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Add FrameworkPluginScoped (#1442)
Co-authored-by: KazWolfe <KazWolfe@users.noreply.github.com>
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parent
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commit
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2 changed files with 88 additions and 19 deletions
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@ -1,4 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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@ -12,23 +11,21 @@ using Dalamud.Game.Gui.Toast;
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using Dalamud.Hooking;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.Logging.Internal;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility;
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using Serilog;
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namespace Dalamud.Game;
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/// <summary>
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/// This class represents the Framework of the native game client and grants access to various subsystems.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[ServiceManager.BlockingEarlyLoadedService]
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#pragma warning disable SA1015
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[ResolveVia<IFramework>]
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#pragma warning restore SA1015
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internal sealed class Framework : IDisposable, IServiceType, IFramework
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{
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private static readonly ModuleLog Log = new("Framework");
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private static readonly Stopwatch StatsStopwatch = new();
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private readonly GameLifecycle lifecycle;
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@ -70,19 +67,11 @@ internal sealed class Framework : IDisposable, IServiceType, IFramework
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/// <returns>A value indicating if the call was successful.</returns>
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public delegate bool OnRealDestroyDelegate(IntPtr framework);
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/// <summary>
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/// A delegate type used during the native Framework::free.
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/// </summary>
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/// <returns>The native Framework address.</returns>
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public delegate IntPtr OnDestroyDelegate();
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate bool OnUpdateDetour(IntPtr framework);
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private delegate IntPtr OnDestroyDetour(); // OnDestroyDelegate
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/// <inheritdoc/>
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public event IFramework.OnUpdateDelegate Update;
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public event IFramework.OnUpdateDelegate? Update;
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/// <summary>
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/// Gets or sets a value indicating whether the collection of stats is enabled.
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@ -523,3 +512,86 @@ internal sealed class Framework : IDisposable, IServiceType, IFramework
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}
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}
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}
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/// <summary>
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/// Plugin-scoped version of a Framework service.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[ServiceManager.ScopedService]
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#pragma warning disable SA1015
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[ResolveVia<IFramework>]
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#pragma warning restore SA1015
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internal class FrameworkPluginScoped : IDisposable, IServiceType, IFramework
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{
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[ServiceManager.ServiceDependency]
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private readonly Framework frameworkService = Service<Framework>.Get();
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/// <summary>
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/// Initializes a new instance of the <see cref="FrameworkPluginScoped"/> class.
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/// </summary>
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internal FrameworkPluginScoped()
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{
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this.frameworkService.Update += this.OnUpdateForward;
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}
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/// <inheritdoc/>
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public event IFramework.OnUpdateDelegate? Update;
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/// <inheritdoc/>
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public DateTime LastUpdate => this.frameworkService.LastUpdate;
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/// <inheritdoc/>
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public DateTime LastUpdateUTC => this.frameworkService.LastUpdateUTC;
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/// <inheritdoc/>
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public TimeSpan UpdateDelta => this.frameworkService.UpdateDelta;
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/// <inheritdoc/>
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public bool IsInFrameworkUpdateThread => this.frameworkService.IsInFrameworkUpdateThread;
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/// <inheritdoc/>
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public bool IsFrameworkUnloading => this.frameworkService.IsFrameworkUnloading;
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/// <inheritdoc/>
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public void Dispose()
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{
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this.frameworkService.Update -= this.OnUpdateForward;
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this.Update = null;
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}
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/// <inheritdoc/>
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public Task<T> RunOnFrameworkThread<T>(Func<T> func)
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=> this.frameworkService.RunOnFrameworkThread(func);
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/// <inheritdoc/>
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public Task RunOnFrameworkThread(Action action)
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=> this.frameworkService.RunOnFrameworkThread(action);
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/// <inheritdoc/>
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public Task<T> RunOnFrameworkThread<T>(Func<Task<T>> func)
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=> this.frameworkService.RunOnFrameworkThread(func);
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/// <inheritdoc/>
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public Task RunOnFrameworkThread(Func<Task> func)
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=> this.frameworkService.RunOnFrameworkThread(func);
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/// <inheritdoc/>
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public Task<T> RunOnTick<T>(Func<T> func, TimeSpan delay = default, int delayTicks = default, CancellationToken cancellationToken = default)
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=> this.frameworkService.RunOnTick(func, delay, delayTicks, cancellationToken);
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/// <inheritdoc/>
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public Task RunOnTick(Action action, TimeSpan delay = default, int delayTicks = default, CancellationToken cancellationToken = default)
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=> this.frameworkService.RunOnTick(action, delay, delayTicks, cancellationToken);
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/// <inheritdoc/>
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public Task<T> RunOnTick<T>(Func<Task<T>> func, TimeSpan delay = default, int delayTicks = default, CancellationToken cancellationToken = default)
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=> this.frameworkService.RunOnTick(func, delay, delayTicks, cancellationToken);
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/// <inheritdoc/>
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public Task RunOnTick(Func<Task> func, TimeSpan delay = default, int delayTicks = default, CancellationToken cancellationToken = default)
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=> this.frameworkService.RunOnTick(func, delay, delayTicks, cancellationToken);
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private void OnUpdateForward(IFramework framework) => this.Update?.Invoke(framework);
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}
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@ -1,9 +1,6 @@
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using System;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using Dalamud.Game;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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