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Implement ImRaii
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17 changed files with 248 additions and 256 deletions
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@ -1,8 +1,9 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Interface.Internal.UiDebug2.Utility;
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using Dalamud.Interface.Utility.Raii;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using ImGuiNET;
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@ -25,11 +26,11 @@ internal unsafe partial class ResNodeTree
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/// </summary>
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private protected void DrawNodeEditorTable()
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{
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ImGui.BeginTable($"###Editor{(nint)this.Node}", 2, SizingStretchProp | NoHostExtendX);
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var tab = ImRaii.Table($"###Editor{(nint)this.Node}", 2, SizingStretchProp | NoHostExtendX);
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this.DrawEditorRows();
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ImGui.EndTable();
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tab.Dispose();
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}
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/// <summary>
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@ -289,7 +290,7 @@ internal unsafe partial class NineGridNodeTree
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/// <inheritdoc cref="TextNodeTree"/>
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internal unsafe partial class TextNodeTree
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{
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private static readonly List<FontType> FontList = Enum.GetValues<FontType>().ToList();
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private static readonly List<FontType> FontList = [.. Enum.GetValues<FontType>()];
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private static readonly string[] FontNames = Enum.GetNames<FontType>();
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@ -370,8 +371,8 @@ internal unsafe partial class TextNodeTree
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var hAlign = (int)alignment % 3;
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var vAlign = ((int)alignment - hAlign) / 3;
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var hAlignInput = IconSelectInput($"{label}H", ref hAlign, new() { 0, 1, 2 }, new() { AlignLeft, AlignCenter, AlignRight });
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var vAlignInput = IconSelectInput($"{label}V", ref vAlign, new() { 0, 1, 2 }, new() { ArrowsUpToLine, GripLines, ArrowsDownToLine });
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var hAlignInput = IconSelectInput($"{label}H", ref hAlign, [0, 1, 2], [AlignLeft, AlignCenter, AlignRight]);
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var vAlignInput = IconSelectInput($"{label}V", ref vAlign, [0, 1, 2], [ArrowsUpToLine, GripLines, ArrowsDownToLine]);
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if (hAlignInput || vAlignInput)
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{
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