Scale dalamud windows by the global font scale

This commit is contained in:
Cara 2020-11-15 00:11:47 +10:30
parent 0197733fdb
commit e7bbbc0164
4 changed files with 19 additions and 19 deletions

View file

@ -32,16 +32,16 @@ namespace Dalamud.Interface {
ImGui.Text($"The in-game addon has been updated to version D{this.assemblyVersion}.");
ImGui.Dummy(new Vector2(10, 10));
ImGui.Dummy(new Vector2(10, 10) * ImGui.GetIO().FontGlobalScale);
ImGui.Text("The following changes were introduced:");
ImGui.Text(ChangeLog);
ImGui.Dummy(new Vector2(10, 10));
ImGui.Dummy(new Vector2(10, 10) * ImGui.GetIO().FontGlobalScale);
ImGui.Text("Thank you for using our tools!");
ImGui.Dummy(new Vector2(10, 10));
ImGui.Dummy(new Vector2(10, 10) * ImGui.GetIO().FontGlobalScale);
ImGui.PushFont(InterfaceManager.IconFont);
@ -80,7 +80,7 @@ namespace Dalamud.Interface {
ImGui.PopFont();
ImGui.SameLine();
ImGui.Dummy(new Vector2(20, 0));
ImGui.Dummy(new Vector2(20, 0) * ImGui.GetIO().FontGlobalScale);
ImGui.SameLine();
if (ImGui.Button("Close")) {