mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 18:27:23 +01:00
fix: DalamudInterface load after scene init
This commit is contained in:
parent
2d47ae61ef
commit
d83aabafe2
3 changed files with 32 additions and 39 deletions
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@ -189,7 +189,7 @@ namespace Dalamud
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/// </summary>
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internal DirectoryInfo AssetDirectory => new DirectoryInfo(this.StartInfo.AssetDirectory);
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public void Start()
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public void LoadTier1()
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{
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// Initialize the process information.
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this.TargetModule = Process.GetCurrentProcess().MainModule;
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@ -198,42 +198,40 @@ namespace Dalamud
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// Initialize game subsystem
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this.Framework = new Framework(this.SigScanner, this);
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Log.Information("[SPRE] Framework OK!");
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Log.Information("[T1] Framework OK!");
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this.Framework.Enable();
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Log.Information("[SPRE] Framework ENABLE!");
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Log.Information("[T1] Framework ENABLE!");
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}
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/// <summary>
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/// Start and initialize Dalamud subsystems.
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/// </summary>
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public void StartSubsystems()
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public void LoadTier2()
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{
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try
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{
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this.Configuration = DalamudConfiguration.Load(this.StartInfo.ConfigurationPath);
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Log.Information("[SPOST] Scanner OK!");
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this.AntiDebug = new AntiDebug(this.SigScanner);
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#if DEBUG
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this.AntiDebug.Enable();
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#endif
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Log.Information("[SPOST] AntiDebug OK!");
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Log.Information("[T2] AntiDebug OK!");
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this.WinSock2 = new WinSockHandlers();
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Log.Information("[SPOST] WinSock OK!");
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Log.Information("[T2] WinSock OK!");
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this.NetworkHandlers = new NetworkHandlers(this, this.StartInfo.OptOutMbCollection);
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Log.Information("[SPOST] NH OK!");
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Log.Information("[T2] NH OK!");
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this.ClientState = new ClientState(this, this.StartInfo, this.SigScanner);
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Log.Information("[SPOST] CS OK!");
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Log.Information("[T2] CS OK!");
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this.LocalizationManager = new Localization(Path.Combine(this.AssetDirectory.FullName, "UIRes", "loc", "dalamud"), "dalamud_");
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if (!string.IsNullOrEmpty(this.Configuration.LanguageOverride))
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@ -241,10 +239,8 @@ namespace Dalamud
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else
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this.LocalizationManager.SetupWithUiCulture();
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Log.Information("[SPOST] LOC OK!");
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Log.Information("[T2] LOC OK!");
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var isInterfaceLoaded = false;
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if (!bool.Parse(Environment.GetEnvironmentVariable("DALAMUD_NOT_HAVE_INTERFACE") ?? "false"))
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{
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try
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@ -252,9 +248,8 @@ namespace Dalamud
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this.InterfaceManager = new InterfaceManager(this, this.SigScanner);
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this.InterfaceManager.Enable();
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isInterfaceLoaded = true;
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Log.Information("[SPOST] IM OK!");
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Log.Information("[T2] IM OK!");
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}
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catch (Exception e)
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{
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@ -274,43 +269,34 @@ namespace Dalamud
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return;
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}
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Log.Information("[SPOST] Data OK!");
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Log.Information("[T2] Data OK!");
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this.SeStringManager = new SeStringManager(this.Data);
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Log.Information("[SPOST] SeString OK!");
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Log.Information("[T2] SeString OK!");
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// Initialize managers. Basically handlers for the logic
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this.CommandManager = new CommandManager(this, this.StartInfo.Language);
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this.DalamudCommands = new DalamudCommands(this);
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this.DalamudCommands.SetupCommands();
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Log.Information("[SPOST] CM OK!");
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Log.Information("[T2] CM OK!");
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this.ChatHandlers = new ChatHandlers(this);
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Log.Information("[SPOST] CH OK!");
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Log.Information("[T2] CH OK!");
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this.ClientState.Enable();
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Log.Information("[SPOST] CS ENABLE!");
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this.DalamudUi = new DalamudInterface(this);
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this.InterfaceManager.OnDraw += this.DalamudUi.Draw;
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Log.Information("[SPOST] DUI OK!");
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Log.Information("[T2] CS ENABLE!");
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this.SystemMenu = new DalamudSystemMenu(this);
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this.SystemMenu.Enable();
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this.IsReady = true;
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Troubleshooting.LogTroubleshooting(this, isInterfaceLoaded);
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Log.Information("Dalamud is ready.");
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}
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catch (Exception ex)
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{
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Log.Error(ex, "Dalamud::Start() failed.");
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Log.Error(ex, "Dalamud::LoadTier2() failed.");
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this.Unload();
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}
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}
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@ -318,14 +304,19 @@ namespace Dalamud
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/// <summary>
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/// Loads the plugin manager and repository.
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/// </summary>
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public void LoadPluginSystem()
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public void LoadTier3()
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{
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Log.Information("[LPS] START!");
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Log.Information("[T3] START!");
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this.DalamudUi = new DalamudInterface(this);
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this.InterfaceManager.OnDraw += this.DalamudUi.Draw;
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Log.Information("[T3] DUI OK!");
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this.PluginRepository =
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new PluginRepository(this, this.StartInfo.PluginDirectory, this.StartInfo.GameVersion);
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Log.Information("[LPS] PREPO OK!");
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Log.Information("[T3] PREPO OK!");
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if (!bool.Parse(Environment.GetEnvironmentVariable("DALAMUD_NOT_HAVE_PLUGINS") ?? "false"))
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{
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@ -333,7 +324,7 @@ namespace Dalamud
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{
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this.PluginRepository.CleanupPlugins();
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Log.Information("[LPS] PRC OK!");
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Log.Information("[T3] PRC OK!");
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this.PluginManager = new PluginManager(
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this,
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@ -341,7 +332,7 @@ namespace Dalamud
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this.StartInfo.DefaultPluginDirectory);
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this.PluginManager.LoadPlugins();
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Log.Information("[LPS] PM OK!");
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Log.Information("[T3] PM OK!");
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}
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catch (Exception ex)
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{
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@ -349,7 +340,9 @@ namespace Dalamud
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}
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}
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Log.Information("[LPS] OK!");
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Troubleshooting.LogTroubleshooting(this, this.InterfaceManager != null);
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Log.Information("Dalamud is ready.");
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}
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/// <summary>
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@ -57,7 +57,7 @@ namespace Dalamud
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Log.Information("Starting a session..");
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// Run session
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dalamud.Start();
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dalamud.LoadTier1();
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dalamud.WaitForUnload();
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dalamud.Dispose();
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@ -132,10 +132,10 @@ namespace Dalamud.Game.Internal {
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private bool HandleFrameworkUpdate(IntPtr framework) {
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// If this is the first time we are running this loop, we need to init Dalamud subsystems synchronously
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if (!this.dalamud.IsReady)
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this.dalamud.StartSubsystems();
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this.dalamud.LoadTier2();
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if (!this.dalamud.IsLoadedPluginSystem && this.dalamud.InterfaceManager.IsReady)
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this.dalamud.LoadPluginSystem();
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this.dalamud.LoadTier3();
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try {
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Gui.Chat.UpdateQueue(this);
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