This commit is contained in:
goat 2020-05-06 01:43:25 +02:00
commit e3731551b0
7 changed files with 51 additions and 13 deletions

View file

@ -559,7 +559,7 @@ namespace Dalamud {
private bool isImguiDrawItemSearchWindow;
private void OnItemLinkCommand(string command, string arguments) {
this.itemSearchCommandWindow = new ItemSearchWindow(this.Data, new UiBuilder(this.InterfaceManager, "ItemSearcher"), false);
this.itemSearchCommandWindow = new ItemSearchWindow(this.Data, new UiBuilder(this.InterfaceManager, "ItemSearcher"), false, arguments);
this.itemSearchCommandWindow.OnItemChosen += (sender, item) => {
var hexData = new byte[] {
0x02, 0x13, 0x06, 0xFE, 0xFF, 0xF3, 0xF3, 0xF3, 0x03, 0x02, 0x27, 0x07, 0x03, 0xF2, 0x3A, 0x2F,

View file

@ -34,6 +34,12 @@ namespace Dalamud.Game.ClientState.Actors.Types {
/// </summary>
public Position3 Position => this.actorStruct.Position;
/// <summary>
/// Rotation of this <see cref="Actor"/>.<br/>
/// This ranges from -pi to pi radians.
/// </summary>
public float Rotation => this.actorStruct.Rotation;
/// <summary>
/// Displayname of this <see cref="Actor">Actor</see>.
/// </summary>

View file

@ -42,7 +42,7 @@ namespace Dalamud.Game.ClientState.Actors.Types {
/// <summary>
/// The maximum MP of this Chara.
/// </summary>
public int MaxMp => this.actorStruct.MaxMp;
public int MaxMp => 10000; // Currently hardcoded because the value in actorStruct is very questionable.
/// <summary>
/// Byte array describing the visual appearance of this Chara. Indexed by <see cref="CustomizeIndex"/>.

View file

@ -26,6 +26,7 @@ namespace Dalamud.Game.ClientState.Structs
[FieldOffset(145)] public byte PlayerTargetStatus; // This is some kind of enum
[FieldOffset(146)] public byte YalmDistanceFromPlayerY; // and the other is z distance
[FieldOffset(160)] public Position3 Position;
[FieldOffset(176)] public float Rotation; // Rotation around the vertical axis (yaw), from -pi to pi radians
[FieldOffset(0x17B8)] [MarshalAs(UnmanagedType.ByValArray, SizeConst = 28)] public byte[] Customize;
@ -38,12 +39,16 @@ namespace Dalamud.Game.ClientState.Structs
[FieldOffset(0x1868)] public int NameId;
[FieldOffset(0x1884)] public byte CurrentWorld;
[FieldOffset(0x1886)] public byte HomeWorld;
[FieldOffset(6328)] public int CurrentHp;
[FieldOffset(6332)] public int MaxHp;
[FieldOffset(6336)] public int CurrentMp;
[FieldOffset(6340)] public int MaxMp;
[FieldOffset(0x1898)] public int CurrentHp;
[FieldOffset(0x189C)] public int MaxHp;
[FieldOffset(0x18A0)] public int CurrentMp;
// This value is weird. It seems to change semi-randomly between 0 and 10k, definitely
// in response to mp-using events, but it doesn't often have a value and the changing seems
// somewhat arbitrary.
[FieldOffset(0x18AA)] public int MaxMp;
[FieldOffset(6358)] public byte ClassJob;
[FieldOffset(6360)] public byte Level;
[FieldOffset(0x1958)][MarshalAs(UnmanagedType.ByValArray, SizeConst = 20)] public StatusEffect[] UIStatusEffects;
}
}

View file

@ -0,0 +1,18 @@
using System;
using System.Runtime.InteropServices;
namespace Dalamud.Game.ClientState.Structs
{
/// <summary>
/// Native memory representation of a FFXIV status effect.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct StatusEffect
{
public short EffectId;
public byte StackCount;
public byte Param;
public float Duration;
public int OwnerId;
}
}

View file

@ -98,7 +98,7 @@ namespace Dalamud.Interface
continue;
stateString +=
$"{actor.Address.ToInt64():X}:{actor.ActorId:X}[{i}] - {actor.ObjectKind} - {actor.Name} - X{actor.Position.X} Y{actor.Position.Y} Z{actor.Position.Z} D{actor.YalmDistanceX}\n";
$"{actor.Address.ToInt64():X}:{actor.ActorId:X}[{i}] - {actor.ObjectKind} - {actor.Name} - X{actor.Position.X} Y{actor.Position.Y} Z{actor.Position.Z} D{actor.YalmDistanceX} R{actor.Rotation}\n";
if (actor is Npc npc)
stateString += $" DataId: {npc.DataId} NameId:{npc.NameId}\n";

View file

@ -41,10 +41,11 @@ namespace Dalamud.Interface
public event EventHandler<Item> OnItemChosen;
public ItemSearchWindow(DataManager data, UiBuilder builder, bool closeOnChoose = true) {
public ItemSearchWindow(DataManager data, UiBuilder builder, bool closeOnChoose = true, string searchText = "") {
this.data = data;
this.builder = builder;
this.closeOnChoose = closeOnChoose;
this.searchText = searchText;
while (!data.IsDataReady)
Thread.Sleep(1);
@ -186,15 +187,23 @@ namespace Dalamud.Interface
ImGui.EndChild();
if (ImGui.Button(Loc.Localize("Choose", "Choose"))) {
OnItemChosen?.Invoke(this, this.searchTask.Result[this.selectedItemIndex]);
// Darken choose button if it shouldn't be clickable
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, this.selectedItemIndex < 0 ? 0.25f : 1);
if (this.closeOnChoose) {
this.selectedItemTex?.Dispose();
isOpen = false;
if (ImGui.Button(Loc.Localize("Choose", "Choose"))) {
try {
OnItemChosen?.Invoke(this, this.searchTask.Result[this.selectedItemIndex]);
if (this.closeOnChoose) {
this.selectedItemTex?.Dispose();
isOpen = false;
}
} catch (Exception ex) {
Log.Error($"Exception in Choose: {ex.Message}");
}
}
ImGui.PopStyleVar();
if (!this.closeOnChoose) {
ImGui.SameLine();
if (ImGui.Button(Loc.Localize("Close", "Close")))