Regenerate bindings

This commit is contained in:
goaaats 2025-07-20 01:23:58 +02:00
parent 6078c42963
commit e559ae6b20
310 changed files with 361033 additions and 717041 deletions

View file

@ -17,15 +17,7 @@ using System.Numerics;
namespace Dalamud.Bindings.ImGui
{
/// <summary>
/// Shared state of InputText(), passed as an argument to your callback when a ImGuiInputTextFlags_Callback* flag is used.<br/>
/// The callback function should return 0 by default.<br/>
/// Callbacks (follow a flag name and see comments in ImGuiInputTextFlags_ declarations for more details)<br/>
/// - ImGuiInputTextFlags_CallbackEdit: Callback on buffer edit. Note that InputText() already returns true on edit + you can always use IsItemEdited(). The callback is useful to manipulate the underlying buffer while focus is active.<br/>
/// - ImGuiInputTextFlags_CallbackAlways: Callback on each iteration<br/>
/// - ImGuiInputTextFlags_CallbackCompletion: Callback on pressing TAB<br/>
/// - ImGuiInputTextFlags_CallbackHistory: Callback on pressing UpDown arrows<br/>
/// - ImGuiInputTextFlags_CallbackCharFilter: Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.<br/>
/// - ImGuiInputTextFlags_CallbackResize: Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow.<br/>
/// To be documented.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct ImGuiInputTextCallbackData