mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 10:17:22 +01:00
feat: attempt to prevent some plugin disposal crashes by stopping Framework::Update event dispatching before unloading
This commit is contained in:
parent
35d88ac554
commit
de98b75336
2 changed files with 42 additions and 31 deletions
|
|
@ -358,6 +358,10 @@ namespace Dalamud
|
|||
{
|
||||
try
|
||||
{
|
||||
// this must be done before unloading plugins, to prevent crashes due to errors
|
||||
// in plugin cleanup
|
||||
this.Framework.DispatchUpdateEvents = false;
|
||||
|
||||
// this must be done before unloading plugins, or it can cause a race condition
|
||||
// due to rendering happening on another thread, where a plugin might receive
|
||||
// a render call after it has been disposed, which can crash if it attempts to
|
||||
|
|
|
|||
|
|
@ -17,6 +17,8 @@ namespace Dalamud.Game.Internal {
|
|||
public sealed class Framework : IDisposable {
|
||||
private readonly Dalamud dalamud;
|
||||
|
||||
internal bool DispatchUpdateEvents { get; set; } = true;
|
||||
|
||||
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
|
||||
private delegate bool OnUpdateDetour(IntPtr framework);
|
||||
|
||||
|
|
@ -39,8 +41,8 @@ namespace Dalamud.Game.Internal {
|
|||
/// A raw pointer to the instance of Client::Framework
|
||||
/// </summary>
|
||||
public FrameworkAddressResolver Address { get; }
|
||||
|
||||
#region Stats
|
||||
|
||||
#region Stats
|
||||
public static bool StatsEnabled { get; set; }
|
||||
public static Dictionary<string, List<double>> StatsHistory = new Dictionary<string, List<double>>();
|
||||
private static Stopwatch statsStopwatch = new Stopwatch();
|
||||
|
|
@ -125,39 +127,42 @@ namespace Dalamud.Game.Internal {
|
|||
} catch (Exception ex) {
|
||||
Log.Error(ex, "Exception while handling Framework::Update hook.");
|
||||
}
|
||||
|
||||
try {
|
||||
if (StatsEnabled && OnUpdateEvent != null) {
|
||||
// Stat Tracking for Framework Updates
|
||||
var invokeList = OnUpdateEvent.GetInvocationList();
|
||||
var notUpdated = StatsHistory.Keys.ToList();
|
||||
// Individually invoke OnUpdate handlers and time them.
|
||||
foreach (var d in invokeList) {
|
||||
statsStopwatch.Restart();
|
||||
d.Method.Invoke(d.Target, new object[]{ this });
|
||||
statsStopwatch.Stop();
|
||||
var key = $"{d.Target}::{d.Method.Name}";
|
||||
if (notUpdated.Contains(key)) notUpdated.Remove(key);
|
||||
if (!StatsHistory.ContainsKey(key)) StatsHistory.Add(key, new List<double>());
|
||||
StatsHistory[key].Add(statsStopwatch.Elapsed.TotalMilliseconds);
|
||||
if (StatsHistory[key].Count > 1000) {
|
||||
StatsHistory[key].RemoveRange(0, StatsHistory[key].Count - 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup handlers that are no longer being called
|
||||
foreach (var key in notUpdated) {
|
||||
if (StatsHistory[key].Count > 0) {
|
||||
StatsHistory[key].RemoveAt(0);
|
||||
} else {
|
||||
StatsHistory.Remove(key);
|
||||
if (this.DispatchUpdateEvents)
|
||||
{
|
||||
try {
|
||||
if (StatsEnabled && OnUpdateEvent != null) {
|
||||
// Stat Tracking for Framework Updates
|
||||
var invokeList = OnUpdateEvent.GetInvocationList();
|
||||
var notUpdated = StatsHistory.Keys.ToList();
|
||||
// Individually invoke OnUpdate handlers and time them.
|
||||
foreach (var d in invokeList) {
|
||||
statsStopwatch.Restart();
|
||||
d.Method.Invoke(d.Target, new object[]{ this });
|
||||
statsStopwatch.Stop();
|
||||
var key = $"{d.Target}::{d.Method.Name}";
|
||||
if (notUpdated.Contains(key)) notUpdated.Remove(key);
|
||||
if (!StatsHistory.ContainsKey(key)) StatsHistory.Add(key, new List<double>());
|
||||
StatsHistory[key].Add(statsStopwatch.Elapsed.TotalMilliseconds);
|
||||
if (StatsHistory[key].Count > 1000) {
|
||||
StatsHistory[key].RemoveRange(0, StatsHistory[key].Count - 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup handlers that are no longer being called
|
||||
foreach (var key in notUpdated) {
|
||||
if (StatsHistory[key].Count > 0) {
|
||||
StatsHistory[key].RemoveAt(0);
|
||||
} else {
|
||||
StatsHistory.Remove(key);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
OnUpdateEvent?.Invoke(this);
|
||||
}
|
||||
} else {
|
||||
OnUpdateEvent?.Invoke(this);
|
||||
} catch (Exception ex) {
|
||||
Log.Error(ex, "Exception while dispatching Framework::Update event.");
|
||||
}
|
||||
} catch (Exception ex) {
|
||||
Log.Error(ex, "Exception while dispatching Framework::Update event.");
|
||||
}
|
||||
|
||||
return this.updateHook.Original(framework);
|
||||
|
|
@ -166,6 +171,8 @@ namespace Dalamud.Game.Internal {
|
|||
private IntPtr HandleFrameworkDestroy() {
|
||||
Log.Information("Framework::OnDestroy!");
|
||||
|
||||
this.DispatchUpdateEvents = false;
|
||||
|
||||
// Store the pointer to the original trampoline location
|
||||
var originalPtr = Marshal.GetFunctionPointerForDelegate(this.destroyHook.Original);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue