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Regenerate bindings
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310 changed files with 361033 additions and 717041 deletions
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@ -17,15 +17,7 @@ using System.Numerics;
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namespace Dalamud.Bindings.ImGui
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{
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/// <summary>
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/// Shared state of InputText(), passed as an argument to your callback when a ImGuiInputTextFlags_Callback* flag is used.<br/>
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/// The callback function should return 0 by default.<br/>
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/// Callbacks (follow a flag name and see comments in ImGuiInputTextFlags_ declarations for more details)<br/>
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/// - ImGuiInputTextFlags_CallbackEdit: Callback on buffer edit. Note that InputText() already returns true on edit + you can always use IsItemEdited(). The callback is useful to manipulate the underlying buffer while focus is active.<br/>
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/// - ImGuiInputTextFlags_CallbackAlways: Callback on each iteration<br/>
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/// - ImGuiInputTextFlags_CallbackCompletion: Callback on pressing TAB<br/>
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/// - ImGuiInputTextFlags_CallbackHistory: Callback on pressing UpDown arrows<br/>
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/// - ImGuiInputTextFlags_CallbackCharFilter: Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.<br/>
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/// - ImGuiInputTextFlags_CallbackResize: Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow.<br/>
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/// To be documented.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public partial struct ImGuiInputTextCallbackData
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