Regenerate bindings

This commit is contained in:
goaaats 2025-07-20 01:23:58 +02:00
parent 6078c42963
commit e559ae6b20
310 changed files with 361033 additions and 717041 deletions

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@ -17,14 +17,7 @@ using System.Numerics;
namespace Dalamud.Bindings.ImGui
{
/// <summary>
/// Helper: Key-&gt;Value storage<br/>
/// Typically you don't have to worry about this since a storage is held within each Window.<br/>
/// We use it to e.g. store collapse state for a tree (Int 01)<br/>
/// This is optimized for efficient lookup (dichotomy into a contiguous buffer) and rare insertion (typically tied to user interactions aka max once a frame)<br/>
/// You can use it as custom user storage for temporary values. Declare your own storage if, for example:<br/>
/// - You want to manipulate the openclose state of a particular sub-tree in your interface (tree node uses Int 01 to store their state).<br/>
/// - You want to store custom debug data easily without adding or editing structures in your code (probably not efficient, but convenient)<br/>
/// Types are NOT stored, so it is up to you to make sure your Key don't collide with different types.<br/>
/// To be documented.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct ImGuiStorage