Update FateState.cs (#2218)

Updating to 7.2 according to related changes in CS
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Bloodsoul 2025-03-28 17:07:35 +01:00 committed by GitHub
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@ -8,25 +8,25 @@ public enum FateState : byte
/// <summary> /// <summary>
/// The Fate is active. /// The Fate is active.
/// </summary> /// </summary>
Running = 0x02, Running = 0x04,
/// <summary> /// <summary>
/// The Fate has ended. /// The Fate has ended.
/// </summary> /// </summary>
Ended = 0x04, Ended = 0x07,
/// <summary> /// <summary>
/// The player failed the Fate. /// The player failed the Fate.
/// </summary> /// </summary>
Failed = 0x05, Failed = 0x08,
/// <summary> /// <summary>
/// The Fate is preparing to run. /// The Fate is preparing to run.
/// </summary> /// </summary>
Preparation = 0x07, Preparation = 0x03,
/// <summary> /// <summary>
/// The Fate is preparing to end. /// The Fate is preparing to end.
/// </summary> /// </summary>
WaitingForEnd = 0x08, WaitingForEnd = 0x05,
} }