Regenerate bindings

This commit is contained in:
goaaats 2025-07-20 01:23:58 +02:00
parent 6078c42963
commit e559ae6b20
310 changed files with 361033 additions and 717041 deletions

View file

@ -25,37 +25,37 @@ namespace Dalamud.Bindings.ImGui
None = unchecked(0),
/// <summary>
/// Backend Platform supports gamepad and currently has one connected.<br/>
/// To be documented.
/// </summary>
HasGamepad = unchecked(1),
/// <summary>
/// Backend Platform supports honoring GetMouseCursor() value to change the OS cursor shape.<br/>
/// To be documented.
/// </summary>
HasMouseCursors = unchecked(2),
/// <summary>
/// Backend Platform supports io.WantSetMousePos requests to reposition the OS mouse position (only used if io.ConfigNavMoveSetMousePos is set).<br/>
/// To be documented.
/// </summary>
HasSetMousePos = unchecked(4),
/// <summary>
/// Backend Renderer supports ImDrawCmd::VtxOffset. This enables output of large meshes (64K+ vertices) while still using 16-bit indices.<br/>
/// To be documented.
/// </summary>
RendererHasVtxOffset = unchecked(8),
/// <summary>
/// Backend Platform supports multiple viewports.<br/>
/// To be documented.
/// </summary>
PlatformHasViewports = unchecked(1024),
/// <summary>
/// Backend Platform supports calling io.AddMouseViewportEvent() with the viewport under the mouse. IF POSSIBLE, ignore viewports with the ImGuiViewportFlags_NoInputs flag (Win32 backend, GLFW 3.30+ backend can do this, SDL backend cannot). If this cannot be done, Dear ImGui needs to use a flawed heuristic to find the viewport under.<br/>
/// To be documented.
/// </summary>
HasMouseHoveredViewport = unchecked(2048),
/// <summary>
/// Backend Renderer supports multiple viewports.<br/>
/// To be documented.
/// </summary>
RendererHasViewports = unchecked(4096),
}