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Regenerate bindings
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parent
6078c42963
commit
e559ae6b20
310 changed files with 361033 additions and 717041 deletions
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@ -17,32 +17,12 @@ using System.Numerics;
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namespace Dalamud.Bindings.ImGui
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{
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/// <summary>
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/// Hold rendering data for one glyph.<br/>
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/// (Note: some language parsers may fail to convert the 31+1 bitfield members, in this case maybe drop store a single u32 or we can rework this)<br/>
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/// To be documented.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public partial struct ImFontGlyph
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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public uint Colored;
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/// <summary>
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/// To be documented.
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/// </summary>
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public uint Visible;
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/// <summary>
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/// To be documented.
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/// </summary>
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public uint TextureIndex;
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/// <summary>
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/// To be documented.
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/// </summary>
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public uint Codepoint;
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public uint RawBits0;
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/// <summary>
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/// To be documented.
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/// </summary>
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@ -110,6 +90,14 @@ namespace Dalamud.Bindings.ImGui
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}
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public uint Colored { get => Bitfield.Get(RawBits0, 0, 1); set => Bitfield.Set(ref RawBits0, value, 0, 1); }
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public uint Visible { get => Bitfield.Get(RawBits0, 1, 1); set => Bitfield.Set(ref RawBits0, value, 1, 1); }
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public uint TextureIndex { get => Bitfield.Get(RawBits0, 2, 9); set => Bitfield.Set(ref RawBits0, value, 2, 9); }
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public uint Codepoint { get => Bitfield.Get(RawBits0, 11, 21); set => Bitfield.Set(ref RawBits0, value, 11, 21); }
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}
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/// <summary>
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@ -156,19 +144,19 @@ namespace Dalamud.Bindings.ImGui
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref uint Colored => ref Unsafe.AsRef<uint>(&Handle->Colored);
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public uint Colored { get => Handle->Colored; set => Handle->Colored = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref uint Visible => ref Unsafe.AsRef<uint>(&Handle->Visible);
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public uint Visible { get => Handle->Visible; set => Handle->Visible = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref uint TextureIndex => ref Unsafe.AsRef<uint>(&Handle->TextureIndex);
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public uint TextureIndex { get => Handle->TextureIndex; set => Handle->TextureIndex = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref uint Codepoint => ref Unsafe.AsRef<uint>(&Handle->Codepoint);
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public uint Codepoint { get => Handle->Codepoint; set => Handle->Codepoint = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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