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feat: make actor table log nicer
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7 changed files with 29 additions and 10 deletions
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@ -81,13 +81,13 @@ namespace Dalamud.Interface
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stateString += $"HomeWorldName: {this.dalamud.ClientState.LocalPlayer.HomeWorld.GameData.Name}\n";
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stateString += $"LocalCID: {this.dalamud.ClientState.LocalContentId:X}\n";
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stateString += $"LastLinkedItem: {this.dalamud.Framework.Gui.Chat.LastLinkedItemId.ToString()}\n";
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stateString += $"TerritoryType: {this.dalamud.ClientState.TerritoryType}\n";
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stateString += $"TerritoryType: {this.dalamud.ClientState.TerritoryType}\n\n";
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for (var i = 0; i < this.dalamud.ClientState.Actors.Length; i++) {
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var actor = this.dalamud.ClientState.Actors[i];
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stateString +=
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$" -> {actor.ActorId:X}[{i}] - {actor.ObjectKind} - {actor.Name} - {actor.Position.X} {actor.Position.Y} {actor.Position.Z}\n";
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$"{actor.Address.ToInt64():X}:{actor.ActorId:X}[{i}] - {actor.ObjectKind} - {actor.Name} - {actor.Position.X} {actor.Position.Y} {actor.Position.Z}\n";
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if (actor is Npc npc)
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stateString += $" DataId: {npc.DataId} NameId:{npc.NameId}\n";
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