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fix: try to copy .text and .data of TargetModule to avoid conflicts(WIP, needs testing)
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parent
3ae9705e8d
commit
e2f9773e33
5 changed files with 67 additions and 20 deletions
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@ -28,9 +28,9 @@ namespace Dalamud {
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private readonly ManualResetEvent unloadSignal;
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public readonly ProcessModule TargetModule;
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private readonly ProcessModule targetModule;
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private readonly SigScanner sigScanner;
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public readonly SigScanner SigScanner;
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public Framework Framework { get; }
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@ -48,7 +48,7 @@ namespace Dalamud {
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public readonly DalamudConfiguration Configuration;
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internal readonly WinSockHandlers WinSock2;
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private readonly WinSockHandlers WinSock2;
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public readonly InterfaceManager InterfaceManager;
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@ -63,11 +63,11 @@ namespace Dalamud {
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this.unloadSignal = new ManualResetEvent(false);
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// Initialize the process information.
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this.TargetModule = Process.GetCurrentProcess().MainModule;
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this.sigScanner = new SigScanner(this.TargetModule);
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this.targetModule = Process.GetCurrentProcess().MainModule;
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SigScanner = new SigScanner(this.targetModule, true);
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// Initialize game subsystem
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Framework = new Framework(this.sigScanner, this);
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Framework = new Framework(this.SigScanner, this);
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// Initialize managers. Basically handlers for the logic
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CommandManager = new CommandManager(this, info.Language);
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@ -76,7 +76,7 @@ namespace Dalamud {
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ChatHandlers = new ChatHandlers(this);
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NetworkHandlers = new NetworkHandlers(this, this.Configuration.OptOutMbCollection);
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this.ClientState = new ClientState(this, info, this.sigScanner, this.TargetModule);
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this.ClientState = new ClientState(this, info, this.SigScanner, this.targetModule);
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this.BotManager = new DiscordBotManager(this, this.Configuration.DiscordFeatureConfig);
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@ -84,7 +84,7 @@ namespace Dalamud {
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this.WinSock2 = new WinSockHandlers();
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this.InterfaceManager = new InterfaceManager(this, this.sigScanner);
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this.InterfaceManager = new InterfaceManager(this, this.SigScanner);
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this.InterfaceManager.OnDraw += BuildDalamudUi;
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this.InterfaceManager.Enable();
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}
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@ -135,6 +135,8 @@ namespace Dalamud {
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this.unloadSignal.Dispose();
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this.WinSock2.Dispose();
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this.SigScanner.Dispose();
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}
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#region Interface
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