feat: use Lumina for client state resolvers

This commit is contained in:
goat 2020-03-24 03:16:49 +09:00
parent 7de63374ea
commit db474652ee
13 changed files with 58 additions and 30 deletions

View file

@ -69,8 +69,8 @@ namespace Dalamud.Interface
stateString += $"ActorTableLen: {this.dalamud.ClientState.Actors.Length}\n";
stateString += $"LocalPlayerName: {this.dalamud.ClientState.LocalPlayer.Name}\n";
stateString += $"CurrentWorldName: {this.dalamud.ClientState.LocalPlayer.CurrentWorld.Name}\n";
stateString += $"HomeWorldName: {this.dalamud.ClientState.LocalPlayer.HomeWorld.Name}\n";
stateString += $"CurrentWorldName: {this.dalamud.ClientState.LocalPlayer.CurrentWorld.GameData.Name}\n";
stateString += $"HomeWorldName: {this.dalamud.ClientState.LocalPlayer.HomeWorld.GameData.Name}\n";
stateString += $"LocalCID: {this.dalamud.ClientState.LocalContentId:X}\n";
stateString += $"LastLinkedItem: {this.dalamud.Framework.Gui.Chat.LastLinkedItemId.ToString()}\n";
@ -85,7 +85,7 @@ namespace Dalamud.Interface
if (actor is Chara chara)
stateString +=
$" Level: {chara.Level} ClassJob: {chara.ClassJob.Name} CHP: {chara.CurrentHp} MHP: {chara.MaxHp} CMP: {chara.CurrentMp} MMP: {chara.MaxMp}\n";
$" Level: {chara.Level} ClassJob: {chara.ClassJob.GameData.Name} CHP: {chara.CurrentHp} MHP: {chara.MaxHp} CMP: {chara.CurrentMp} MMP: {chara.MaxMp}\n";
;
}