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Regenerate bindings
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310 changed files with 361033 additions and 717041 deletions
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@ -25,37 +25,37 @@ namespace Dalamud.Bindings.ImGui
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None = unchecked(0),
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/// <summary>
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/// Backend Platform supports gamepad and currently has one connected.<br/>
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/// To be documented.
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/// </summary>
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HasGamepad = unchecked(1),
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/// <summary>
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/// Backend Platform supports honoring GetMouseCursor() value to change the OS cursor shape.<br/>
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/// To be documented.
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/// </summary>
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HasMouseCursors = unchecked(2),
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/// <summary>
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/// Backend Platform supports io.WantSetMousePos requests to reposition the OS mouse position (only used if io.ConfigNavMoveSetMousePos is set).<br/>
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/// To be documented.
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/// </summary>
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HasSetMousePos = unchecked(4),
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/// <summary>
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/// Backend Renderer supports ImDrawCmd::VtxOffset. This enables output of large meshes (64K+ vertices) while still using 16-bit indices.<br/>
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/// To be documented.
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/// </summary>
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RendererHasVtxOffset = unchecked(8),
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/// <summary>
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/// Backend Platform supports multiple viewports.<br/>
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/// To be documented.
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/// </summary>
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PlatformHasViewports = unchecked(1024),
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/// <summary>
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/// Backend Platform supports calling io.AddMouseViewportEvent() with the viewport under the mouse. IF POSSIBLE, ignore viewports with the ImGuiViewportFlags_NoInputs flag (Win32 backend, GLFW 3.30+ backend can do this, SDL backend cannot). If this cannot be done, Dear ImGui needs to use a flawed heuristic to find the viewport under.<br/>
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/// To be documented.
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/// </summary>
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HasMouseHoveredViewport = unchecked(2048),
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/// <summary>
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/// Backend Renderer supports multiple viewports.<br/>
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/// To be documented.
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/// </summary>
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RendererHasViewports = unchecked(4096),
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}
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