Regenerate bindings

This commit is contained in:
goaaats 2025-07-20 01:23:58 +02:00
parent 6078c42963
commit e559ae6b20
310 changed files with 361033 additions and 717041 deletions

View file

@ -17,11 +17,7 @@ using System.Numerics;
namespace Dalamud.Bindings.ImGui
{
/// <summary>
/// Typically, 1 command = 1 GPU draw call (unless command is a callback)<br/>
/// - VtxOffset: When 'io.BackendFlags &amp; ImGuiBackendFlags_RendererHasVtxOffset' is enabled,<br/>
/// this fields allow us to render meshes larger than 64K vertices while keeping 16-bit indices.<br/>
/// Backends made for &lt;1.71. will typically ignore the VtxOffset fields.<br/>
/// - The ClipRectTextureIdVtxOffset fields must be contiguous as we memcmp() them together (this is asserted for).<br/>
/// To be documented.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct ImDrawCmd