hook Present and ResizeBuffers immediately when InterfaceManager is created

Also seems to resolve the aforementioned issue without breaking wine support
This commit is contained in:
goat 2023-05-27 19:02:40 +02:00
parent 37fc9d7284
commit e1a56d6d64
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GPG key ID: 49E2AA8C6A76498B

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@ -76,7 +76,7 @@ internal class InterfaceManager : IDisposable, IServiceType
private bool isOverrideGameCursor = true;
[ServiceManager.ServiceConstructor]
private InterfaceManager()
private InterfaceManager(SigScanner sigScanner)
{
this.dispatchMessageWHook = Hook<DispatchMessageWDelegate>.FromImport(
null, "user32.dll", "DispatchMessageW", 0, this.DispatchMessageWDetour);
@ -86,6 +86,24 @@ internal class InterfaceManager : IDisposable, IServiceType
this.fontBuildSignal = new ManualResetEvent(false);
this.address = new SwapChainVtableResolver();
this.address.Setup();
this.presentHook = Hook<PresentDelegate>.FromAddress(this.address.Present, this.PresentDetour);
this.resizeBuffersHook = Hook<ResizeBuffersDelegate>.FromAddress(this.address.ResizeBuffers, this.ResizeBuffersDetour);
Log.Verbose("===== S W A P C H A I N =====");
Log.Verbose($"Present address 0x{this.presentHook!.Address.ToInt64():X}");
Log.Verbose($"ResizeBuffers address 0x{this.resizeBuffersHook!.Address.ToInt64():X}");
var wndProcAddress = sigScanner.ScanText("E8 ?? ?? ?? ?? 80 7C 24 ?? ?? 74 ?? B8");
Log.Verbose($"WndProc address 0x{wndProcAddress.ToInt64():X}");
this.processMessageHook = Hook<ProcessMessageDelegate>.FromAddress(wndProcAddress, this.ProcessMessageDetour);
this.setCursorHook.Enable();
this.presentHook.Enable();
this.resizeBuffersHook.Enable();
this.dispatchMessageWHook.Enable();
this.processMessageHook.Enable();
}
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
@ -982,10 +1000,9 @@ internal class InterfaceManager : IDisposable, IServiceType
}
[ServiceManager.CallWhenServicesReady]
private void ContinueConstruction(SigScanner sigScanner, Framework framework)
private void ContinueConstruction()
{
this.address.Setup(sigScanner);
framework.RunOnFrameworkThread(() =>
this.framework.RunOnFrameworkThread(() =>
{
while ((this.GameWindowHandle = NativeFunctions.FindWindowEx(IntPtr.Zero, this.GameWindowHandle, "FFXIVGAME", IntPtr.Zero)) != IntPtr.Zero)
{
@ -1004,23 +1021,6 @@ internal class InterfaceManager : IDisposable, IServiceType
{
Log.Error(ex, "Could not enable immersive mode");
}
this.presentHook = Hook<PresentDelegate>.FromAddress(this.address.Present, this.PresentDetour, true);
this.resizeBuffersHook = Hook<ResizeBuffersDelegate>.FromAddress(this.address.ResizeBuffers, this.ResizeBuffersDetour, true);
Log.Verbose("===== S W A P C H A I N =====");
Log.Verbose($"Present address 0x{this.presentHook!.Address.ToInt64():X}");
Log.Verbose($"ResizeBuffers address 0x{this.resizeBuffersHook!.Address.ToInt64():X}");
var wndProcAddress = sigScanner.ScanText("E8 ?? ?? ?? ?? 80 7C 24 ?? ?? 74 ?? B8");
Log.Verbose($"WndProc address 0x{wndProcAddress.ToInt64():X}");
this.processMessageHook = Hook<ProcessMessageDelegate>.FromAddress(wndProcAddress, this.ProcessMessageDetour);
this.setCursorHook.Enable();
this.presentHook.Enable();
this.resizeBuffersHook.Enable();
this.dispatchMessageWHook.Enable();
this.processMessageHook.Enable();
});
}