOTDTimer => this.Struct->BotdTimer; + public short LOTDTimer => this.Struct->LotdTimer; /// - /// Gets the current state of Blood of the Dragon. + /// Gets a value indicating whether Life of the Dragon is active. /// - public BOTDState BOTDState => (BOTDState)this.Struct->BotdState; + public bool IsLOTDActive => this.Struct->LotdState == 2; /// /// Gets the count of eyes opened during Blood of the Dragon. /// public byte EyeCount => this.Struct->EyeCount; + + /// + /// Gets the amount of Firstminds' Focus available. + /// + public byte FirstmindsFocusCount => this.Struct->FirstmindsFocusCount; } }