mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-02-14 11:57:42 +01:00
fix: Force devs to choose between ValueClamped and ValueUnclamped
This commit is contained in:
parent
3074115b34
commit
e84654005e
5 changed files with 23 additions and 14 deletions
|
|
@ -147,7 +147,7 @@ internal sealed class ComponentDemoWindow : Window
|
|||
ImGui.Bullet();
|
||||
|
||||
ImGui.SetCursorPos(cursor + new Vector2(0, 10));
|
||||
ImGui.Text($"{easing.GetType().Name} ({easing.Value})");
|
||||
ImGui.Text($"{easing.GetType().Name} ({easing.ValueClamped})");
|
||||
ImGuiHelpers.ScaledDummy(5);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -204,7 +204,7 @@ internal class TitleScreenMenuWindow : Window, IDisposable
|
|||
moveEasing.Update();
|
||||
|
||||
var finalPos = (i + 1) * this.shadeTexture.Value.Height * scale;
|
||||
var pos = moveEasing.Value * finalPos;
|
||||
var pos = moveEasing.ValueClamped * finalPos;
|
||||
|
||||
// FIXME(goat): Sometimes, easings can overshoot and bring things out of alignment.
|
||||
if (moveEasing.IsDone)
|
||||
|
|
@ -251,7 +251,7 @@ internal class TitleScreenMenuWindow : Window, IDisposable
|
|||
|
||||
this.fadeOutEasing.Update();
|
||||
|
||||
using (ImRaii.PushStyle(ImGuiStyleVar.Alpha, (float)this.fadeOutEasing.Value))
|
||||
using (ImRaii.PushStyle(ImGuiStyleVar.Alpha, (float)this.fadeOutEasing.ValueClamped))
|
||||
{
|
||||
var i = 0;
|
||||
foreach (var entry in entries)
|
||||
|
|
@ -317,7 +317,7 @@ internal class TitleScreenMenuWindow : Window, IDisposable
|
|||
|
||||
var initialCursor = ImGui.GetCursorPos();
|
||||
|
||||
using (ImRaii.PushStyle(ImGuiStyleVar.Alpha, (float)shadeEasing.Value))
|
||||
using (ImRaii.PushStyle(ImGuiStyleVar.Alpha, (float)shadeEasing.ValueClamped))
|
||||
{
|
||||
var texture = this.shadeTexture.Value;
|
||||
ImGui.Image(texture.ImGuiHandle, new Vector2(texture.Width, texture.Height) * scale);
|
||||
|
|
@ -367,7 +367,7 @@ internal class TitleScreenMenuWindow : Window, IDisposable
|
|||
|
||||
if (overrideAlpha)
|
||||
{
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, isFirst ? 1f : (float)logoEasing.Value);
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, isFirst ? 1f : (float)logoEasing.ValueClamped);
|
||||
}
|
||||
else if (isFirst)
|
||||
{
|
||||
|
|
@ -392,7 +392,7 @@ internal class TitleScreenMenuWindow : Window, IDisposable
|
|||
|
||||
if (overrideAlpha)
|
||||
{
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, showText ? (float)logoEasing.Value : 0f);
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, showText ? (float)logoEasing.ValueClamped : 0f);
|
||||
}
|
||||
|
||||
// Drop shadow
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue