Regenerate bindings

This commit is contained in:
goaaats 2025-07-20 01:23:58 +02:00
parent 6078c42963
commit e559ae6b20
310 changed files with 361033 additions and 717041 deletions

View file

@ -17,32 +17,12 @@ using System.Numerics;
namespace Dalamud.Bindings.ImGui
{
/// <summary>
/// Hold rendering data for one glyph.<br/>
/// (Note: some language parsers may fail to convert the 31+1 bitfield members, in this case maybe drop store a single u32 or we can rework this)<br/>
/// To be documented.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct ImFontGlyph
{
/// <summary>
/// To be documented.
/// </summary>
public uint Colored;
/// <summary>
/// To be documented.
/// </summary>
public uint Visible;
/// <summary>
/// To be documented.
/// </summary>
public uint TextureIndex;
/// <summary>
/// To be documented.
/// </summary>
public uint Codepoint;
public uint RawBits0;
/// <summary>
/// To be documented.
/// </summary>
@ -110,6 +90,14 @@ namespace Dalamud.Bindings.ImGui
}
public uint Colored { get => Bitfield.Get(RawBits0, 0, 1); set => Bitfield.Set(ref RawBits0, value, 0, 1); }
public uint Visible { get => Bitfield.Get(RawBits0, 1, 1); set => Bitfield.Set(ref RawBits0, value, 1, 1); }
public uint TextureIndex { get => Bitfield.Get(RawBits0, 2, 9); set => Bitfield.Set(ref RawBits0, value, 2, 9); }
public uint Codepoint { get => Bitfield.Get(RawBits0, 11, 21); set => Bitfield.Set(ref RawBits0, value, 11, 21); }
}
/// <summary>
@ -156,19 +144,19 @@ namespace Dalamud.Bindings.ImGui
/// <summary>
/// To be documented.
/// </summary>
public ref uint Colored => ref Unsafe.AsRef<uint>(&Handle->Colored);
public uint Colored { get => Handle->Colored; set => Handle->Colored = value; }
/// <summary>
/// To be documented.
/// </summary>
public ref uint Visible => ref Unsafe.AsRef<uint>(&Handle->Visible);
public uint Visible { get => Handle->Visible; set => Handle->Visible = value; }
/// <summary>
/// To be documented.
/// </summary>
public ref uint TextureIndex => ref Unsafe.AsRef<uint>(&Handle->TextureIndex);
public uint TextureIndex { get => Handle->TextureIndex; set => Handle->TextureIndex = value; }
/// <summary>
/// To be documented.
/// </summary>
public ref uint Codepoint => ref Unsafe.AsRef<uint>(&Handle->Codepoint);
public uint Codepoint { get => Handle->Codepoint; set => Handle->Codepoint = value; }
/// <summary>
/// To be documented.
/// </summary>