diff --git a/Dalamud/Game/Text/SeStringHandling/Payload.cs b/Dalamud/Game/Text/SeStringHandling/Payload.cs index 36c0e213c..ebf689646 100644 --- a/Dalamud/Game/Text/SeStringHandling/Payload.cs +++ b/Dalamud/Game/Text/SeStringHandling/Payload.cs @@ -300,7 +300,7 @@ namespace Dalamud.Game.Text.SeStringHandling EmphasisItalic = 0x1A, /// - /// See the + /// See the . /// NewLine = 0x10, diff --git a/Dalamud/Game/Text/SeStringHandling/Payloads/NewLinePayload.cs b/Dalamud/Game/Text/SeStringHandling/Payloads/NewLinePayload.cs index 48e2c8215..13aba8077 100644 --- a/Dalamud/Game/Text/SeStringHandling/Payloads/NewLinePayload.cs +++ b/Dalamud/Game/Text/SeStringHandling/Payloads/NewLinePayload.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.IO; namespace Dalamud.Game.Text.SeStringHandling.Payloads @@ -16,7 +16,7 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads public static NewLinePayload Payload => new(); /// - /// Gets the text of this payload, evaluates to Environment.NewLine + /// Gets the text of this payload, evaluates to Environment.NewLine. /// public string Text => Environment.NewLine;