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Regenerate bindings
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310 changed files with 361033 additions and 717041 deletions
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@ -17,14 +17,7 @@ using System.Numerics;
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namespace Dalamud.Bindings.ImGui
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{
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/// <summary>
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/// Helper: Key->Value storage<br/>
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/// Typically you don't have to worry about this since a storage is held within each Window.<br/>
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/// We use it to e.g. store collapse state for a tree (Int 01)<br/>
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/// This is optimized for efficient lookup (dichotomy into a contiguous buffer) and rare insertion (typically tied to user interactions aka max once a frame)<br/>
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/// You can use it as custom user storage for temporary values. Declare your own storage if, for example:<br/>
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/// - You want to manipulate the openclose state of a particular sub-tree in your interface (tree node uses Int 01 to store their state).<br/>
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/// - You want to store custom debug data easily without adding or editing structures in your code (probably not efficient, but convenient)<br/>
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/// Types are NOT stored, so it is up to you to make sure your Key don't collide with different types.<br/>
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/// To be documented.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public partial struct ImGuiStorage
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