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Fix HoveredAction namespace
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cd9cb109a2
commit
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2 changed files with 2 additions and 2 deletions
49
Dalamud/Game/Gui/HoverActionKind.cs
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49
Dalamud/Game/Gui/HoverActionKind.cs
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namespace Dalamud.Game.Gui
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{
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/// <summary>
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/// ActionKinds used in AgentActionDetail.
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/// These describe the possible kinds of actions being hovered.
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/// </summary>
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public enum HoverActionKind
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{
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/// <summary>
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/// No action is hovered.
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/// </summary>
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None = 0,
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/// <summary>
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/// A regular action is hovered.
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/// </summary>
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Action = 21,
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/// <summary>
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/// A general action is hovered.
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/// </summary>
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GeneralAction = 23,
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/// <summary>
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/// A companion order type of action is hovered.
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/// </summary>
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CompanionOrder = 24,
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/// <summary>
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/// A main command type of action is hovered.
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/// </summary>
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MainCommand = 25,
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/// <summary>
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/// An extras command type of action is hovered.
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/// </summary>
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ExtraCommand = 26,
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/// <summary>
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/// A pet order type of action is hovered.
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/// </summary>
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PetOrder = 28,
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/// <summary>
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/// A trait is hovered.
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/// </summary>
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Trait = 29,
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}
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}
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23
Dalamud/Game/Gui/HoveredAction.cs
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23
Dalamud/Game/Gui/HoveredAction.cs
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namespace Dalamud.Game.Gui
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{
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/// <summary>
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/// This class represents the hotbar action currently hovered over by the cursor.
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/// </summary>
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public class HoveredAction
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{
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/// <summary>
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/// Gets or sets the base action ID.
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/// </summary>
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public uint BaseActionID { get; set; } = 0;
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/// <summary>
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/// Gets or sets the action ID accounting for automatic upgrades.
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/// </summary>
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public uint ActionID { get; set; } = 0;
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/// <summary>
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/// Gets or sets the type of action.
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/// </summary>
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public HoverActionKind ActionKind { get; set; } = HoverActionKind.None;
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}
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}
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