mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-13 12:14:16 +01:00
Merge pull request #1763 from goatcorp/new_im_hooks-rollup
[new_im_hooks] Rollup changes from master
This commit is contained in:
commit
dba48b7d19
4 changed files with 105 additions and 5 deletions
|
|
@ -12,6 +12,8 @@ using Dalamud.Logging.Internal;
|
|||
using Dalamud.Plugin.Services;
|
||||
using Dalamud.Utility;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
using Action = System.Action;
|
||||
|
|
@ -89,6 +91,16 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
|
|||
/// <inheritdoc/>
|
||||
public ushort TerritoryType { get; private set; }
|
||||
|
||||
/// <inheritdoc/>
|
||||
public unsafe uint MapId
|
||||
{
|
||||
get
|
||||
{
|
||||
var agentMap = AgentMap.Instance();
|
||||
return agentMap != null ? AgentMap.Instance()->CurrentMapId : 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public PlayerCharacter? LocalPlayer => Service<ObjectTable>.GetNullable()?[0] as PlayerCharacter;
|
||||
|
||||
|
|
@ -237,6 +249,9 @@ internal class ClientStatePluginScoped : IInternalDisposableService, IClientStat
|
|||
|
||||
/// <inheritdoc/>
|
||||
public ushort TerritoryType => this.clientStateService.TerritoryType;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public uint MapId => this.clientStateService.MapId;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public PlayerCharacter? LocalPlayer => this.clientStateService.LocalPlayer;
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@ using System.Text.Unicode;
|
|||
using Dalamud.Game;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Hooking.WndProcHook;
|
||||
using Dalamud.Interface.Colors;
|
||||
using Dalamud.Interface.GameFonts;
|
||||
using Dalamud.Interface.Internal.ManagedAsserts;
|
||||
using Dalamud.Interface.ManagedFontAtlas.Internals;
|
||||
|
|
@ -82,7 +83,7 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
|
|||
private readonly ImGuiSetPlatformImeDataDelegate setPlatformImeDataDelegate;
|
||||
|
||||
/// <summary>The candidates.</summary>
|
||||
private readonly List<string> candidateStrings = new();
|
||||
private readonly List<(string String, bool Supported)> candidateStrings = new();
|
||||
|
||||
/// <summary>The selected imm component.</summary>
|
||||
private string compositionString = string.Empty;
|
||||
|
|
@ -242,6 +243,42 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
|
|||
}
|
||||
}
|
||||
|
||||
private static (string String, bool Supported) ToUcs2(char* data, int nc = -1)
|
||||
{
|
||||
if (nc == -1)
|
||||
{
|
||||
nc = 0;
|
||||
while (data[nc] != 0)
|
||||
nc++;
|
||||
}
|
||||
|
||||
var supported = true;
|
||||
var sb = new StringBuilder();
|
||||
sb.EnsureCapacity(nc);
|
||||
for (var i = 0; i < nc; i++)
|
||||
{
|
||||
if (char.IsHighSurrogate(data[i]) && i + 1 < nc && char.IsLowSurrogate(data[i + 1]))
|
||||
{
|
||||
// Surrogate pair is found, but only UCS-2 characters are supported. Skip the next low surrogate.
|
||||
sb.Append('\xFFFD');
|
||||
supported = false;
|
||||
i++;
|
||||
}
|
||||
else if (char.IsSurrogate(data[i]) || !Rune.IsValid(data[i]))
|
||||
{
|
||||
// Lone surrogate pair, or an invalid codepoint.
