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1 changed files with 3 additions and 1 deletions
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@ -108,7 +108,9 @@ public unsafe struct GameInventoryItem : IEquatable<GameInventoryItem>
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/// <summary>
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/// Gets the address of native inventory item in the game.<br />
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/// Can be 0 if this instance of <see cref="GameInventoryItem"/> does not point to a valid set of container type and slot.
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/// Can be 0 if this instance of <see cref="GameInventoryItem"/> does not point to a valid set of container type and slot.<br />
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/// Note that this instance of <see cref="GameInventoryItem"/> can be a snapshot; it may not necessarily match the
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/// data you can query from the game using this address value.
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/// </summary>
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public nint NativeAddress
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{
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