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IContextMenu Tweaks and Cleanup (#1753)
* Tweaks and cleanup * Fix backwards logic
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parent
e075a26ff7
commit
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4 changed files with 53 additions and 28 deletions
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@ -47,14 +47,14 @@ internal sealed unsafe class ContextMenu : IInternalDisposableService, IContextM
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this.addonContextMenuOnMenuSelectedHook.Enable();
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}
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private unsafe delegate ushort RaptureAtkModuleOpenAddonByAgentDelegate(RaptureAtkModule* module, byte* addonName, AtkUnitBase* addon, int valueCount, AtkValue* values, AgentInterface* agent, nint a7, ushort parentAddonId);
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private delegate ushort RaptureAtkModuleOpenAddonByAgentDelegate(RaptureAtkModule* module, byte* addonName, AtkUnitBase* addon, int valueCount, AtkValue* values, AgentInterface* agent, nint a7, ushort parentAddonId);
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private unsafe delegate bool AddonContextMenuOnMenuSelectedDelegate(AddonContextMenu* addon, int selectedIdx, byte a3);
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private delegate bool AddonContextMenuOnMenuSelectedDelegate(AddonContextMenu* addon, int selectedIdx, byte a3);
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private unsafe delegate ushort RaptureAtkModuleOpenAddonDelegate(RaptureAtkModule* a1, uint addonNameId, uint valueCount, AtkValue* values, AgentInterface* parentAgent, ulong unk, ushort parentAddonId, int unk2);
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private delegate ushort RaptureAtkModuleOpenAddonDelegate(RaptureAtkModule* a1, uint addonNameId, uint valueCount, AtkValue* values, AgentInterface* parentAgent, ulong unk, ushort parentAddonId, int unk2);
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/// <inheritdoc/>
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public event IContextMenu.OnMenuOpenedDelegate OnMenuOpened;
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public event IContextMenu.OnMenuOpenedDelegate? OnMenuOpened;
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private Dictionary<ContextMenuType, List<MenuItem>> MenuItems { get; } = new();
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@ -171,7 +171,7 @@ internal sealed unsafe class ContextMenu : IInternalDisposableService, IContextM
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private void SetupGenericMenu(int headerCount, int sizeHeaderIdx, int returnHeaderIdx, int submenuHeaderIdx, IReadOnlyList<MenuItem> items, ref int valueCount, ref AtkValue* values)
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{
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var itemsWithIdx = items.Select((item, idx) => (item, idx)).OrderBy(i => i.item.Priority);
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var itemsWithIdx = items.Select((item, idx) => (item, idx)).OrderBy(i => i.item.Priority).ToArray();
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var prefixItems = itemsWithIdx.Where(i => i.item.Priority < 0).ToArray();
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var suffixItems = itemsWithIdx.Where(i => i.item.Priority >= 0).ToArray();
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@ -268,10 +268,10 @@ internal sealed unsafe class ContextMenu : IInternalDisposableService, IContextM
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foreach (var item in items)
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{
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if (!item.Prefix.HasValue)
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if (!item.Prefix.HasValue && !item.UseDefaultPrefix)
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{
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item.PrefixChar = 'D';
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item.PrefixColor = 539;
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item.PrefixChar = MenuItem.DalamudDefaultPrefix.ToIconChar();
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item.PrefixColor = MenuItem.DalamudDefaultPrefixColor;
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Log.Warning($"Menu item \"{item.Name}\" has no prefix, defaulting to Dalamud's. Menu items outside of a submenu must have a prefix.");
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}
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}
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@ -378,13 +378,13 @@ internal sealed unsafe class ContextMenu : IInternalDisposableService, IContextM
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{
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// The in game menu actually supports 32 items, but the last item can't have a visible submenu arrow.
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// As such, we'll only work with 31 items.