|
||||
sb.Append('\xFFFD');
|
||||
supported = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append(data[i]);
|
||||
}
|
||||
}
|
||||
|
||||
return (sb.ToString(), supported);
|
||||
}
|
||||
|
||||
private static string ImmGetCompositionString(HIMC hImc, uint comp)
|
||||
{
|
||||
var numBytes = ImmGetCompositionStringW(hImc, comp, null, 0);
|
||||
|
|
@ -250,7 +287,8 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
|
|||
|
||||
var data = stackalloc char[numBytes / 2];
|
||||
_ = ImmGetCompositionStringW(hImc, comp, data, (uint)numBytes);
|
||||
return new(data, 0, numBytes / 2);
|
||||
|
||||
return ToUcs2(data, numBytes / 2).String;
|
||||
}
|
||||
|
||||
private void ReleaseUnmanagedResources()
|
||||
|
|
@ -623,8 +661,8 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
|
|||
(int)candlist.dwPageStart,
|
||||
(int)Math.Min(candlist.dwCount - candlist.dwPageStart, candlist.dwPageSize)))
|
||||
{
|
||||
this.candidateStrings.Add(new((char*)(pStorage + candlist.dwOffset[i])));
|
||||
this.ReflectCharacterEncounters(this.candidateStrings[^1]);
|
||||
this.candidateStrings.Add(ToUcs2((char*)(pStorage + candlist.dwOffset[i])));
|
||||
this.ReflectCharacterEncounters(this.candidateStrings[^1].String);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -783,7 +821,15 @@ internal sealed unsafe class DalamudIme : IInternalDisposableService
|
|||
if (selected)
|
||||
color = ImGui.GetColorU32(ImGuiCol.NavHighlight);
|
||||
|
||||
drawList.AddText(cursor, color, $"{i + 1}. {ime.candidateStrings[i]}");
|
||||
var s = $"{i + 1}. {ime.candidateStrings[i].String}";
|
||||
drawList.AddText(cursor, color, s);
|
||||
if (!ime.candidateStrings[i].Supported)
|
||||
{
|
||||
var pos = cursor + ImGui.CalcTextSize(s) with { Y = 0 } +
|
||||
new Vector2(4 * ImGuiHelpers.GlobalScale, 0);
|
||||
drawList.AddText(pos, ImGui.GetColorU32(ImGuiColors.DalamudRed), " (x)");
|
||||
}
|
||||
|
||||
cursor.Y += candTextSize.Y + spaceY;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -48,6 +48,11 @@ public interface IClientState
|
|||
/// Gets the current Territory the player resides in.
|
||||
/// </summary>
|
||||
public ushort TerritoryType { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current Map the player resides in.
|
||||
/// </summary>
|
||||
public uint MapId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the local player character, if one is present.
|
||||
|
|
|
|||
|
|
@ -1,5 +1,11 @@
|
|||
using System.Numerics;
|
||||
|
||||
using Dalamud.Data;
|
||||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
|
||||
using Lumina;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace Dalamud.Utility;
|
||||
|
|
@ -128,4 +134,32 @@ public static class MapUtil
|
|||
{
|
||||
return WorldToMap(worldCoordinates, map.OffsetX, map.OffsetY, map.SizeFactor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extension method to get the current position of a GameObject in Map Coordinates (visible to players in the
|
||||
/// minimap or chat). A Z (height) value will always be returned, even on maps that do not natively show one.
|
||||
/// </summary>
|
||||
/// <exception cref="InvalidOperationException">Thrown if ClientState is unavailable.</exception>
|
||||
/// <param name="go">The GameObject to get the position for.</param>
|
||||
/// <param name="correctZOffset">Whether to "correct" a Z offset to sane values for maps that don't have one.</param>
|
||||
/// <returns>A Vector3 that represents the X (east/west), Y (north/south), and Z (height) position of this object.</returns>
|
||||
public static unsafe Vector3 GetMapCoordinates(this GameObject go, bool correctZOffset = false)
|
||||
{
|
||||
var agentMap = AgentMap.Instance();
|
||||
|
||||
if (agentMap == null || agentMap->CurrentMapId == 0)
|
||||
throw new InvalidOperationException("Could not determine active map - data may not be loaded yet?");
|
||||
|
||||
var territoryTransient = Service<DataManager>.Get()
|
||||
.GetExcelSheet<TerritoryTypeTransient>()!
|
||||
.GetRow(agentMap->CurrentTerritoryId);
|
||||
|
||||
return WorldToMap(
|
||||
go.Position,
|
||||
agentMap->CurrentOffsetX,
|
||||
agentMap->CurrentOffsetY,
|
||||
territoryTransient?.OffsetZ ?? 0,
|
||||
(uint)agentMap->CurrentMapSizeFactor,
|
||||
correctZOffset);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue