diff --git a/Dalamud/Game/Text/SeStringHandling/Payload.cs b/Dalamud/Game/Text/SeStringHandling/Payload.cs
index 36c0e213c..ebf689646 100644
--- a/Dalamud/Game/Text/SeStringHandling/Payload.cs
+++ b/Dalamud/Game/Text/SeStringHandling/Payload.cs
@@ -300,7 +300,7 @@ namespace Dalamud.Game.Text.SeStringHandling
EmphasisItalic = 0x1A,
///
- /// See the
+ /// See the .
///
NewLine = 0x10,
diff --git a/Dalamud/Game/Text/SeStringHandling/Payloads/NewLinePayload.cs b/Dalamud/Game/Text/SeStringHandling/Payloads/NewLinePayload.cs
index 48e2c8215..13aba8077 100644
--- a/Dalamud/Game/Text/SeStringHandling/Payloads/NewLinePayload.cs
+++ b/Dalamud/Game/Text/SeStringHandling/Payloads/NewLinePayload.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
using System.IO;
namespace Dalamud.Game.Text.SeStringHandling.Payloads
@@ -16,7 +16,7 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads
public static NewLinePayload Payload => new();
///
- /// Gets the text of this payload, evaluates to Environment.NewLine
+ /// Gets the text of this payload, evaluates to Environment.NewLine.
///
public string Text => Environment.NewLine;