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const int MaxMenuItems = 31;
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if (items.Count + nativeMenuSize > MaxMenuItems)
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const int maxMenuItems = 31;
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if (items.Count + nativeMenuSize > maxMenuItems)
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{
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Log.Warning($"Menu size exceeds {MaxMenuItems} items, truncating.");
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Log.Warning($"Menu size exceeds {maxMenuItems} items, truncating.");
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var orderedItems = items.OrderBy(i => i.Priority).ToArray();
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var newItems = orderedItems[..(MaxMenuItems - nativeMenuSize - 1)];
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var submenuItems = orderedItems[(MaxMenuItems - nativeMenuSize - 1)..];
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var newItems = orderedItems[..(maxMenuItems - nativeMenuSize - 1)];
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var submenuItems = orderedItems[(maxMenuItems - nativeMenuSize - 1)..];
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return newItems.Append(new MenuItem
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{
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Prefix = SeIconChar.BoxedLetterD,
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@ -450,7 +450,6 @@ internal sealed unsafe class ContextMenu : IInternalDisposableService, IContextM
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if (callbackId < 0)
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{
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selectedIdx = -callbackId - 1;
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goto original;
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}
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else
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{
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@ -461,17 +460,17 @@ internal sealed unsafe class ContextMenu : IInternalDisposableService, IContextM
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{
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if (item.OnClicked == null)
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throw new InvalidOperationException("Item has no OnClicked handler");
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item.OnClicked.InvokeSafely(new(
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(name, items) =>
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item.OnClicked.InvokeSafely(new MenuItemClickedArgs(
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(name, submenuItems) =>
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{
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short x, y;
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addon->AtkUnitBase.GetPosition(&x, &y);
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this.OpenSubmenu(name ?? item.Name, items, x, y);
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this.OpenSubmenu(name ?? item.Name, submenuItems, x, y);
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openedSubmenu = true;
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},
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this.SelectedParentAddon,
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this.SelectedAgent,
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this.SelectedMenuType.Value,
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this.SelectedMenuType ?? default,
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this.SelectedEventInterfaces));
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}
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catch (Exception e)
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@ -479,14 +478,14 @@ internal sealed unsafe class ContextMenu : IInternalDisposableService, IContextM
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Log.Error(e, "Error while handling context menu click");
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}
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// Close with clicky sound
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// Close with click sound
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if (!openedSubmenu)
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addon->AtkUnitBase.FireCallbackInt(-2);
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return false;
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}
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original:
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// Eventually handled by inventorycontext here: 14022BBD0 (6.51)
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// Eventually handled by inventory context here: 14022BBD0 (6.51)
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return this.addonContextMenuOnMenuSelectedHook.Original(addon, selectedIdx, a3);
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}
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}
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@ -511,7 +510,7 @@ internal class ContextMenuPluginScoped : IInternalDisposableService, IContextMen
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}
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/// <inheritdoc/>
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public event IContextMenu.OnMenuOpenedDelegate OnMenuOpened;
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public event IContextMenu.OnMenuOpenedDelegate? OnMenuOpened;
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private Dictionary<ContextMenuType, List<MenuItem>> MenuItems { get; } = new();
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@ -70,8 +70,18 @@ public abstract unsafe class MenuArgs
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/// Almost always an agent pointer. You can use this to find out what type of context menu it is.
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/// </summary>
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/// <exception cref="InvalidOperationException">Thrown when the context menu is not a <see cref="ContextMenuType.Default"/>.</exception>
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public IReadOnlySet<nint> EventInterfaces =>
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this.MenuType != ContextMenuType.Default ?
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this.eventInterfaces :
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throw new InvalidOperationException("Not a default context menu");
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public IReadOnlySet<nint> EventInterfaces
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{
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get
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{
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if (this.MenuType is ContextMenuType.Default)
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{
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return this.eventInterfaces ?? new HashSet<nint>();
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}
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else
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{
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throw new InvalidOperationException("Not a default context menu");
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}
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}
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}
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}
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@ -10,6 +10,16 @@ namespace Dalamud.Game.Gui.ContextMenu;
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/// </summary>
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public sealed record MenuItem
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{
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/// <summary>
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/// The default prefix used if no specific preset is specified.
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/// </summary>
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public const SeIconChar DalamudDefaultPrefix = SeIconChar.BoxedLetterD;
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/// <summary>
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/// The default prefix color used if no specific preset is specified.
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/// </summary>
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public const ushort DalamudDefaultPrefixColor = 539;
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/// <summary>
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/// Gets or sets the display name of the menu item.
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/// </summary>
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@ -46,6 +56,11 @@ public sealed record MenuItem
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/// Gets or sets the color of the <see cref="Prefix"/>. Specifies a <see cref="UIColor"/> row id.
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/// </summary>
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public ushort PrefixColor { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether the dev wishes to intentionally use the default prefix symbol and color.
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/// </summary>
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public bool UseDefaultPrefix { get; set; }
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/// <summary>
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/// Gets or sets the callback to be invoked when the menu item is clicked.
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@ -1,6 +1,4 @@
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using Dalamud.Game.Gui.ContextMenu;
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using Dalamud.Game.Text;
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using Dalamud.Game.Text.SeStringHandling;
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namespace Dalamud.Plugin.Services;
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@ -16,8 +14,9 @@ public interface IContextMenu
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public delegate void OnMenuOpenedDelegate(MenuOpenedArgs args);
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/// <summary>
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/// Event that gets fired every time the game framework updates.
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/// Event that gets fired whenever any context menu is opened.
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/// </summary>
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/// <remarks>Use this event and then check if the triggering addon is the desired addon, then add custom context menu items to the provided args.</remarks>
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event OnMenuOpenedDelegate OnMenuOpened;
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/// <summary>
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@ -25,6 +24,7 @@ public interface IContextMenu
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/// </summary>
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/// <param name="menuType">The type of context menu to add the item to.</param>
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/// <param name="item">The item to add.</param>
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/// <remarks>Used to add a context menu entry to <em>all</em> context menus.</remarks>
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void AddMenuItem(ContextMenuType menuType, MenuItem item);
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/// <summary>
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@ -32,6 +32,7 @@ public interface IContextMenu
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/// </summary>
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/// <param name="menuType">The type of context menu to remove the item from.</param>
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/// <param name="item">The item to add.</param>
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/// <remarks>Used to remove a context menu entry from <em>all</em> context menus.</remarks>
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/// <returns><see langword="true"/> if the item was removed, <see langword="false"/> if it was not found.</returns>
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bool RemoveMenuItem(ContextMenuType menuType, MenuItem item);
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}
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