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Update FateState.cs (#2218)
Updating to 7.2 according to related changes in CS
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1 changed files with 5 additions and 5 deletions
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@ -8,25 +8,25 @@ public enum FateState : byte
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/// <summary>
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/// <summary>
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/// The Fate is active.
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/// The Fate is active.
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/// </summary>
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/// </summary>
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Running = 0x02,
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Running = 0x04,
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/// <summary>
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/// <summary>
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/// The Fate has ended.
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/// The Fate has ended.
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/// </summary>
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/// </summary>
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Ended = 0x04,
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Ended = 0x07,
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/// <summary>
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/// <summary>
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/// The player failed the Fate.
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/// The player failed the Fate.
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/// </summary>
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/// </summary>
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Failed = 0x05,
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Failed = 0x08,
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/// <summary>
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/// <summary>
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/// The Fate is preparing to run.
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/// The Fate is preparing to run.
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/// </summary>
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/// </summary>
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Preparation = 0x07,
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Preparation = 0x03,
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/// <summary>
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/// <summary>
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/// The Fate is preparing to end.
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/// The Fate is preparing to end.
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/// </summary>
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/// </summary>
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WaitingForEnd = 0x08,
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WaitingForEnd = 0x05,
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}
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}
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