mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-14 20:54:16 +01:00
Don't throw on ActorTable error
This commit is contained in:
parent
799f5ef634
commit
e75841deb9
4 changed files with 22 additions and 6 deletions
|
|
@ -1,4 +1,4 @@
|
||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<PropertyGroup Label="Target">
|
<PropertyGroup Label="Target">
|
||||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
<TargetFramework>net471</TargetFramework>
|
<TargetFramework>net471</TargetFramework>
|
||||||
|
|
@ -14,9 +14,9 @@
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Label="Feature">
|
<PropertyGroup Label="Feature">
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
<AssemblyVersion>2.4.0.0</AssemblyVersion>
|
<AssemblyVersion>2.5.0.0</AssemblyVersion>
|
||||||
<Version>2.4.0</Version>
|
<Version>2.5.0</Version>
|
||||||
<FileVersion>2.4.0.0</FileVersion>
|
<FileVersion>2.5.0.0</FileVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup Label="Resources">
|
<ItemGroup Label="Resources">
|
||||||
<None Include="$(SolutionDir)/Resources/**/*" CopyToOutputDirectory="PreserveNewest" Visible="false" />
|
<None Include="$(SolutionDir)/Resources/**/*" CopyToOutputDirectory="PreserveNewest" Visible="false" />
|
||||||
|
|
|
||||||
|
|
@ -65,11 +65,17 @@ namespace Dalamud.Game {
|
||||||
|
|
||||||
private void ChatOnOnChatMessage(XivChatType type, uint senderId, string sender, ref string message,
|
private void ChatOnOnChatMessage(XivChatType type, uint senderId, string sender, ref string message,
|
||||||
ref bool isHandled) {
|
ref bool isHandled) {
|
||||||
|
|
||||||
if (type == XivChatType.Notice && !this.hasSeenLoadingMsg) {
|
if (type == XivChatType.Notice && !this.hasSeenLoadingMsg) {
|
||||||
this.dalamud.Framework.Gui.Chat.Print("XIVLauncher in-game addon loaded.");
|
this.dalamud.Framework.Gui.Chat.Print("XIVLauncher in-game addon loaded.");
|
||||||
this.hasSeenLoadingMsg = true;
|
this.hasSeenLoadingMsg = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if !DEBUG
|
||||||
|
if (!this.hasSeenLoadingMsg)
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
|
|
||||||
var matched = this.rmtRegex.IsMatch(message);
|
var matched = this.rmtRegex.IsMatch(message);
|
||||||
if (matched) {
|
if (matched) {
|
||||||
// This seems to be a RMT ad - let's not show it
|
// This seems to be a RMT ad - let's not show it
|
||||||
|
|
|
||||||
|
|
@ -40,7 +40,7 @@ namespace Dalamud.Game.ClientState.Actors {
|
||||||
//Log.Information("Actor at {0}", offset.ToString());
|
//Log.Information("Actor at {0}", offset.ToString());
|
||||||
|
|
||||||
if (offset == IntPtr.Zero)
|
if (offset == IntPtr.Zero)
|
||||||
throw new Exception($"Actor slot at index {index} is invalid");
|
return null;
|
||||||
|
|
||||||
var actorStruct = Marshal.PtrToStructure<Structs.Actor>(offset);
|
var actorStruct = Marshal.PtrToStructure<Structs.Actor>(offset);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -33,7 +33,17 @@ namespace Dalamud.Game.ClientState
|
||||||
/// The local player character, if one is present.
|
/// The local player character, if one is present.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
//public PlayerCharacter LocalPlayer { get; private set; }
|
//public PlayerCharacter LocalPlayer { get; private set; }
|
||||||
public PlayerCharacter LocalPlayer => (PlayerCharacter) this.Actors[0];
|
public PlayerCharacter LocalPlayer {
|
||||||
|
get {
|
||||||
|
var actor = this.Actors[0];
|
||||||
|
|
||||||
|
if (actor is PlayerCharacter pc)
|
||||||
|
return pc;
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//public PlayerCharacter LocalPlayer => null;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The content ID of the local character.
|
/// The content ID of the local character.
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue